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Why study this course?

Our Music Technology and Production BSc is a degree that seeks to equip and enthuse aspiring music producers, audio engineers and sound designers, with the creative and technical skills and knowledge needed to succeed working in music production, and audio post-production roles.

The course has a focus on the production and creation of music; however, it also examines the growing role that sound, and music play across a range of creative sectors, including film and tv, games and software design.

By studying the course, you will explore range of exciting subjects including:

  • Music production
  • Studio recording
  • Composition and songwriting
  • Mixing and mastering
  • Sound design and location sound recording
  • Audio post-production
  • Game audio
  • Audio effects and plugin development 

Our students develop their skills by working towards a range of creative and practical projects, building a portfolio of music and audio work in a broad range of fields, guided by teaching staff with a wealth of music industry experience. By the end of their studies, our students are equipped with the expertise, critical thinking and understanding required to produce work to the highest professional standards.

Our graduates go on to successful careers as both freelance music producers, sound engineers and sound designers, as well as working in roles in sound and audio for major studios including Warner Bros. De Lane Lea, London.

The teaching takes place in both a fully equipped Mac IT Lab, and complex of music production and recording studios. Each of our specialist music iMac computers is equipped with Logic Pro, Ableton Live Suite, and Pro Tools, to ensure our students have access to industry standard software.

Our studios are also supported by a music specialist technician, and store of industry standard microphones including, Neumann, AKG, Sennheiser and Royer; instruments including Tama drums, Fender guitars, Korg synthesisers; amplifiers including Fender, Vox and Ashdown; and plugins including Native Instruments, iZotope, Waves, Sonnox and GRM Tools.  

The music studios are fitted with Genelec monitoring, and the main recording studio is built around an Audient ASP4816 analogue console and Universal Audio Apollo interface.

The teaching team is built around industry practitioners, with established careers in the music and creative industries, and affiliation with industry bodies including the Music Producers Guild and Audio Engineering Society. Through understanding the working environment and methods, the team are able to provide students with insight and understanding of the professional music industries. The expertise of the team ranges from studio-based music production, electronic music, music for film and television, sound design, electronic instrument design as well as research, business practices including music publishing, record labels and management.  

The module structure and learning outcomes are focussed on employability and developing students as critical thinkers in relation to music and audio production. By developing the core skills and understanding at Level 4, students then progress to integrate these principles in more specialist subject areas at Level 5. By Level 6 our students undertake major projects, in conjunction with work-based learning, to best prepare them for the working environment

Learn in a way that suits you best

Develop your skills using our music studios and computer labs in London, industry-based software and practicing with a range of musicians and styles

Make use of our range of cutting-edge equipment

Our set of professional surround sound music studios and live recording room is complemented by video editing suites, a foley studio and a music computer lab equipped with iMacs and MIDI keyboards

Learn from industry professionals

Our staff have experience working with top performers and organisations including Kate Nash, Clean Bandit, Wolf Alice, Imelda May, Echobelly, the BBC, Sky and Channel 4

Student reviews

Our real, honest student reviews come from our own students – we collect some of these ourselves, but many are also collected through university comparison websites and other nationwide surveys.

Course modules

The modules listed below are for the academic year 2024/25 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules

Year 2 modules

Year 3 modules

Audio Visual Production

(core, 30 credits)

Module Brief:

The digital entertainment market has a high demand for creative and innovative talents in music, sound design, and audio production. Successful graduates are expected to become specialised practitioners, with skills in sound and audio design that compliment and add to their music production techniques, ready to fulfil the demands of this highly competitive market.
This module provides a comprehensive introduction to the broad domain of sound and media production, allowing students to develop the various practices that interface with audiovisual media. This module is focused on student practice, offering the opportunity to learn through creative, experimental, and technical exercises.
This module is generally taught over 30 weeks. Formative assessment points are in place throughout the year to provide on-going feedback as the module develops. Practical interventions addressed in-class culminate in workshop sessions designed to provide support for the first project in week 10 and the midterm submission in week 15. The final submission in week 30 will draw on each of the skills learned throughout the year.

Aims of the module:

● To devise the study of theory, literature, and techniques of sound for media
● To provide students with key skills and knowledge in music, sound, and media
● To explore practical, hands-on examinations of the technical and creative processes of sound design
● To develop students’ ability to describe working processes and to present work-in-progress for different audiences
● To develop students’ ability to be analytical, reflective, and critical.

Music Technology Theory and Practice

(core, 30 credits)

Module Brief:

This module introduces the knowledge and methods that form the foundations for developing the theory, professional knowledge and skills required as a studio-based Music Technologist.

Students learn through engagement in a series of practical projects and in class tests designed to gradually develop the relevant proficiencies in audio production, including acoustic and digital audio, microphones, recording techniques, audio editing, mixing and mastering.

By the end of this module the student will have worked with the main DAW’s available to them in their time at University as well as in the professional working environment.

Central to the module will be an exploration of the overlap between technology, creativity and self-reflective critical practice, using innovative and creative teaching and blended learning approaches the module acts to embed digital literacy at its core.

On completion of the module, students will have gained the knowledge, skills and basic practices of studio-based Audio production, allowing them to develop further at level 5.

Throughout the course of this module, academic writing skills are developed in the preparation of technical reports, developing student critical thinking, and structuring of written work. Additionally, students develop practices in citation and referencing as part of their research and report writing.

Aims of the module:

● To provide students with key knowledge in the science of sound in relation to studio-based production.
● To develop students’ understanding of the processes within a recording studio including basic recording techniques, mixing and mastering with professional level DAW’s (digital audio workstations).
● To develop students’ ability to describe working processes and to present work-in-progress for different audiences.
● To develop students’ ability to be analytical, reflective and critical.
● To introduce career-planning and documentation skills.

Music The Business

(core, 30 credits)

In Music the Business you will explore through lecture seminars and guided case studies, the agencies at work in the music industry, examining interdependent structures and economies. By doing so you will gain deeper context into the role that music creators, producers and engineers play in the creation, distribution, and sale of music, fundamentally learning how the “business” of music operates.

The module will develop your key skills in critical thinking, research and understanding by examining concepts including copyright and licensing of music, Intellectual Property (IP), and music publishing.

By exploring digital distribution, synchronisation, performing rights and royalties you will have a better understanding of the potential income streams for your creative work.

This module aims to:
• Develop your knowledge and understanding of music agencies
• Introduce aspects of copyright law in relation to music
• Examine contracts and working practices for producers and engineers
• Expand your critical thinking for example in relation to opportunities for employment and enterprise
• Understand the importance of diversity and inclusion in relation to the music industries
• Develop your writing and researching skills through the preparation of case studies and essays
• Improve your presentation and communication skills

Therefore, by completing this module, you will have gained insight to the current developments of the UK music industry and its economies, with the aim to cultivate your scope for finding placements, revenue, and work within the industry.

You will be assessed in a combination of personal reflections, case studies and presentations, each fostering academic skills and self-evaluation.

Music and Song Writing Approaches

(core, 30 credits)

In this module you will develop your practice and understanding of approaches to writing songs and music. Through the engagement with technology and taking a computer-based music production approach to learning, you will explore important aspects of music theory which will enable you to better write and produce music.

The fundamental aim of this module is to reduce the trial-and-error approach by establishing a theoretical foundation of the fundamental concepts of rhythm, harmony, and melody. By understanding the backgrounds and core principles of writing music, you will be able to better develop your creativity as a music creator, producer, or composer.

Therefore, in this module you will examine current examples of music and songs from a range of styles and genres, developing critical and analytical listening skills. By doing so you will better understand ways of conveying meaning and emotion through music.

As part of group seminar discussions, you will engage in the analysis of songs and the ways in which writers use musical approaches, both in general, and specifically to certain genres and styles.

Therefore, this module aims to:
• Develop your understanding of rhythm, harmony, and melody
• Explore the types and uses of chords and progressions
• Establish critical and analytical listening as a core part of your practice
• Examine intervals and their uses in music
• Analyse song structures in examples of music
• Equip you with the skills and knowledge needed to write songs

Your progress on the module will be formatively assessed over the course of each semester through exercises in song writing and composition, ranging from listening and analysis to short compositional tasks in writing melodies and rhythms.

Advanced Composition and Song Writing

This module currently runs:
autumn semester - Thursday afternoon

(core, 15 credits)

In this module you will build upon your understanding and practice in composition and song writing learned at Level 4. Through the study of established approaches in arrangement, harmony, melody, and rhythm you will develop more intuitive approaches to writing and structuring songs in Digital Audio Workstations (DAW’s).

Through analysis and practice you will explore a range song writing approaches across time, applying traditional and contemporary methods. You will examine the building blocks of songs, including verses, choruses, bridges, refrains, and middle-eights, how they are used effectively and how technology can be used to aid the creative writing process.

By developing your compositional skills, you will explore the use of instrumentation in song, examining the roles of drums, bass, rhythmic and melodic parts. As well as also examine cadence and voice leading as tools make music with more continuity and flow.

You will cultivate your collaborative skills by composing in partnerships, developing effective means of communication and cooperation in a musical setting.

Your progress will be assessed through a number of formative exercises in composition, including form and structure, chord progressions, harmony, writing melody and hooks.

By practicing lyrical composition, you will also develop skills in adapting material for use as effective lyrics, for example from a range of different stimuli such as newspapers, social media, or personal experience. By developing this practice, you will be better equipped in collaborative song writing and working with clients.

Therefore, this module aims to:
• Develop your composition and song writing approaches, allowing you to make more engaging and interesting music
• Allow you to work more effectively in small groups
• Facilitate your decision making in song writing
• Grow your understanding of melody and harmony to make better use of intervals and conveying meaning in music
• Allow you to make better structured music, with direction and a balance between unity and variety

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Advanced Music and Audio Production

This module currently runs:
all year (September start) - Thursday morning

(core, 30 credits)

In this module, you will develop further your practices in music technology, production and audio engineering covered at Level 4. By doing so you will establish a number of transferable skills and practices in a range of fields, including audio branding, podcast and music production. You will explore different creative approaches to working with audio, producing, mixing, and mastering music, making use of advanced functions of digital audio workstations, synthesis, and audio editing.

In doing so you will develop your practice in producing music in professional settings, opening a wealth of opportunities upon graduation. In fostering professional level technical skills in music and audio production you will further develop your critical and analytical listening skills through the evaluation of reference works.

You will explore creative uses of arrangements in mixing, layering of instrumentation, and sound design in music, with the aim to produce more developed sounding pieces of music.

Concepts of mixing and mastering learned at level 4 will be expanded upon, to include more advanced principles of compression and equalisation for balancing and shaping sounds. Additionally, you will work further in audio editing, layering, and processing.

You will also explore the production of podcasts, audio branding, jingles, and sound logos, making use of the production, composition and sound design skills developed thus far. Eventually working towards creating a fully produced podcast production.

In doing so you will have also practiced further in audio editing, using take folders and composite takes, audio restoration and remastering.

You will further develop academic writing skills through preparing technical reports, studio diaries and critical reflections on practical exercises.

This module aims to:
• Explore creative approaches in producing electronic music
• Develop further your practices of music and sound production
• Introduce advanced concepts of mixing and mastering
• Introduce more potential career pathways for music producers
• Further your use of DAW’s to include more advanced processes and tasks

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Advanced Sound Design

This module currently runs:
spring semester - Tuesday morning
spring semester - Tuesday afternoon

(core, 15 credits)

In this module you will develop upon the sound design and audio-visual production skills learned in MD4012. In doing so you will expand upon your practice working with sound to support visual media.

Through workshops and guided studio practice, you will explore a range of approaches to creating and designing digital sound effects and recording Foley sound. Consequently, developing skills in producing sound for media, films, and games.

You will expand upon the recording techniques learning in MD5053 Recording Studio Practice in semester 1, applying them to the recording of effects and Foley. As a result, also further developing your practice in audio editing, track layering, and digital signal processing.

You will have the opportunity to collaborate on projects with students on the Games and Film and TV Production course or alternatively, work independently to build a portfolio in sound design.

This module aims to:
• Develop your creative practices in particular working in sound design
• Build your vocabulary of sound effects
• Expand your use of microphones and recording techniques
• Introduce career opportunities in Sound Design and sound for film and media
• Develop your skills in audio editing

You will be assessed through a range of sound design tasks over the semester, with a final major sound design assessment either working on a live project or agreed piece of media.

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Live Electronics

This module currently runs:
spring semester - Wednesday morning

(core, 15 credits)

In Live Electronics, you will explore the uses of music technologies for live applications, including triggers, controller, live performance, and interaction. Using Cycling ‘74 Max and Ableton Live, you will engage in study of Human Computer Interaction (HCI) in relation to music, electronic instrument design and performance.

You will have the opportunity develop advanced interactive patches, interfaces, and touch control surfaces for the purpose of music creation and live performance, expanding upon the audio programming learned at Level 4.

By examining interactivity and interface design, you will also explore cognition and accessibility. Examining a range of uses of interaction in the design of music and live performance devices, considering inclusive approaches for users with a diverse range of users and needs.

The module will help foster your critical “out the box” thinking and problem solving in relation to sound and music applications. Accordingly, you will develop your skills and understanding in signal flow, logic functions, product design and development and user intuition.

This module aims to:
• Develop inventive problem-solving approaches
• Embed inclusive design approaches for users with a range of needs
• Expand upon your understanding of signal flow and audio programming
• Introduce an experimentation and improvised approach to music creation and performance
• Develop further practice in Ableton Live and Cycling ’74 Max

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Music Marketing and Business Planning

This module currently runs:
autumn semester - Tuesday morning

(core, 15 credits)

In Music Marketing and Business Planning you will have the opportunity to explore and develop your entrepreneurial thinking in relation to careers in music technology and production.

Through examining music production as a marketplace, you will be introduced to potential career paths and opportunities for developing business ideas following graduation. This will include enterprise opportunities in areas including studios, music licensing and library music, loop and sample pack production, production roles, merchandising, song writing and composition.

Through taking this module you will examine the role that networking, advertising, and marketing campaigns play in promotion for music creators and producers and securing work in a competitive market. By doing so you will investigate and develop skills in communication, self-evaluation, and promotion.

Furthermore, through developing a business plan, you will perform research into examples of competitors in related fields, perform SWOT analysis and developing practices in self-evaluation and reflection.

This module therefore aims to:
• Develop your entrepreneurial thinking regarding music technology and production
• Explore enterprise and business opportunities in the music production sector
• Discuss the role of the marketplace regarding music technology and production
• Introduce the importance of business plans for securing funding and finance
• Develop reflective practice and introduce concepts of continuing professional development.
• Develop reflective writing skills in preparing self-evaluations, executive summaries and business plans.

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Music for Film and Media

This module currently runs:
spring semester - Thursday afternoon

(core, 15 credits)

In Music for Film and Media, you will explore the fundamental principles and approaches in composing music for applications in film, television, computer games, advertising, and other media.

In doing so you will explore practices in scoring for media and the moving image, orchestration and supporting onscreen storylines and actions. You will examine uses of music in film and media, and critical approaches in the field of composing for film which have shaped the industry and working practices.

You will engage in exercises composing for a range of scenes, genres and formats, putting into practice the techniques, theory and principles learned.

This module will allow you to further develop your understanding of music theory, synthesising your understanding of composition and song writing to practices in writing for film and media.

You will explore the production and use of cue sheets and mood boards as part of the working practices in composing for film and media, as well as expanding on your practices with Digital Audio Workstations (DAWs) and MIDI. You will develop on the use of DAWs as tools for composing and arranging for media including spotting and aligning on screen cues and cuts.

This module aims to:
• Examine the uses of music in media and film
• Expand your understanding of music theory
• Introduce concepts of orchestration and instrumentation
• Explore practices in writing music for film and media
• Open pathways of employment in composing for film and media

You will be assessed through a range of formative composition exercises and a major composition for a piece of film or media. In doing so you will have to opportunity to collaborate with students from Games or Film and Television production.

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Recording Studio Practice

This module currently runs:
autumn semester - Friday morning
autumn semester - Friday afternoon

(core, 15 credits)

In this module you will learn studio-based music production skills, putting into practice the music technology theory and practice learned in MD4011. As such you will develop your understanding of sound and acoustics through developing your vocabulary of recording techniques and microphone types and placements.

You will cover the different classifications of microphones, learning their uses and properties, as well as developing your understanding of microphone positioning and the recording of different instruments. Through practical exercises and in-class workshops you further explore signal flow and the use of buses, inserts and groups in a studio environment. By doing so you will practice the use of patch bays, outboard processing, and analogue consoles, better equipping you for working in studio environments.

You will also expand upon the psychoacoustic principles already covered in MD4011 by making use of stereo, close and distant microphone placements. The practice in this module will further develop your critical listening skills and decision making in the production of sound and music.

This module aims to:
• Develop your understanding of sound and signal flow
• Allow you to work more effectively in a studio environment
• Gain the confidence in recording a range of instruments
• Expand your practice in Avid Pro Tools, enabling you to go on to work in most professional studio environments.

Therefore, on completion of this module you will be better equipped to explore potential works placements or internships in recording and audio production studios.

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Analysing Popular Music

This module currently runs:
autumn semester - Wednesday morning

(core, 15 credits)

The focus of this module is the examination of Popular Music with respect to culture and society, as well as the identification of Popular Music as a commercial enterprise.

The module introduces key critical analyses of the nature and development of popular music as a cultural form. In doing so it explores the key social and cultural factors that shape our experience of music and the way we give it meaning within our lives, giving particular attention to issues such as gender, ethnicity, sexuality and social class.

Drawing on studies produced within a range of theoretical fields, the module includes discussion of the relationship between popular music and processes of globalisation, the construction of star personas and celebrity culture, and the nature of audiences, fans and subcultures.

By also examining examples of the historical development and the contemporary organisation of the music industry, the module encourages students to reflection upon the social production of popular music, and the impact of technological change on its creation and distribution.

Students will be introduced to the important ways in which digital technologies in particular currently impact upon Popular Music and its audiences. This includes the roles of digital distribution and streaming in Popular Music, along with the use of social media and the creation of global audiences.

This module aims to:

1. Critically consider key theoretical perspectives developed in relation to the analysis of popular musical forms and genres.
2. Examine historical shifts in the nature and operation of the popular music industry.
3. Examine the impact of new technologies on the production, circulation and consumption of popular music.
4. Familiarise students with theories regarding the social and cultural significance of popular music.

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Dissertation/Investigative Study

This module currently runs:
all year (September start) - Thursday morning

(core, 30 credits)

In this module you will undertake an individual inquiry into a topic surrounding a theory or practice of your own choice arising from your studies at Level 4 and 5. Based on this inquiry you will develop an extended critical or investigative study.

At the start of the module you will take part in group lectures and workshops on researching and enquiry practices, in which your initial concepts and plans will be developed; this leads to supervised individual work, which is designed to support your transition into becoming an independent investigator.
The module affords you scope for individual initiative and development; allowing you to demonstrate abilities in researching a topic thoroughly, utilising appropriate methods of investigation, and to working methodically and productively.

The subject matter you choose for enquiry and investigation, should draw on field of music technology and production, such as theoretical aspects of sound, audio or music production or technical approaches in the production of music or sound for media.

Visual, audio, or other non-written material may form the subject of the enquiry and may comprise an integral part of the final submission.
The Dissertation may be professionally oriented and might include fieldwork; or it might be theoretical in its source material and methodology.
An Investigative Study typically involves experimentation or other empirical research, resulting in the gathering and analysis of new data; it typically involves science or social science research methods, in contradistinction to arts and humanities methods associated with the dissertation; and, adopting modes of work and presentation characteristic of the sciences, it typically results in a somewhat shorter written document.

This module aims to:
• Guide students in selecting and developing appropriate topics drawing on knowledge, creative and practical skills developed at Level 4 and 5.
• Develop and manifest graduate levels of achievement across a range of professional and transferable skills.
• Afford a sophisticated instrument for exploring, testing, and presenting ideas at graduate level.
• Consolidate and enhance research methods and presentation skills.
• Support development and deployment a range of investigative and analytical skills, including the presentation of arguments as an integrated and coherent text.

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Final Project

This module currently runs:
all year (September start) - Thursday afternoon

(core, 30 credits)

In this module you will work towards the completion of a major Final Project in Music Technology and Production, working alongside its companion module Project Development: Music Technology (MD6004),

By undertaking a major Final Project, you are given the opportunity to conceive, plan and produce a major, summative piece of work that brings together your knowledge and learning in Music Technology and Production over the course and serves as a graduation piece at the heart of their graduate portfolio.

You will produce a major piece of Music Technology and Production practical work, accompanied by appropriate investigation and documentation.

The eventual outcome will be either one of:
• EP – Mini Album demonstrating the composition and songwriting, recording, engineering and technical production skills you have developed.
• Sound Design Project – developing the elements of audio post-production, sonic arts and sound design developed across the course.

It will also allow you to deeply reflect on your practical work via a thorough report about the project, which should show clear understanding of the work’s contextualisation, in the artistic and technical skills involved in the project and in the excellence of the usage of the technologies required to achieve the final outcome.

The project shall be of high standard yet leaving you the necessary room for experimentation and researching and enhancing skills.

This module aims to:
• Introduce the working practices in music and audio post-production, particular on a major project
• Develop students’ skills in time and project management, working to deadlines and maintaining creative output.
• Foster more creative song writing and composition, by working to an EP format.
• Explore creative uses of sound design by developing a large scale portfolio work.
• Consolidate aptitudes and skills in all areas of music technology and production in one final major production

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Project Development: Music Technology

This module currently runs:
all year (September start) - Tuesday afternoon

(core, 30 credits)

In this module, you will be given the opportunity to cultivate your professional skills and practice by considering the wider implications of your work in the parallel Final Project module MD6013. Therefore, by undertaking this module, you will work to develop the Final Project into a complete package, portfolio or installation, marketable for public presentation and release.

In doing so you will need to consider and evaluate the positioning of your work in the music marketplace, evaluating its appeal to either audiences, music creators or potential client bases. This will allow you to explore approaches surrounding the distribution, marketing, branding and promotion of your work.

By developing your final project into a professional package, you will examine competitors and research approaches to exhibiting and representing you work. In doing so you will have gained knowledge and experience vital to working within the music industries and begun taking the steps needed to gain employment and work following graduation.

On successful completion of the module, you will have created a website as a platform to promote your work, developed the branding and identity of your work, and identified and explored approaches to connecting with audiences for your work.

The aims of this module are:
• Position and identify your creative work as a marketable artefact within its relevant field.
• Develop creative portfolios, demonstrating competencies to secure work.
• Examine strategies for promoting the release of music as either EP’s, singles, or albums, including ways in which music producers use their original works to demonstrate skill.
• Further expand students’ employability and professional skills in networking and communicating with audiences and potential clients.
• Develop abilities to a graduate-level, fostering a deeper understanding of critical, commercial, technical, and creative processes in parallel to the Final Project.

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Work Based Learning for Music Production

This module currently runs:
spring semester - Monday morning

(core, 15 credits)

In this module, you will have the opportunity to carry a piece of work-based learning relating to your desired field or intended career path. By carry out the work-based learning you will identify important working practices and workplace cultures as well as gaining key employability skills and experience.

The work-based learning activity allow you to develop a body of professional work and experience which will enhance your CV and portfolio, facilitating opportunities for careers and employment following graduation.

In the first 4 weeks of the module, you will learn approaches to CV writing, networking, and working practices. In these 4 weeks you will also be introduced to options and available roles for work-based learning activities.

You will then carry out the work-based learning activity, followed by completing a reflective report.

The work-based learning activity can be one of the following options:
• You must seek a client (i.e. recording artist or film/game sound design project) to produce, and using the University music studios
• You must seek a work placement, internship or professional activity related to your desired career path or area of employment.

You will have the opportunity to propose your intended activity to gain feedback from the module tutor regarding its suitability and potential benefits to your career and developing your portfolio.

It is a student's responsibility to seek out and apply for opportunities, they should also actively engage with the Work Based Learning team to assist them.

The suitability of any opportunities will be assessed by the Module Team before approval, and all roles must meet the Health and Safety requirements for Higher Education Work Placements.

Those studying on a Student Visa will be required to submit weekly timesheets for the hours undertaken for the work-based learning activity to meet requirements. These will need to be signed by their line manager/supervisor.

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Course details

In addition to the University's standard entry requirements, you should have:

  • a minimum of three A levels at grades BBC or equivalent (DMM at BTEC) including relevant music or music technology subjects
  • GCSE English at grade C/4 or above (or equivalent)

If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing our Music Technology and Production (including foundation year) BSc (Hons).

We encourage applications from international/EU students with equivalent qualifications. We also accept mature students with diverse backgrounds and experiences. Formal qualifications are not always necessary since life and work experience can be considered. In such cases, we ask for a CV and supporting letter.

Suitable applicants living in the UK will be invited to a portfolio interview. Applicants living outside the UK will be required to submit a portfolio of works digitally.

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Tier 4 student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa (previously Tier 4) you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

You will be assessed through a variety of coursework and in-class assignments.

For Music Technology and Production these include practical music production and audio projects with final reflections of these projects. They will also include video essays, presentations, technical reports, case studies and research projects. The final project gives students and opportunity to work towards a major piece of music production.

This course will provide you with critical, creative and technical expertise, opening up a wide range of career paths in music and creative industries. These include employment and self-employment opportunities in music production, sound recording, sound engineering, sound design, game audio, audio plugin design, and broadcast media.

Throughout your studies, you will have the opportunity to build your network in both the music and creative industries, through working on live and collaborative projects. Being based in London, also provides access to the largest music community in Europe, as well as the home of creative industries including film, TV, games and live events.

Graduates of the course could go on to become music producers, live sound and studio engineers, sound designers, working in post-production, sound or music for film, video editing, sound and music for games. Graduates also progress to postgraduate study and research including masters and PhDs.

We currently have three locations in Holloway, Aldgate and Shoreditch. As we evolve as a University, we'll be reviewing the use of these spaces to ensure all our students have access to the facilities and study areas they need to succeed. This means the campus where this course is taught may change over time.

The experience of our students will always be our top priority and we'll notify applicants and students of any changes to their teaching location at the earliest opportunity.

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Discover Uni – key statistics about this course

Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.

How to apply

If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.

If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

Are you from outside the UK? Find out how to apply from your home country

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