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Music Technology and Production - BSc (Hons)

Add to my prospectus Why study this course? More about this course Our teaching plans for autumn 2021 Entry requirements Modular structure Where this course can take you How to apply

Why study this course?

On this innovative, career-led degree you'll be able to choose a pathway that reflects either a specialist (music production) or multi practice (sonic arts) career outcome, You'll also have options to develop a creative portfolio of works across a range of industries. Develop your skills using our music studios and computer labs, industry-based software and practicing with a range of musicians and styles.

Music at London Met has been ranked third for student satisfaction in the Complete University Guide's 2021 league table.

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More about this course

This course will provide you with a vast range of tools and techniques needed to work with music, sound and sonic arts, immersed in a music studio environment. Our set of professional surround sound music studios and live recording room is complemented by video editing suites, a foley studio and a music computer lab equipped with iMacs and MIDI keyboards.

A wide range of specialist software is available in line with the newest trends in the industry, equipping students with the most up to date technologies. Our cross-school partnerships ensure an impressive array of expertise from highly specialised lecturers and researchers. You're not simply enrolling on a music degree; you're becoming part of an exciting new endeavour, that extends its practice to all aspects and areas of the creative industries.

The tutors and course leaders in the London Met music department are industry leaders who boast international careers. They have experience working with top performers and organisations including Kate Nash, Clean Bandit, Wolf Alice, Imelda May, Echobelly, the BBC, Sky and Channel 4.

You may also benefit from opportunities to work with other subject areas including computer games programming, animation modelling and effects, live entertainment, digital media, dance, theatre and performance practice. These colloborations and shared studios can give you the opportunity to work on interdisciplinary hybrid projects with your fellow students.

Music and creative industry research modules have been conceived to provide a dynamic and direct reflection of the production, sonic arts pathway, and their respective industries.

From short exercises to long-term projects, the work will be focused on the interaction between the different disciplines, through projects designed to support students in expressing their creative interests and professional needs.

During the course there will be opportunities to travel for short activities, such as music festivals, industry talks and performances. Our lecturers are always proposing new ideas and promoting an integrated practice that surpasses the boundaries of the studio or the classroom. Guest lecturers complement the team on a regular basis, contributing the refreshed view of a professional life immersed in the industry.

Enterprise and industry exchange has been planned to develop additional audio industry links and potential partnerships, changing landscape for music and audio together with computer, electronics and creative technologies. Our cross-school dialogue will help liaising with external clients and artists, making the most of your experience with us.

You can get a taste for life at our School of Computing and Digital Media by taking a look at our showcase of recent student work.

Assessment

You will be assessed through a portfolio of works, in-class exams, studio reports and research essays. You will have the choice of producing either a research-based dissertation or a project-based investigative study in the final year on a subject of your choice.

Fees and key information

Course type
Undergraduate
UCAS code W301
Entry requirements View
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Our teaching plans for autumn 2021

We are planning to return to our usual ways of teaching this autumn including on-campus activities for your course. However, it's still unclear what the government requirements on social distancing and other restrictions might be, so please keep an eye on our Covid-19 pages for further updates as we get closer to the start of the autumn term.

Entry requirements

In addition to the University's standard entry requirements, you should have:

  • a minimum of three A levels at grades BBC or equivalent (DMM at BTEC) including relevant music or music technology subjects
  • GCSE English at grade C/4 or above (or equivalent)

If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing our Music Technology and Production (including foundation year) BSc (Hons).

We encourage applications from international/EU students with equivalent qualifications. We also accept mature students with diverse backgrounds and experiences. Formal qualifications are not always necessary since life and work experience can be considered. In such cases, we ask for a CV and supporting letter.

Suitable applicants living in the UK will be invited to a portfolio interview. Applicants living outside the UK will be required to submit a portfolio of works digitally.

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Tier 4 student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

Modular structure

The modules listed below are for the academic year 2021/22 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:

  • This module currently runs:
    • all year (September start) - Monday afternoon

    Module Brief:

    Music and Media sectors experience a continuous upgrade in technology, from broadcasting equipment to audio and film production environments. With the expansion of new media resources the digital entertainment market develops in high demand of creative and innovative talents in music, sound design, and audio production. Skilled and creative, graduates are expected to become specialised practitioners as sound and audio designers, and music producers, ready to fulfil the demands of a highly competitive market.
    This module provides a comprehensive introduction to the broad domain of Music, Sound and Media. It will present you to the various practices that interface with sound and media, and equip you as interdisciplinary agents, ready to integrate to cross sector activities in the industry. Focused on the student practice, this module offers the opportunity to learn through creative, experimental, and technically orientated exercises. Students learn through engagement in a series of practical projects designed to gradually develop relevant skills in audiovisual post-production, production and sonic arts. At the end of this module the student will complete a practical final project consisting of either a Sound Design or Sound Arts focussed submission. The students will go through a journey of learning experience that builds up their professionalism.
    Central to the module will be an exploration of the overlap between technology, creativity and self-reflective critical practice. This module is studied in integral relationship with MD4011 Music Technology Theory and Practice.
    The teaching and learning will be divided between lectures on areas of the theory, history literature, and techniques of film, music, sonic arts and sound design for media; students will learn post-production techniques that will allow them to produce professional content, ranging from the home studio to transferable skills for further studio practice in the AV suites and foley studio. Learning the basic principles of creating an entire soundtrack for a captured moving image is a particular challenge and core to certificate level students of BSc Music Technology and Production. Furthermore, establishing an introduction to working with sonic arts and AV installations within this module, provides a platform for students to understand a variety of creative applications for sound and sound production techniques.
    This module introduces students to a range of audio equipment at both an operational & technical level to deal with the basic fundamental aesthetics of sound for media while considering safe working practices both at home and in professional production environments, all of which are essential to their final graduate attributes. Through the commitment to fulfil all of the learning objectives embedded in the module, students begin their path to become the masters of the strategies within the areas of audio recording and editing, audio and video post-production for the moving image, and design and production of an interactive audio-visual installation. Hence, this module helps them to acquire the fundamentals in order to be in a position to confront problems and solutions to different situations in the field of audio-visual production.
    This module is generally taught over 30 weeks. Formative assessment points are in place throughout the year to provide on-going feedback as the module develops. Practical interventions addressed in-class culminate in workshop sessions designed to provide support for the first project on week 10 and the midterm submission on week 15. The final submission in week 30 will draw on each of the skills learned throughout the year. Students will have the option to choose between two projects: Sound Design and Sonic Arts. The project should also include an individual report of a maximum of 2,000 words evaluating and describing the stages of the project in technical, artistic and aesthetic terms. The accompanying individual written reports will provide students with a chance to develop skills in evaluation and critical self-analysis.

    Aims of the module:

    • To devise the study of theory, history literature and techniques of music, sound and media.
    • To provide students with key skills and knowledge in music, sound and media with access to a variety of contemporary technologies.
    • To go through practical, hands-on examination of the technical and creative processes of their practice, culminating on a major project at the end of the year.
    • To develop students’ ability to describe working processes and to present work-in-progress for different audiences.
    • To develop students’ ability to be analytical, reflective and critical.
    Read full details
  • This module currently runs:
    • all year (September start) - Tuesday afternoon

    Module brief:
    This module offers students the opportunity to learn through engagement with practical projects. This is a subject discipline module, which explores the practice of music composition through the use of technology. At the end of the module the students will have completed a substantial piece of work. In doing so, they will have travelled a journey through a production process that typically includes pre-production, experimentation, development, and resolution.
    The module considers the creativity of the inquiring student at its core for the investigation on innovative ways to combine sounds musically. At this level, the student selects a project from a menu of choices. Music composition can be investigated through a variety of styles and languages, from popular and classical, through experimental and contemporary repertoires. Students will engage on composition exercises, critical listening, and seminar discussions.
    This Module consists of the following subjects:
    ● Music notation
    ● Music composition
    ● Critical listening
    ● Stylistic & Formal Analysis
    ● Sound production
    ● Instrumentation
    ● Seminar discussions
    ● Popular music
    ● Classical music
    ● Experimental music
    ● Contemporary music
    ● Computer music

    On completion of this module, students should be able to demonstrate skills and understanding of music practice to devise the needed elements and processes of composition with technology, integrating creative, technical and critical learning.
    This module is generally taught over 30 weeks with formative assessments on Weeks 4 and 17 and summative assessment on Week 28, followed by peer presentations and feedback sessions. This is a core module for the two pathways of BSc Music Technology and Production: Sonic Arts and Music Production.
    Aims of the module:

    The module aims to integrate creative, technical and critical learning and skills in the field of music composition with access to a variety of contemporary technologies, providing students with the basic experience and skills sufficient to enable them to work independently towards completion of a project; increasing their understanding of practice through learning from and with other students; learning to manage and plan their time effectively; and exploring the domain of acoustic and digital sounds, to develop expertise on the use of DAW (digital audio workstation) for sequencing and arranging, recording, editing, processing, and mixing of new works.

    Read full details
  • This module currently runs:
    • all year (September start) - Tuesday morning

    Module Brief:

    This module introduces the knowledge and methods that form the foundations for developing the theory, professional knowledge and skills required as a studio-based Music Technologist.
    Students learn through engagement in a series of practical projects and in class tests designed to gradually develop the relevant proficiencies in audio production, including acoustic and digital audio, microphones, recording techniques, audio editing, mixing and mastering.

    By the end of this module the student will have worked with the main DAW’s available to them in their time at University as well as in the professional working environment.

    Central to the module will be an exploration of the overlap between technology, creativity and self-reflective critical practice, using innovative and creative teaching and blended learning approaches the module acts to embed digital literacy at its core.

    On completion of the module, students will have gained the knowledge, skills and basic practices of studio-based Audio production, allowing them to develop further at level 5.

    Aims of the module:

    • To provide students with key knowledge in the science of sound in relation to studio-based production.
    • To develop students’ understanding of the processes within a recording studio including basic recording techniques, mixing and mastering with professional level DAW’s (digital audio workstations).
    • To develop students’ ability to describe working processes and to present work-in-progress for different audiences.
    • To develop students’ ability to be analytical, reflective and critical.
    • To introduce career-planning and documentation skills.
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  • This module currently runs:
    • all year (September start) - Thursday afternoon

    Module Brief:

    This module provides a theoretical framework to enable students to relate the experience of music to the material technologies that support and enable the making, transmission and transformations of it within the creative industries. In doing so, it aims to help them develop an understanding of intersecting musical, technological and economic contexts within the industry and to facilitate the integration of students into it. The module also examines the place of music, musicians and musical technologists in musical history.

    The module engages students in thinking critically about their subject area, from perceiving music as an art form to analysing how it is defined and practiced. It investigates how music might be framed economically, socially, theoretically and through practice. By encouraging such practice to be reflective, it introduces students to the range of academic skills needed for their course, while helping them to take responsibility for and to articulate the development of their own learning.


    Students will analyse the creative industries in regional, national and global markets, identifying the role and position of music, musicians and musical technologists within the sector, both locally and worldwide. They will be discuss and engage with practical issues in the music industry, focussing on the skills needed to address them and the professional standards necessary for them to be resolved.


    In examining the music industry, attention will be given to diversity, including the matter of, gender and the place of women in the industry. Students will learn to identify new developments and trends especially so far as they relate to Sonic Arts and Music Production.

    Aims of the module:

    To develop academic skills, knowledge and experience in order to become a critical thinker and successful practitioner within the music business sector and the creative industries.
    To examine the relationship between music and the creative industries within artistic, technological and economic contexts.
    To develop the ability to write about music, musicians and related technologies in a manner appropriate to undergraduate study.
    To develop core study, critical thinking, research and presentational skills.
    To examine the music industry, with a special take on questions of diversity and inclusion - including matters of gender, and the place of women in the industry.
    To enable students to develop and embed critical and theoretical approaches in their analysis and discussion of the role of music in the creative industries.
    To enable students to reflect on the technological transformations in the industry alongside new developments and trends.

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Year 2 modules include:

  • This module currently runs:
    • all year (September start) - Wednesday morning

    This module enables students to consolidate and build on the theoretical foundations laid down in modules at levels 4 through the planning, execution and critical reporting and review of a programme of practical work. It is delivered in two blocks of teaching.

    Block 1: Acoustics

    The effective use of the technologies associated with sound and music in a professional environment requires a secure understanding of the nature of sound: both the physical principles which govern its generation and propagation, and the psychological and cognitive principles which influence its reception by the hearing mechanism.

    This part of the module supports the practical work undertaken in the second block. It reviews and builds on Certificate level work on the nature of sound and vibration, and applies it to the study of the characteristics and behaviour of sound in the environment, and the mechanisms that enable sound localization, the perception of pitch, loudness and timbre and the perceptual organisation of the sound world around us.

    Block 2 : Practical project

    The nature and scope of the practical work undertaken in this second block will depend on specialism; in all cases, the module will foster in the students the ability to undertake independent, practical project work and to reflect upon the work undertaken; it will also develop the skill of presenting work to others.

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  • This module currently runs:
    • all year (September start) - Thursday afternoon

    This module offers students the opportunity to learn through engagement with practical projects in the studio, to work with others in a collaborative way and to engage with issues that contextualise their practice. At the end of this module the student will have completed a substantial piece of work. In doing so, they will have travelled a journey through a production process, worked with other people and engaged with issues and external stakeholders.

    At the beginning of the module students will be introduced to the working practices of group and teamwork.

    At this level, the student is offered a choice of ‘live’ projects. These projects might be competitions, live briefs from external organisations or self-generated projects around themes.

    This module is taught alongside and in integral relationship with MD5002 Media Skills and Practice 2.

    The module aims are to:

    ● Extend students’ skills in working independently.
    ● Develop their skills in working with others in groups.
    ● Provide students with the experience of a live project and the skills of working with a client.
    ● Integrate their understanding of their developing practice with wider issues and contexts.

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  • This module currently runs:
    • all year (September start) - Tuesday afternoon

    Module brief:
    The module demonstrates how music functions within society and how it reflects cultural developments and both silences and serves as a voice for marginalised groups within society. It also reflects dominant culture and serves as their capital. It opens up questions of social, political, cultural, historical, technological theory and context. The module helps the student to research, access and use knowledge profitably, and to encourage them to make connections and articulate ideas. It examines a range of studies that address the character and conditions of cultural production. This process may be approached from the point of view of the producer or consumer, the critic or the professional, the academic or the practitioner. The module recognises that the student is also an active player in the process: what they bring to the construction of knowledge counts; and how effectively they construct it depends on how well they understand and interact with the field. Skills learned here build towards a case study in the final term which helps students to gain experience in preparing and researching an extended piece of coursework which serves a good preparation for the Dissertation/Investigative Study module at Level 6.
    Aims of the module:
    The module aims to allow the student to see and articulate connections between practice and critical approaches to study of music and the music industry. The module introduces students to the range of academic skills they need to produce a graduate-level dissertation, while encouraging them to articulate and take responsibility for the development of their own learning.
    The main aims of this module are:
    ● To encourage the student to think independently, select appropriate topics and produce examples of independent research.
    ● To help orient the student to engage with the main debates which operate within the music industry.
    ● To also develop the student’s awareness of cultural and aesthetic perspectives conversant with current debates across their subject area.
    ● To enable students to exercise that knowledge critically, in oral and written presentation.
    ● The module rehearses the thinking, historical, analytical, judgmental and discursive skills that are required to understand how practitioners work in the creative industries and as independent musicians.

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  • This module currently runs:
    • all year (September start) - Thursday morning

    Module brief:
    This module gives continuity to the work in Composing with Technology from Certificate level. On the first half, the analysis of reference works introduces a new music domain to be explored, and we expand our work into 20th century harmony, orchestration, and more contemporary popular repertories, establishing the link to a higher-level approach in music composition and production. The second part of the module is planned on the application of new concepts and materials onto practical projects in Live Electronics. Students will explore a variety of historical and contemporary approaches to the genre, investigating the techniques and aesthetics of computer generated live electronics.
    This Module consists of the following subjects:
    ● Critical listening & Analysis
    ● Music composition
    ● Harmony & Orchestration
    ● Approaches to Composing Improvisations
    ● Studio recorded/produced music
    ● Seminar discussions
    ● Live electronics
    ● Performance and Improvisation
    ● Open sound control
    ● Analogue Electronics and Circuit Bending
    ● Electronics and Sensors

    At the end of this module the student will have completed two substantial pieces of work: a music composition and a live electronics project. In doing so, they will have travelled a journey through higher-level music composition and production processes, both individually and in collective practice.
    This module is generally taught over 30 weeks with formative assessment on Week 4 and two summative assessments on Weeks 14 and 29, followed by peer presentations and feedback sessions on Weeks 15 and 30. This is a core module for the Music Production pathway of BSc Music Technology and Production.
    Aims of the module:
    The module aims to extend students’ skills in working independently while at the same time developing their skills in working with others in groups. It will provide students with the experience of a live project aiming to integrate their understanding of their developing practice with wider issues and contexts. The module expands on addressing creative, technical and critical learning and skills in the field of music composition with access to a variety of contemporary technologies. It fosters their understanding of practice through learning from and with other students; learning to manage and plan their time effectively; and exploring the domain of acoustic and digital sounds.

    Read full details
  • Module brief:
    This practice oriented module gives continuity to the work in Introduction to Music and Sound for Media from Certificate level. In the first half, students will enhance their skills in sound design working on an audio/video post-production project focusing on the acquisition and manipulation (through editing and other post production techniques) of video and sound. Students will work in groups (of approximately 3 members) to produce a video piece of around 8 minutes in duration. It could be based on either an original or adapted story, or it could be an abstract video art project (each student will initially develop a script/proposal individually). The script/proposal should involve at least one actor (dancer/performer) and both interior & exterior scenes.
    The second part of the module will introduce the new subject of interactive arts — and it could unfold from concepts and materials originally used to produce the first audio/visual assignment. The focus will be on the package Max 7 (cycling74.com). From the basic programming with audio and video playback, to principles of controlling data flow, the basic sets of objects for processing numeric data, audio stream, and the Jitter matrix will be studied. This project considers the creativity of the inquiring student at its core for the investigation on innovative ways to manipulate sound and/or video in real-time. Students will have the option of working either individually or in pairs on this second project.
    At the end of this module the student will have completed two substantial pieces of work: a short film (or video art) and an interactive installation. In doing so, they will have travelled a higher-level journey through audio/video post-production and design and programming of interactive media, both individually and in collective practice.
    Aims of the module:
    The module aims to extend students’ skills in working independently while at the same time developing their skills in working with others in groups. It will provide students with the experience of a live project aiming to integrate the understanding of their developing practice with wider issues and contexts. The module expands on addressing creative, technical and critical learning and skills in the field of Sonic Arts with access to a variety of contemporary technologies. It fosters their understanding of practice through learning from and with other students; learning to manage and plan their time effectively; and exploring the domains of Sound for the Moving Image and Interactive Arts.

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Year 3 modules include:

  • This module currently runs:
    • all year (September start) - Tuesday morning

    The student undertakes an individual inquiry into a topic of their own choice and, based on this inquiry, develops an extended critical or investigative study. The module involves an initial training and preparation phase, conducted in group(s), in which an initial concept and plan are developed; this leads to supervised individual work, which is designed to support the student in becoming an independent investigator, building on techniques and knowledge developed at Levels 4 and 5. The module affords scope for individual initiative and development; it demonstrates the student’s ability to research a topic thoroughly, to use appropriate methods of investigation, and to work methodically and productively.
    The subject matter of chosen, which can be historical, cultural, theoretical, technical, or multidisciplinary, should be related to the student’s main field of study. Visual, audio, or other non-written material may form the subject of the enquiry, and may comprise an integral part of the final submission. The Dissertation may be professionally oriented and might include field-work; or it might be theoretical in its source material and methodology. An Investigative Study typically involves experimentation or other empirical research, resulting in the gathering and analysis of new data; it typically involves science or social science research methods, in contradistinction to arts and humanities methods associated with the dissertation; and, adopting modes of work and presentation characteristic of the sciences, it typically results in a somewhat shorter written document.
    Students may develop their Dissertation or Investigative Study topic within a particular Interest Group.

    This module aims:

    1. To provide a platform for ambitious individual work;
    2. To guide students in selecting and developing appropriate topics and engaging with current debates;
    3. To develop and manifest graduate levels of achievement across a range of professional and transferable skills;
    4. To afford a sophisticated instrument for exploring, testing, and presenting ideas at graduate level;
    5. To develop the student’s awareness of cultural, ethical, and aesthetic perspectives reflecting current debates in their subject area.
    6. To support development and deployment a range of investigative and analytical skills;
    7. To support the presentation of an argument as an integrated and coherent text.

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  • This module currently runs:
    • all year (September start) - Monday morning

    This module is studied alongside its companion module Project Development: Music Technology (MD6004), towards the completion of a major Final Project in Music Technology and Production, for both the Music Production and Sonic Arts pathways.

    This major Final Project permits honours-level students doing the BSc Music Technology and Production the opportunity to conceive, plan and produce a major, summative piece of work that brings together learning and serves as a graduation piece at the heart of their graduate portfolio.

    Students undertake a major piece of practical work in the form of a ‘Studio’, accompanied by appropriate investigation and documentation, in the subject areas covered by Music Production this will be an EP – Mini Album and for the Sonic Arts this will be an audio-visual artefact.

    It also allows students to deeply reflect on their practical work via a thorough report about the project, which should show clear understanding of the work’s contextualisation in the field of specialism, in the artistic and technical skills involved in the project and in the excellence of the usage of the technologies required to achieve the final outcome.

    The project shall be of high standard yet leaving students the necessary room for experimentation, for enhancing skills, and for defining themselves in the path of their specialism.

    At this level, students are expected to originate their own project proposal within a given framework. Besides the technical and artistic skills required for the completion of this project program, the module should serve to arise awareness in the students about the market and other cultural/industry contexts in which their work is inserted.

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  • This module currently runs:
    • all year (September start) - Tuesday afternoon

    Module Brief:
    The purpose of this module is to permit intellectual, practical and professional development at Level 6 of the skills, tools and methods of a professional-standard music technologist in the realms of Music Production and Sonic Arts, also working to help in the realisation of the Final Project in its parallel module FC6P01. Working independently, under supervisory guidance, students are encouraged to experiment, thus making them to think critically about different aspects of music technology and its relationship with their specific path in the field.

    This module offers Students the choice between year-long directive led “live” projects or a combined project with a short period of professional activity such as employment, a work placement, professional training, or volunteering in the not-for-profit sector.

    Aspects of work related learning (WRL) fill this module, developing the skills of professional practice in the sectors of Music Technology and so central to the module is a deep understanding of the student’s creative and critical practice in relation to future employment, self-employment, and other cultural contexts. Knowledge of these contexts will be gathered during the course at levels 4 and 5. This knowledge will be used to inform choices and decisions, quality and mode of presentation.

    Aims of the Module:
    ● Permit Level 6 students opportunity and capacity, under supervisory guidance, to consolidate the critical and practical knowledge and understanding needed to adequately conceive, plan and eventually realise major studio projects in their field of specialism within Music Technology, as an appropriate summation of their degree studies.
    ● Facilitate Level 6 achievement, thus equipping future-graduates for professional work in their chosen field within Music Technology and with the attributes of independence needed to effectively analyse and communicate the relevance of their work in context.
    ● Further extend students’ ability to present project proposals and reflective commentary to an advanced, graduate-level of understanding, demonstrating knowledge of relevant academic and professional contexts.
    ● Develop students’ abilities to a graduate-level, permitting to mature integration and understanding of critical, commercial, technical and creative processes and knowledge in parallel to the major Project being developed in their route of specialism within Music Technology.
    ● Enhance and extend their learning experience by applying and building on their academic skills and abilities by tackling real life problems in a professional working environment.
    ● Undertake a work-related project or training appropriate to their academic level.
    ● Gain a useful experience of the working environment and the career opportunities available on graduation.

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  • This module currently runs:
    • all year (September start) - Friday morning

    Module Brief:

    This module explores the sectors within the Music Industry and Creative Arts with the focus on areas of economic growth and sustainable employment. The students will learn about current UK and International markets and their contribution to the economy, research the same to identify key factors guiding the industry and find ways to place their work as well as Music Production and Sonic Arts related skills within the industry. Students will be asked to consider the processes of globalisation in the Music and Creative sectors and discuss how this affects ways in which music, including their own, can be marketed, locally, nationally and internationally. Through guided case study research the module will focus on the practical issues in the Music and Creative sectors including production, distribution, performance, galleries, research centres, festivals and competitions, as well as commercial sectors of the industry such as film, performing arts, show business, marketing and sales, affording students with an understanding of the wide spectrum of the Music and Creative sectors and markets.

    With a clear employability focus, the module will provide students with transferable skills emphasising research, self-efficacy and promotion in the contemporary globalised Music industry. The student’s research will inform and update their employability skills, encouraging online digital literacy in the self-promotion of work and portfolios.

    Aims of the module:
    ● Afford students the opportunity to realise the career potential of their accumulated skills, subject knowledge and understanding. The skills will include identifying and researching career opportunities and working environments within the Music or Creative Arts sectors, exploring the requirements and benefits of the careers against their own skills and motivations and then learning about and producing the evidence that will enable them to exploit that opportunity after graduation.
    ● Develop key skills in managing facts and figures relating to the Music business and Creative Arts Industry.
    ● Analytical review of case studies to recognise economic movements in critical areas, drawing on reference from, BPI, UK Music, IFPI, Creative Industries Council (CiC), Motion Picture Sound Editors (MPSE), The Association of Sound Designers (ASD), publications such as The Wire, and The Arts Council England.
    ● To develop a range of professional, practical skill sets required to work in the fundamental sectors of Music and the Creative Arts.
    ● Learn the vital skills required to work in the Sonic Arts and Music Sectors including: volunteering, freelance, production, distribution, marketing/promotion, sales and live performance.
    ● Identify the value of the key Awards and Festivals including the Mercury Music Prize, Grammys, SXSW, Glastonbury, The Music and Sound Awards, MPSE Golden Reel Awards, CiC’s Createch, and The Prix Ars Electronica..
    ● Gain vital knowledge through industry visits and guest speakers.

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Where this course can take you

This course will provide you with creative and technical expertise to open up a wide range of career opportunities to enter the art or music industries. During the corse you'll develop as a creative and reflective practitioner, with employment and self-employment opportunities in music production, sound recording, sound engineering and sound broadcast.

Graduates of the course could go on to become professional composers, sonic artists or sound designers, working in post-production, sound or music for film, video editing, sound and music for games, or live sound such as sound for theatre, concerts and outdoors festivals, all of which represent an important sector of employment for music and media graduates. You may also choose a career in education, or to progress to postgraduate study and research (master's and PhD).

Additional costs

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Discover Uni – key statistics about this course

Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.

How to apply

September 2021: If you’re a UK student or an EU student with settled/pre-settled status and want to study full-time from September, you can apply through Clearing – call 0800 032 4441 or apply online. If you're an international applicant or want to study part-time, select the relevant entry point and click the "Apply direct" button.

Applying for 2021

If you're from the UK, or you're from the EU and have settled or pre-settled status, apply through Clearing for courses starting in September 2021 – call 0800 032 4441 or apply online.

Applying for 2022

If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.

If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.



When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

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