On this innovative, career-led degree you'll be able to choose a pathway that reflects either a specialist (music production) or multi practice (sonic arts) career outcome, You'll also have options to develop a creative portfolio of works across a range of industries. Develop your skills using our music studios and computer labs, industry-based software and practicing with a range of musicians and styles.
This course will provide you with a vast range of tools and techniques needed to work with music, sound and sonic arts, immersed in a music studio environment. Our set of professional surround sound music studios and live recording room is complemented by video editing suites, a foley studio and a music computer lab equipped with iMacs and MIDI keyboards.
A wide range of specialist software is available in line with the newest trends in the industry, equipping students with the most up to date technologies. Our cross-school partnerships ensure an impressive array of expertise from highly specialised lecturers and researchers. You're not simply enrolling on a music degree; you're becoming part of an exciting new endeavour, that extends its practice to all aspects and areas of the creative industries.
The tutors and course leaders in the London Met music department are industry leaders who boast international careers, they have experience working with top performers and organisations including Kate Nash, Clean Bandit, Wolf Alice, Imelda May, Echobelly, the BBC, Sky and Channel 4.
You may also benefit from opportunities to work with other subject areas including computer games programming, animation modelling and effects, live entertainment, digital media, dance, theatre and performance practice. These colloborations and shared studios can give you the opportunity to work on interdisciplinary hybrid projects with your fellow students.
Music and creative industry research modules have been conceived to provide a dynamic and direct reflection of the production, sonic arts pathway, and their respective industries.
From short exercises to long-term projects, the work will be focused on the interaction between the different disciplines, through projects designed to support students in expressing their creative interests and professional needs.
During the course there will be opportunities to travel for short activities, such as music festivals, industry talks and performances. Our lecturers are always proposing new ideas and promoting an integrated practice that surpasses the boundaries of the studio or the classroom. Guest lecturers complement the team on a regular basis, contributing the refreshed view of a professional life immersed in the industry.
Enterprise and industry exchange has been planned to develop additional audio industry links and potential partnerships, changing landscape for music and audio together with computer, electronics and creative technologies. Our cross-school dialogue will help liaising with external clients and artists, making the most of your experience with us.
You will be assessed through a portfolio of works, in-class exams, studio reports and research essays. You will have the choice of producing either a research-based dissertation or a project-based investigative study in the final year on a subject of your choice.
In addition to the University's standard entry requirements, you should have:
We encourage applications from international/EU students with equivalent qualifications. We also accept mature students with diverse backgrounds and experiences. Formal qualifications are not always necessary since life and work experience can be considered. In such cases, we ask for a CV and supporting letter.
Suitable applicants living in the UK will be invited to a portfolio interview. Applicants living outside the UK will be required to submit a portfolio of works digitally.
All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.
The modules listed below are for the academic year 2018/19 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 1 modules include:
This module offers students the opportunity to learn through engagement with practical projects in the studio. At the end of this module the student will have completed a substantial piece of work. In doing so, they will have travelled a journey through a production process that typically includes pre-production, experimentation, development and resolution.
The module introduces students to the working practices of project work.
At this level, the student selects a project from a menu of choices.
This module is studied alongside and in integral relationship with MD4002 Media Skills and Practice 1.
The module aims are:
1. To provide students with the basic experience and skills sufficient to enable them to work independently towards completion of a level 5 project.
2. To increase their understanding of practice through learning from and with other students.
3. To permit students to learn to manage and plan their time effectively.
4. To integrate creative, technical and critical learning and skills in their field of practice.
This module introduces the skills, tools and methods that form the foundations for future practice as an animator, filmmaker or music technologist.
Students learn through engagement in a series of practical projects designed to gradually develop relevant skills in the student’s chosen area of specialisation. At the end of this module the student will have completed a workbook that contains a mini-portfolio of assignments and a narrative of the working practices they have engaged with. The workbook/portfolio is designed to be a window on the process and will also document the student’s practice in MD4001 Creative Studio Practice 1.
Central to the module will be an exploration of the overlap between technology, creativity and self-reflective critical practice.
This module is studied alongside and in integral relationship with MD4001 Creative Studio Practice 1. In addition, the module introduces four areas of development, the career dossier, career plan, show reel, and exhibition skills that run throughout the course.
The module aims are:
• To provide students with key skills and knowledge in media practice.
• To develop students’ knowledge of the processes of their practice.
• To develop students’ ability to describe working processes and to present work-in-progress for different audiences.
• To develop students’ ability to be analytical, reflective and critical.
• To introduce career-planning skills and documentation.
This module provides a theoretical and practical framework to enable students to relate the auditory experience of music and performance to the material technologies that support and enable the making, transmission and various transformations. It develops a command of intersecting musical, technological and economic contexts, embracing creativity, authenticity, industry, commerce, communication, musical production, and the cultural hegemonies which affect our experience of different kinds of music making. The module integrates basic concepts of music theory as they affect and are affected by the development of technology. It engages the student in thinking critically about their subject area, how it is defined and practiced, the range and richness of its resources, and how it opens up questions of context; and it investigates how that context might be framed culturally, historically, economically, socially, theoretically and through practice. The module as a whole introduces students, through reflective practice, to the range of academic skills needed for their course, while encouraging them to take responsibility for and to articulate the development of their own learning
The musical concepts, skills and vocabulary with which students are equipped are paralleled by an introduction to the formal study of the place of music, musicians and musical technologists in past and present cultures. It is recognised that the musical backgrounds of entrants to the course(s) – their experience, knowledge and attainment – vary; the approach adopted aims to include all, offering new approaches irrespective of the student’s prior musical education.
Aims of the module:
The module aims to orient and critically engage the student in the subject area, its histories and theories, and its broader context in culture and contemporary practice.
The main aims of this module are:
1. To develop core study, research and presentational skills.
2. To examine the relationship between music technology with culture, commerce, creativity, authenticity, and technology.
3. To consider how concepts of sound art, noise, music and soundscapes intersect.
4. To develop the ability to write about music, musicians and associated technologies in a manner appropriate to undergraduate study.
5. To examine the music industry, in particular the place of women in that industry, performance and the place of recording technologies and music for film, their transmission and reception.
6. To develop an understanding of basic principles of musical structures and to develop skills of analytical listening.
7. To develop understanding of the technological and cultural contexts which influence musical notation and production.
8. To develop a working knowledge of the theoretical concepts of western music and instruments up to the present day and the technological and cultural events which have shaped those developments.
Year 2 modules include:
This module enables students to consolidate and build on the theoretical foundations laid down in modules at levels 4 through the planning, execution and critical reporting and review of a programme of practical work. It is delivered in two blocks of teaching.
Block 1: Acoustics
The effective use of the technologies associated with sound and music in a professional environment requires a secure understanding of the nature of sound: both the physical principles which govern its generation and propagation, and the psychological and cognitive principles which influence its reception by the hearing mechanism.
This part of the module supports the practical work undertaken in the second block. It reviews and builds on Certificate level work on the nature of sound and vibration, and applies it to the study of the characteristics and behaviour of sound in the environment, and the mechanisms that enable sound localization, the perception of pitch, loudness and timbre and the perceptual organisation of the sound world around us.
Block 2 : Practical project
The nature and scope of the practical work undertaken in this second block will depend on specialism; in all cases, the module will foster in the students the ability to undertake independent, practical project work and to reflect upon the work undertaken; it will also develop the skill of presenting work to others.
This module offers students the opportunity to learn through engagement with practical projects in the studio, to work with others in a collaborative way and to engage with issues that contextualise their practice. At the end of this module the student will have completed a substantial piece of work. In doing so, they will have travelled a journey through a production process, worked with other people and engaged with issues and external stakeholders.
At the beginning of the module students will be introduced to the working practices of group and teamwork.
At this level, the student is offered a choice of ‘live’ projects. These projects might be competitions, live briefs from external organisations or self-generated projects around themes.
This module is taught alongside and in integral relationship with MD5002 Media Skills and Practice 2.
The module aims are to:
● Extend students’ skills in working independently.
● Develop their skills in working with others in groups.
● Provide students with the experience of a live project and the skills of working with a client.
● Integrate their understanding of their developing practice with wider issues and contexts.
The module demonstrates how music functions within society and how it reflects cultural developments and both silences and serves as a voice for marginalised groups within society. It also reflects dominant culture and serves as their capital. It opens up questions of social, political, cultural, historical, technological theory and context. The module helps the student to research, access and use knowledge profitably, and to encourage them to make connections and articulate ideas. It examines a range of studies that address the character and conditions of cultural production. This process may be approached from the point of view of the producer or consumer, the critic or the professional, the academic or the practitioner. The module recognises that the student is also an active player in the process: what they bring to the construction of knowledge counts; and how effectively they construct it depends on how well they understand and interact with the field. Skills learned here build towards a case study in the final term which helps students to gain experience in preparing and researching an extended piece of coursework which serves a good preparation for the Dissertation/Investigative Study module at Level 6.
Aims of the module:
The module aims to allow the student to see and articulate connections between practice and critical approaches to study of music and the music industry. The module introduces students to the range of academic skills they need to produce a graduate-level dissertation, while encouraging them to articulate and take responsibility for the development of their own learning.
The main aims of this module are:
● To encourage the student to think independently, select appropriate topics and produce examples of independent research.
● To help orient the student to engage with the main debates which operate within the music industry.
● To also develop the student’s awareness of cultural and aesthetic perspectives conversant with current debates across their subject area.
● To enable students to exercise that knowledge critically, in oral and written presentation.
● The module rehearses the thinking, historical, analytical, judgmental and discursive skills that are required to understand how practitioners work in the creative industries and as independent musicians.
This module gives continuity to the work in Composing with Technology from Certificate level. On the first half, the analysis of reference works introduces a new music domain to be explored, and we expand our work into 20th century harmony, orchestration, and more contemporary popular repertories, establishing the link to a higher-level approach in music composition and production. The second part of the module is planned on the application of new concepts and materials onto practical projects in Live Electronics. Students will explore a variety of historical and contemporary approaches to the genre, investigating the techniques and aesthetics of computer generated live electronics.
This Module consists of the following subjects:
● Critical listening & Analysis
● Music composition
● Harmony & Orchestration
● Approaches to Composing Improvisations
● Studio recorded/produced music
● Seminar discussions
● Live electronics
● Performance and Improvisation
● Analogue Electronics and Circuit Bending
● Electronics and Sensors
At the end of this module the student will have completed two substantial pieces of work: a music composition and a live electronics project. In doing so, they will have travelled a journey through higher-level music composition and production processes, both individually and in collective practice.
This module is generally taught over 30 weeks with formative assessment on Week 4 and two summative assessments on Weeks 14 and 29, followed by peer presentations and feedback sessions on Weeks 15 and 30. This is a core module for the Music Production pathway of BSc Music Technology and Production.
Aims of the module:
The module aims to extend students’ skills in working independently while at the same time developing their skills in working with others in groups. It will provide students with the experience of a live project aiming to integrate their understanding of their developing practice with wider issues and contexts. The module expands on addressing creative, technical and critical learning and skills in the field of music composition with access to a variety of contemporary technologies. It fosters their understanding of practice through learning from and with other students; learning to manage and plan their time effectively; and exploring the domain of acoustic and digital sounds.
This practice oriented module gives continuity to the work in Introduction to Music and Sound for Media from Certificate level. In the first half, students will enhance their skills in sound design working on an audio/video post-production project focusing on the acquisition and manipulation (through editing and other post production techniques) of video and sound. Students will work in groups (of approximately 3 members) to produce a video piece of around 8 minutes in duration. It could be based on either an original or adapted story, or it could be an abstract video art project (each student will initially develop a script/proposal individually). The script/proposal should involve at least one actor (dancer/performer) and both interior & exterior scenes.
The second part of the module will introduce the new subject of interactive arts — and it could unfold from concepts and materials originally used to produce the first audio/visual assignment. The focus will be on the package Max 7 (cycling74.com). From the basic programming with audio and video playback, to principles of controlling data flow, the basic sets of objects for processing numeric data, audio stream, and the Jitter matrix will be studied. This project considers the creativity of the inquiring student at its core for the investigation on innovative ways to manipulate sound and/or video in real-time. Students will have the option of working either individually or in pairs on this second project.
At the end of this module the student will have completed two substantial pieces of work: a short film (or video art) and an interactive installation. In doing so, they will have travelled a higher-level journey through audio/video post-production and design and programming of interactive media, both individually and in collective practice.
Aims of the module:
The module aims to extend students’ skills in working independently while at the same time developing their skills in working with others in groups. It will provide students with the experience of a live project aiming to integrate the understanding of their developing practice with wider issues and contexts. The module expands on addressing creative, technical and critical learning and skills in the field of Sonic Arts with access to a variety of contemporary technologies. It fosters their understanding of practice through learning from and with other students; learning to manage and plan their time effectively; and exploring the domains of Sound for the Moving Image and Interactive Arts.
Year 3 modules include:
The student undertakes an individual inquiry into a topic of their own choice and, based on this inquiry, develops an extended critical or investigative study. The module involves an initial training and preparation phase, conducted in group(s), in which an initial concept and plan are developed; this leads to supervised individual work, which is designed to support the student in becoming an independent investigator, building on techniques and knowledge developed at Levels 4 and 5. The module affords scope for individual initiative and development; it demonstrates the student’s ability to research a topic thoroughly, to use appropriate methods of investigation, and to work methodically and productively.
The subject matter of chosen, which can be historical, cultural, theoretical, technical, or multidisciplinary, should be related to the student’s main field of study. Visual, audio, or other non-written material may form the subject of the enquiry, and may comprise an integral part of the final submission. The Dissertation may be professionally oriented and might include field-work; or it might be theoretical in its source material and methodology. An Investigative Study typically involves experimentation or other empirical research, resulting in the gathering and analysis of new data; it typically involves science or social science research methods, in contradistinction to arts and humanities methods associated with the dissertation; and, adopting modes of work and presentation characteristic of the sciences, it typically results in a somewhat shorter written document.
Students may develop their Dissertation or Investigative Study topic within a particular Interest Group.
This module aims:
1. To provide a platform for ambitious individual work;
2. To guide students in selecting and developing appropriate topics and engaging with current debates;
3. To develop and manifest graduate levels of achievement across a range of professional and transferable skills;
4. To afford a sophisticated instrument for exploring, testing, and presenting ideas at graduate level;
5. To develop the student’s awareness of cultural, ethical, and aesthetic perspectives reflecting current debates in their subject area.
6. To support development and deployment a range of investigative and analytical skills;
7. To support the presentation of an argument as an integrated and coherent text.
The module enables students to demonstrate their acquired knowledge and skills through a systematic and creative investigation of a project work, either individually or as part of a group, in accordance with their course requirements. The topic of investigation will cover a broad spectrum of various analysis and techniques and will lead to a comprehensive and concise academic/industry-related report. Students will be assisted in exploring areas that may be unfamiliar to them and encouraged to develop innovative ideas and techniques. Students will be able to choose a project that may require the solution to a specific problem, creation of an artefact in a real-world environment or an investigation of innovative ideas and techniques related to an area within their field of study. Collaboration with outside agencies and projects with industrial, business or research partners/ sponsors will be encouraged.
The purpose of this module is to permit intellectual, practical and professional development at Level 6 of the skills, tools and methods of a professional-standard music technologist in the realms of Music Production and Sonic Arts, also working to help in the realisation of the Final Project in its parallel module FC6P01. Working independently, under supervisory guidance, students are encouraged to experiment, thus making them to think critically about different aspects of music technology and its relationship with their specific path in the field.
This module offers Students the choice between year-long directive led “live” projects or a combined project with a short period of professional activity such as employment, a work placement, professional training, or volunteering in the not-for-profit sector.
Aspects of work related learning (WRL) fill this module, developing the skills of professional practice in the sectors of Music Technology and so central to the module is a deep understanding of the student’s creative and critical practice in relation to future employment, self-employment, and other cultural contexts. Knowledge of these contexts will be gathered during the course at levels 4 and 5. This knowledge will be used to inform choices and decisions, quality and mode of presentation.
Aims of the Module:
● Permit Level 6 students opportunity and capacity, under supervisory guidance, to consolidate the critical and practical knowledge and understanding needed to adequately conceive, plan and eventually realise major studio projects in their field of specialism within Music Technology, as an appropriate summation of their degree studies.
● Facilitate Level 6 achievement, thus equipping future-graduates for professional work in their chosen field within Music Technology and with the attributes of independence needed to effectively analyse and communicate the relevance of their work in context.
● Further extend students’ ability to present project proposals and reflective commentary to an advanced, graduate-level of understanding, demonstrating knowledge of relevant academic and professional contexts.
● Develop students’ abilities to a graduate-level, permitting to mature integration and understanding of critical, commercial, technical and creative processes and knowledge in parallel to the major Project being developed in their route of specialism within Music Technology.
● Enhance and extend their learning experience by applying and building on their academic skills and abilities by tackling real life problems in a professional working environment.
● Undertake a work-related project or training appropriate to their academic level.
● Gain a useful experience of the working environment and the career opportunities available on graduation.
This module explores the sonic arts related sectors within the Creative Arts Industry with focus on areas of economic growth and sustainable employment. The students will learn about current UK and International markets and their contribution to the economy, research the same to identify key factors guiding the industry, and find ways to place their work as well as their Sonic Arts related skills within the industry. Through case-study research the module will focus on the practical issues in the Creative sectors including galleries, research centres, festivals and competitions, as well as commercial sectors of the industry such as film, performing arts, show business, marketing and sales, affording students with an understanding of the wide spectrum of Sonic Arts related sectors. With a clear employability focus, the module will provide students with transferable skills emphasising research, self-efficacy, and promotion in the contemporary globalised industry of arts and entertainment.
At the end of this module the students will have gained a fresh perspective on the impact and value of the creative arts industry to the national and international economies. They will also have a better grasp of the essential skills needed to adapt and thrive in the continuously evolving creative arts sectors, and how to consolidate their careers within a fast-changing, globalised economy.
This module is generally taught over 30 weeks with a midterm assignment on Week 15 and submission of the Case Study Project on Week 27. This is a core module for the Sonic Arts pathway of the BSc Music Technology and Production.
Aims of the module:
● Identify areas of the Creative Arts Industry sectors and working environments, and explore career options available to them after graduation.
● Develop key skills in managing facts and figures relating to the Sonic Arts.
● Analytical review of case studies to recognise economic movements in critical areas, drawing on reference from Creative Industries Council (CiC), Motion Picture Sound Editors (MPSE), The Association of Sound Designers (ASD), publications such as The Wire, and The Arts Council England.
● To develop a range of professional, practical skill sets required to work in the fundamental sectors of the Creative Arts Industry.
● Learn the vital skills required to work in the Sonic Arts including: volunteering, freelance, distribution, marketing, sales, and live performance.
● Identify the value of the key Awards and Festivals in the Creative Arts Industry sectors including The Music and Sound Awards, MPSE Golden Reel Awards, CiC’s Createch, and The Prix Ars Electronica.
● Gain vital knowledge through industry visits, guest speakers, and conferences such as NIME International Conference on New Interfaces for Musical Expression.
This course will provide you with creative and technical expertise to open up a wide range of career opportunities to enter the art or music industries. During the corse you'll develop as a creative and reflective practitioner, with employment and self-employment opportunities in music production, sound recording, sound engineering and sound broadcast.
Graduates of the course could go on to become professional composers, sonic artists or sound designers, working in post-production, sound or music for film, video editing, sound and music for games, or live sound such as sound for theatre, concerts and outdoors festivals, all of which represent an important sector of employment for music and media graduates. You may also choose a career in education, or to progress to postgraduate study and research (master's and PhD).
Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.
Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.
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If you're a UK/EU applicant applying for full-time study you must apply via UCAS unless otherwise specified.
Non-EU applicants looking to study part-time should apply direct to the University. If you require a Tier 4 (General) student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.
The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.
If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.
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London Met’s first artist-in-residence in Music will exhibit her work at The Wash House, at the Cass, from Friday 5 April.
A new Sonic Arts Residency, an artist in residence pilot, has just begun at London Metropolitan University.
The annual Computing and Digital Media Show will be held on Thursday 14 – Saturday 16 June. You are invited to attend this free event.
Dina Hamad, a student at London Metropolitan University, was invited to perform alongside one of the world’s most prestigious orchestras.