This course will teach you everything you need for a successful career in IT – from programming and information systems to modules in mobile applications and artificial intelligence. Taught by experts, you’ll have access to our state-of-the-art computer labs as well as the opportunity to get industry experience during hands-on work placements and gain professional Java certification.
In the most recent Destinations of Leavers from Higher Education (DLHE) survey, 100% of all 2017 graduates from this course were in work or further study within six months.
This course received a 100% overall student satisfaction rate in the 2018 National Student Survey.
With professional accreditation from the British Computer Society, this career-focused course will equip you with the key skills necessary to succeed in the computing industry.
With the chance to gain professional Java certification, you’ll be taught by experts in the field of IT and technology and will learn everything, from how to create new mobile apps to how to design and implement software systems. As you progress, you’ll also have the options to specialise in topics such as artificial intelligence and management support systems, ensuring you have the specialist skills to pursue a career in the fields that interest you most.
Studying in the heart of London, one of the world’s leading technological hubs, you’ll learn from a team of experts and benefit from our state-of-the-art computer labs. Taught through knowledge-based learning seminars and hands-on workshops. Created specifically to enhance your employability, you’ll develop your skills, gain real experience and earn while you learn through placements working on real client-driven projects in business and industry.
On successful completion of the course, you’ll have the qualifications and knowledge to enter a wide range of careers linked to computer science. You’ll not only have the qualifications required for registration as a Chartered IT Professional (CITP), you’ll also be entitled to apply for Membership of the British Computer Society (MBCS). Becoming a Member of the British Computer Society entitles you to put the letters MBCS after your name and gain access to networking opportunities, publications and specialist events to aid you in your career development.
Assessment is mainly via coursework, exams, in-class tests and a project dissertation. You’ll also receive regular supportive feedback throughout the course.
This course is accredited as fully meeting the educational requirement for Chartered IT Professional (CITP) registration.
In addition to the University's standard entry requirements, you should have:
Applicants with relevant professional qualifications or extensive professional experience will also be considered.
If you do not have traditional qualifications or cannot meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing the Computing Extended degree.
All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.
Applications for advanced entry to Year 2 or 3 of this programme will be assessed on an individual basis. All applicants requesting advanced entry must supply a full and official transcript of their grades and modules plus at least one academic reference from their university.
The modules listed below are for the academic year 2018/19 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 1 modules include:
The module introduces students to the basics of Information Technology; past, current and future trend in computer systems. The detailed design of a small scale Computer Systems is presented where students have the opportunity to build, configure and test a computer system for a given application. Students will identify the basic features of the Windows operating system and its elements. Health Safety issues and the safe disposal of equipment is also covered leading to an understanding and appreciation of social, ethical, environmental and economic issues related to computer’s hardware and software element. The module aims to
1. To introduce students to the fundamental concepts of Information Technology and basic networking,
2. To provide a working technical knowledge of modern computer systems and their respective components,
3. To introduce Operating systems by focusing on Windows products, identifying similarities and differences,
4. Identify the correct approach to preventive maintenance and upgrading, and troubleshooting
5. Introducing students to Assembly language and how it interacts with hardware
6. Awareness of social, environmental, commercial and economic aspects of PC technology
Students will receive an introduction to the principles of information processing and an overview of the information technologies for digital data processing using computational and communication devices, including an initial understanding of the requirements for usability, quality, complexity, security and privacy of the developed solution. The students will obtain initial practical skills in modelling, design, implementation and testing of software systems for real-world application using a suitable programming language.
Students will receive an introduction to the business environment and the role of information management and information systems within business.
The module develops an understanding of the Information Systems, the Software Development process and the basic technology underpinning these systems. This will include database management systems and the Internet. Students which will develop key skills and knowledge in the aspects of an information system, including databases, websites, and scripts with particular regard to usability.
• The module aims to provide an overview of the nature of organisations, their business models, and how key areas operate to meet business objectives. It introduces students to organisational culture, data, information and knowledge management, and the role of information in organisational decision making.
• Within the module the students will be given an appreciation of the effect of ICT on organisational performance, and a basic understanding of the processes of developing and maintaining information systems, software products and services.
• An introduction to underlying technologies (e.g., databases, Internet and Web) is embedded in the module, which also seeks to develop basic competence and confidence in the use of appropriate tools, techniques and academic and communication skills, with an underlining awareness of legal, social, ethical and professional issues.
This module develops a range of mathematical techniques including set theory, logic, relations and functions, algebra, differentiation and integration. The techniques provide the foundation for further study of Mathematics, Computer Science and Computer Games Programming and Computer Systems Engineering.
This is an introductory programming module, designed to develop interest, ability and confidence in using a programming language. Students will gain the basic knowledge and experience to solve simple programming problems using established techniques in program design, development and documentation.
The student is also expected to develop their confidence needed to program solutions to problems through a series of practical programming exercises.
Assessment: Coursework 1 (30%) + Coursework 2 (30%) + Multiple choice test (40%) [Pass on aggregate]
Year 2 modules include:
This module further develops students’ knowledge and skills in developing software applications for solving problems. It focuses on the data structures and algorithms in programming and the software technologies for building standalone, networked and Internet applications. The module is designed to enhance employability through the use of modern industrial tools and technologies, and familiarisation with the software development life cycle.
The key skills and knowledge to be gained are:-
• Provide students with an understanding of theoretical concepts related to the use of data structures, algorithms, programming patterns and software infrastructure in standalone, networked and Internet environments.
• Develop students’ analytical skills in the context of processing, generating, transforming, transporting, storing, retrieving and presenting data.
• Enhance students’ practical skills using appropriate methods and techniques for designing, programming and integrating software applications using user interfaces, data structures and persistent storage.
• Provide students with an understanding of programming during the different stages of the software development lifecycle.
• Enable students to apply analytical and practical skill in solving typical problems in standalone, networked and Internet environments.
• Enhance students’ experience and employability through the use of appropriate current technologies, enterprise tools and development environments during software development.
Introduces techniques for analysing, designing and implementing database systems. An understanding of data modelling and design concepts is provided and database programming language skills are taught. The practical aspect of developing database systems is emphasised and use is made of a widely-used commercial database system (e.g. Oracle) for this purpose.
The module will enable students to give an introduction to the issues governing the design and implementation of database systems. Theoretical aspects of designing sound database systems, as well as the practical aspects of implementing such systems are presented. This therefore allows students to understand, and put into practice, the techniques available for analysing, designing and developing database systems.
This module is aimed at providing students with fundamental concepts of modern operating systems and computer networks. It develops students’ knowledge and transferable skills for future employability. By taking this module the students will gain an understanding of key issues in relation to networking and operating system structures, fundamental issues, and services. This module also aims to provide students with an in-depth knowledge of the operation, function and inter-relation of the major software components of an operating system and the understanding of the hardware-software interface and its control by the operating system, and the insight knowledge of user-system interface.
This module focuses on computer laws, social, ethical and professional issues (LSEPI) underpinning the IT discipline. It also covers techniques for the world of work such as job search, CV and interviews as well as professional ethics and responsibilities. Topics on academic research and academic writing are also presented. (Exam and course work).
Assessment: Coursework (60%) + Unseen exam (40%) [Pass on aggregate]
The aims of this module are to:
• Provide students with knowledge and understanding of the regulations governing the digital environment (e.g. Internet) and social, ethical and professional issues (LSEPI) underpinning the IT discipline.
• Prepare students for the world of work and equip them with the knowledge and appreciation of professional bodies, code of conducts and professional certifications.
• Introduce students to academic research and research ethics, and to academic writing.
This module provides a systematic approach to the analysis, design, construction, testing, deployment and maintenance of software. The module also broadens the student’s knowledge of methods, techniques and tools used in software engineering and systems development.
The general principles of Software Engineering and Systems Development, in particular the software life cycle and different software development approaches, will be introduced. Students will be able to choose appropriate software development methods and apply them to case studies. They will use a variety of key techniques and tools to model requirements and logical design. Students will apply their knowledge of computer systems and application areas to produce outline physical designs. Students will develop project planning and management, teamwork and communication skills, taking into consideration risk/safety, security, professional and legal issues in the development of software products, information systems and services. Experience of working as an individual and as a member of a team on a software development case study will enhance students’ employability.
Year 3 modules include:
This module equips students with professional level programming skills required for developing distributed software systems to solve real-world problems with guaranteed security. Students are taught alternative conceptual paradigms, design patterns, frameworks and programming techniques for developing distributed systems for local networks, Internet or the Web and securing data and applications. The typical phases of software development life cycle are covered using industry standard languages and tools, for example modelling (UML, XML), design, implementation and testing using popular IDEs, thereby improving students’ employment prospects. Successful completion of this module will give students an opportunity to gain professional Java certification or similar and essential modern requirements of risk assessment prior to embedding appropriate cybersecurity.
The module introduces a model based approach to the construction of software systems using formal specification languages as a basis for the software development. It will provide students with the knowledge and skills to produce formal specifications from informal descriptions and to implement them using appropriate programming techniques.
The module aims are to:
• Introduce model based formal specification languages
• Provide students with the knowledge and skills to construct formal specifications from informal descriptions
• Provide understanding of techniques used in the design and implementation of software systems and relating the principles to real world and practical examples
• Refine formal specifications for implementation and implement them
This module introduces a range of specialist programming techniques as applied to mobile platforms. Specific areas of study will include: programming strategies for resource-limited portable devices – including reviewing key components through the development of exemplar applications using an appropriate mobile-based programming platform such as Java ME and Google Android. The key skills and knowledge to be gained are:
• Understanding theoretical concepts related to the work of software in wireless networks and the use of different protocols, frameworks and tools for building mobile applications
• Learning techniques for programming mobile applications using standard technological frameworks, development tools, mobile device emulators and handsets
• Acquiring practical skills in developing mobile applications which utilize wireless services and mobile Internet
• Applying analytical knowledge and practical skills for building typical mobile applications
• Developing ability to compare protocols, models and paradigms for mobile applications and estimate trade-offs during design using different design patterns, development frameworks and programming techniques
• Building professional competence and increasing the employability through the use of industrial standard technologies and tools for software development
The module enables students to demonstrate their acquired knowledge and skills through a systematic and creative investigation of a project work in accordance with their course requirements. The topic of investigation will cover a broad spectrum of various analysis and techniques and will lead to a comprehensive and concise academic/industry-related report. Students will be assisted in exploring areas that may be unfamiliar to them and encouraged to develop innovative ideas and techniques. Students will be able to choose a project that may require the solution to a specific problem, creation of an artefact in a real-world environment or an investigation of innovative ideas and techniques related to an area within their field of study. Collaboration with outside agencies and projects with industrial, business or research partners/ sponsors will be encouraged.
Assessment: Project Report Interim Submission (25%) + Project process (25%) + Project Report Final Submission (40% - Pass on component) + Viva (10% - Pass on component).
The module aims to develop a wide range of subject specific cognitive abilities and skills relating to intellectual tasks, including practical skills and additional transferable skills of a more general nature and applicable in many other contexts.
Particularly, the module aims to:
• Provide an opportunity to learn, through supervised experience, how to plan and carry out a project through a systematic and creative approach;
• Encourage innovation and originality in approach to investigating a problem in an area that may be unfamiliar to the student;
• Provide opportunity for in depth study of some specialised area of suitable scale and complexity relevant to their course of study;
• Raise awareness in potential business development opportunities in connection to the project work undertaken and of any ethical, legal and professional issues;
• Develop reporting skills as well as the ability to communicate results, conclusions, and the knowledge and rationale underpinning these, to specialists and non-specialist’s audiences, clearly and unambiguously;
• Encourages reflection upon the relationship of design decisions to the appropriateness of the finished task;
• Enhance professional and personal development.
The University has a policy that all undergraduates must, at either Level 5 or 6, take a Work Related Learning (WRL) module i.e. a module which requires them to directly experience and operate in the real world of work and to reflect on that episode in order to identify skill and knowledge areas that they need to develop for their career. This module (and “partner” modules, namely, Creating a Winning Business 1 (Level 5) and Creating a Successful Social Enterprise 1 and 2), are module options available to ALL University students to fulfil the University’s WRL requirement.
This module challenges students to be creative in identifying a new business opportunity and in examining the viability of all aspects of the idea in the real world context e.g. testing potential customers’ views. As a result of the feedback received and enquiries carried out, the idea will change and develop over the duration of the module. Throughout the module, students are required to not only apply the business development theory taught but also to continuously reflect on how they have applied the theory and the skills and knowledge gained from their work. This reflective dimension promotes the development of practical attributes for employment and career progression.
The QAA Benchmark on Business and Management (2015) emphasises the attribute of “entrepreneurship” and of “the value of real world learning”. In terms of promoting work related skills, the module specifically focuses on practical techniques for generating and developing new business ideas and so develops creative thinking. In addition, it requires students to examine market potential and prepare a “pitch” as if seeking investment. The module requires a high level of self-reliance to pursue their business idea. Students develop an understanding of the role of new ideas in business start-ups, business growth and development.
These skills and techniques are of practical relevance to anyone considering starting a new business, working for a Small or Medium sized Enterprise (SME) or taking on an intrapreneurial role within a larger organisation where the business environment is constantly evolving and producing new challenges and opportunities.
For those students keen to go beyond this module and start their own business, they can apply to the Accelerator for access to “seed” money and advice and support.
The module enables students to undertake an appropriate short period of professional activity, related to their course at level 6, with a business or community organisation and to gain credit for their achievements. The activity can be a professional training, a volunteering activity, employment activity, an activity within the School of Computing and Digital Media Virtual Business Environment (VBE), placement or business start-up activity.
For the purpose of this module – the VBE will be also be recognised as ‘the employer’.
It is expected student should work for 150 hours which should be recorded clearly (in a learning log for instance) in the portfolio. The 150 hours can be completed in 25 working days in a FT mode, or spread over a semester in a PT mode.
Students should register with the module leader to be briefed on the module, undergo induction and Work Based Learning planning and to have the Work Based Learning approved, before they take up the opportunity. It is essential that students are made aware that both the “Work Based Learning agreement” and relevant “health and safety checklist” where applicable need to be approved before starting the learning activity.
The module aims to provide students with the opportunity to:
• gain a useful experience of the working environment and the career opportunities available on graduation.
• undertake a work-based project appropriate to their academic level.
• enhance and extend their learning experience by applying and building on their academic skills and abilities by tackling real life problems in the workplace.
• enhance professional and personal development.
"The course has given me a well-rounded foundation of skills and knowledge which I plan to take into future employment." James McLaughlin, 2015
On successful completion of the course, you’ll have the skills, knowledge and qualifications to gain employment in a range of roles in the IT and technology industry. For example, you could follow in the footsteps of past graduates and pursue a career working in one of many major software houses or gain employment in the financial, industrial and service sectors.
Alternatively, you could work in research and development in scientific areas of computing or utilise your creative and technical skills to work as a technical writer in the IT and technology field.
Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.
Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.
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UK/EU applicants for September full-time entry must apply via UCAS unless specified otherwise.
UK/EU applicants for part-time study should apply direct to the University.
Non-EU applicants for full-time study may choose to apply via UCAS or apply direct to the University. Non-EU applicants for part-time study should apply direct to the University, but please note that if you require a Tier 4 visa you are not able to study on a part-time basis.
The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.
If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.
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