Our Computer Science (including foundation year) BSc (Hons) degree has a built-in foundation year designed to teach you the fundamentals of computer science, preparing you for the following three years of your course.
If you don’t have the traditional qualifications needed to start an undergraduate degree this course provides the perfect start to your computing career.
92% of students on our Computer Science BSc course say the course has provided them with opportunities to explore ideas or concepts in depth (National Student Survey 2020).
Our Computer Science (including foundation year) degree course has been accredited with full CITP status by BCS, The Chartered Institute for IT. This accreditation is a mark of assurance that the degree meets the standards set by BCS. As a graduate of this course, accreditation will also entitle you to professional membership of BCS, which is an important part of the criteria for achieving Chartered IT Professional (CITP) status through the Institute. Some employers recruit preferentially from accredited degrees, and an accredited degree is likely to be recognised by other countries that are signatories to international accords.
Our Computer Science (including foundation year) BSc (Hons) degree will help you specialise in the design and implementation of modern software systems.
During your foundation year you’ll learn to use a range of tools and development platforms designed to help you understand the role of computer-based systems. You’ll focus on the fundamentals of programming, cyber-attack prevention, computer networking and mathematics. These skills will help you progress through the following three years of the course.
The foundation year on this course is shared with a number of other computing-related foundation degrees, which allows you to study with students who are interested in a variety of different subjects.
Following the foundation year, you’ll study the same modules and course content as those who study our Computer Science BSc (Hons) degree.
Later in the course you’ll learn more practice-based skills including weekly tutorial and workshop exercises. You’ll come to understand software design and programming language so that by the end of the course you’ll be able to confidently develop programmes of your own.
You’ll be supported throughout the course by our tutors who will help you recognise your own strengths and build your academic confidence. Regular feedback will aid you in the transition from your foundation year to the final years of the course.
You'll graduate with a full undergraduate degree with the same title and award as those who studied the traditional three-year course.
Should you decide you want to specialise in a more specific computing-related subject following your foundation year, we will be able to facilitate this.
You’ll be assessed through coursework, unseen exams and in-class and lab-based tests.
This course is accredited as fully meeting the educational requirement for Chartered IT Professional (CITP) registration.
You'll be eligible to apply for Membership of the British Computer Society (MBCS) upon graduating.
In addition to the University's standard entry requirements, you should have:
If you meet the UCAS points criteria but obtained a D/3 in English and/or Maths at GCSE you may be offered a University test in these areas.
To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Tier 4 student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.
If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.
The modules listed below are for the academic year 2020/21 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 0 modules include:
On this module students will learn the fundamental knowledge concerning computer security, basic cyber threats and the corresponding detection and defence techniques. Core security concepts, terminology, technologies and professional cyber security skills will be introduced via case studies and laboratory experiments.
This module aims to introduce basic hardware and software elements relevant to robotics and internet of things (IoT) at foundation level (level 3). In particular, the module is designed to provide students with an introductory overview and practical experience in design and development of a simple system involving elements of robotics and IoT.
The module covers the necessary principles and theory through formal lectures/seminars followed by comprehensive laboratory practice involving workshop-based exercises and a case study.
This module introduces students to a range of mathematical techniques involving algebraic properties and graphs of the algebraic, logarithm, exponential and trigonometric functions. Furthermore the module introduces mathematical techniques of differentiation and integration of simple functions.
The module introduces students to theoretical concepts underpinning computer software design; and to programming using a high-level language concentrating on sequence, selection, iteration (loops) and list processing. It is assessed by three individual online tests (20%, 20%, and 30% weighting) and a group programming assignment (30% weighting).
It aims to enable the student to use a programming language in a familiar and confident way in a variety of practical situations, and to use an integrated programming development environment competently.
It also enables the student to design and write simple programs, individually and in groups, using the programming language constructs described in the syllabus below; and to develop techniques to ensure software quality and robustness, and to produce a reflective report.
Year 1 modules include:
The module introduces students to the basics of Information Technology; past, current and future trend in computer systems. The detailed design of a small scale Computer Systems is presented where students have the opportunity to build, configure and test a computer system for a given application. Students will identify the basic features of the Windows operating system and its elements. Health Safety issues and the safe disposal of equipment is also covered leading to an understanding and appreciation of social, ethical, environmental and economic issues related to computer’s hardware and software element. The module aims to
1. To introduce students to the fundamental concepts of Information Technology and basic networking,
2. To provide a working technical knowledge of modern computer systems and their respective components,
3. To introduce Operating systems by focusing on Windows products, identifying similarities and differences,
4. Identify the correct approach to preventive maintenance and upgrading, and troubleshooting
5. Introducing students to Assembly language and how it interacts with hardware
6. Awareness of social, environmental, commercial and economic aspects of PC technology
Students will receive an introduction to the principles of information processing and an overview of the information technologies for digital data processing using computational and communication devices, including an initial understanding of the requirements for usability, quality, complexity, security and privacy of the developed solution. The students will obtain initial practical skills in modelling, design, implementation and testing of software systems for real-world application using a suitable programming language.
Students will receive an introduction to the business environment and the role of information management and information systems within business.
The module develops an understanding of the Information Systems, the Software Development process and the basic technology underpinning these systems. This will include database management systems and the Internet. Students which will develop key skills and knowledge in the aspects of an information system, including databases, websites, and scripts with particular regard to usability.
• The module aims to provide an overview of the nature of organisations, their business models, and how key areas operate to meet business objectives. It introduces students to organisational culture, data, information and knowledge management, and the role of information in organisational decision making.
• Within the module the students will be given an appreciation of the effect of ICT on organisational performance, and a basic understanding of the processes of developing and maintaining information systems, software products and services.
• An introduction to underlying technologies (e.g., databases, Internet and Web) is embedded in the module, which also seeks to develop basic competence and confidence in the use of appropriate tools, techniques and academic and communication skills, with an underlining awareness of legal, social, ethical and professional issues.
This module develops a range of mathematical techniques including set theory, logic, relations and functions, algebra, differentiation and integration. The techniques provide the foundation for further study of mathematics and related applications in Computer Science, Computer Games Programming, Computer Systems Engineering and Robotics and Electronics and Internet of Things.
This is an introductory programming module, designed to develop interest, ability and confidence in using a programming language. Students will gain the basic knowledge and experience to solve simple programming problems using established techniques in program design, development and documentation.
The student is also expected to develop their confidence needed to program solutions to problems through a series of practical programming exercises.
Assessment: Coursework 1 (30%) + Coursework 2 (30%) + Multiple choice test (40%) [Pass on aggregate]
Year 2 modules include:
This module further develops students’ knowledge and skills in developing software applications for solving problems. It focuses on the data structures and algorithms in programming and the software technologies for building standalone, networked and Internet applications. The module is designed to enhance employability through the use of modern industrial tools and technologies, and familiarisation with the software development life cycle.
The key skills and knowledge to be gained are:-
• Provide students with an understanding of theoretical concepts related to the use of data structures, algorithms, programming patterns and software infrastructure in standalone, networked and Internet environments.
• Develop students’ analytical skills in the context of processing, generating, transforming, transporting, storing, retrieving and presenting data.
• Enhance students’ practical skills using appropriate methods and techniques for designing, programming and integrating software applications using user interfaces, data structures and persistent storage.
• Provide students with an understanding of programming during the different stages of the software development lifecycle.
• Enable students to apply analytical and practical skill in solving typical problems in standalone, networked and Internet environments.
• Enhance students’ experience and employability through the use of appropriate current technologies, enterprise tools and development environments during software development.
Introduces techniques for analysing, designing and implementing database systems. An understanding of data modelling and design concepts is provided and database programming language skills are taught. The practical aspect of developing database systems is emphasised and use is made of a widely-used commercial database system (e.g. Oracle) for this purpose.
The module will enable students to give an introduction to the issues governing the design and implementation of database systems. Theoretical aspects of designing sound database systems, as well as the practical aspects of implementing such systems are presented. This therefore allows students to understand, and put into practice, the techniques available for analysing, designing and developing database systems.
This module is aimed at providing students with fundamental concepts of modern operating systems and computer networks. It develops students’ knowledge and transferable skills for future employability. By taking this module the students will gain an understanding of key issues in relation to networking and operating system structures, fundamental issues, and services. This module also aims to provide students with an in-depth knowledge of the operation, function and inter-relation of the major software components of an operating system and the understanding of the hardware-software interface and its control by the operating system, and the insight knowledge of user-system interface.
This module focuses on computer laws, social, ethical and professional issues (LSEPI) underpinning the IT discipline. It also covers techniques for the world of work such as job search, CV and interviews as well as professional ethics and responsibilities. Topics on academic research and academic writing are also presented. (Exam and course work).
Assessment: Coursework (60%) + Unseen exam (40%) [Pass on aggregate]
The aims of this module are to:
• Provide students with knowledge and understanding of the regulations governing the digital environment (e.g. Internet) and social, ethical and professional issues (LSEPI) underpinning the IT discipline.
• Prepare students for the world of work and equip them with the knowledge and appreciation of professional bodies, code of conducts and professional certifications.
• Introduce students to academic research and research ethics, and to academic writing.
This module provides a systematic approach to the analysis, design, construction, testing, deployment and maintenance of software. The module also broadens the student’s knowledge of methods, techniques and tools used in software engineering and systems development.
The general principles of Software Engineering and Systems Development, in particular the software life cycle and different software development approaches, will be introduced. Students will be able to choose appropriate software development methods and apply them to case studies. They will use a variety of key techniques and tools to model requirements and logical design. Students will apply their knowledge of computer systems and application areas to produce outline physical designs. Students will develop project planning and management, teamwork and communication skills, taking into consideration risk/safety, security, professional and legal issues in the development of software products, information systems and services. Experience of working as an individual and as a member of a team on a software development case study will enhance students’ employability.
Year 3 modules include:
This module equips students with professional level programming skills required for developing distributed software systems to solve real-world problems with guaranteed security. Students are taught alternative conceptual paradigms, design patterns, frameworks and programming techniques for developing distributed systems for local networks, Internet or the Web and securing data and applications. The typical phases of software development life cycle are covered using industry standard languages and tools, for example modelling (UML, XML), design, implementation and testing using popular IDEs, thereby improving students’ employment prospects. Successful completion of this module will give students an opportunity to gain professional Java certification or similar and essential modern requirements of risk assessment prior to embedding appropriate cybersecurity.
The module introduces a model based approach to the construction of software systems using formal specification languages as a basis for the software development. It will provide students with the knowledge and skills to produce formal specifications from informal descriptions and to implement them using appropriate programming techniques.
The module aims are to:
• Introduce model based formal specification languages
• Provide students with the knowledge and skills to construct formal specifications from informal descriptions
• Provide understanding of techniques used in the design and implementation of software systems and relating the principles to real world and practical examples
• Refine formal specifications for implementation and implement them
This module introduces a range of specialist programming techniques as applied to mobile platforms. Specific areas of study will include: programming strategies for resource-limited portable devices – including reviewing key components through the development of exemplar applications using an appropriate mobile-based programming platform such as Java ME and Google Android. The key skills and knowledge to be gained are:
• Understanding theoretical concepts related to the work of software in wireless networks and the use of different protocols, frameworks and tools for building mobile applications
• Learning techniques for programming mobile applications using standard technological frameworks, development tools, mobile device emulators and handsets
• Acquiring practical skills in developing mobile applications which utilize wireless services and mobile Internet
• Applying analytical knowledge and practical skills for building typical mobile applications
• Developing ability to compare protocols, models and paradigms for mobile applications and estimate trade-offs during design using different design patterns, development frameworks and programming techniques
• Building professional competence and increasing the employability through the use of industrial standard technologies and tools for software development
The module enables students to demonstrate their acquired knowledge and skills through a systematic and creative investigation of a project work in accordance with their course requirements. The topic of investigation will cover a broad spectrum of various analysis and techniques and will lead to a comprehensive and concise academic/industry-related report. Students will be assisted in exploring areas that may be unfamiliar to them and encouraged to develop innovative ideas and techniques. Students will be able to choose a project that may require the solution to a specific problem, creation of an artefact in a real-world environment or an investigation of innovative ideas and techniques related to an area within their field of study. Collaboration with outside agencies and projects with industrial, business or research partners/ sponsors will be encouraged.
Assessment: Project Report Interim Submission (25%) + Project process (25%) + Project Report Final Submission (40% - Pass on component) + Viva (10% - Pass on component).
The module aims to develop a wide range of subject specific cognitive abilities and skills relating to intellectual tasks, including practical skills and additional transferable skills of a more general nature and applicable in many other contexts.
Particularly, the module aims to:
• Provide an opportunity to learn, through supervised experience, how to plan and carry out a project through a systematic and creative approach;
• Encourage innovation and originality in approach to investigating a problem in an area that may be unfamiliar to the student;
• Provide opportunity for in depth study of some specialised area of suitable scale and complexity relevant to their course of study;
• Raise awareness in potential business development opportunities in connection to the project work undertaken and of any ethical, legal and professional issues;
• Develop reporting skills as well as the ability to communicate results, conclusions, and the knowledge and rationale underpinning these, to specialists and non-specialist’s audiences, clearly and unambiguously;
• Encourages reflection upon the relationship of design decisions to the appropriateness of the finished task;
• Enhance professional and personal development.
The University has a policy that all undergraduates must, at either Level 5 or 6, take a Work Related Learning (WRL) module i.e. a module which requires them to directly experience and operate in the real world of work and to reflect on that episode in order to identify skill and knowledge areas that they need to develop for their career. This module (and “partner” modules, namely, Creating a Winning Business 1 (Level 5) and Creating a Successful Social Enterprise 1 and 2), are module options available to ALL University students to fulfil the University’s WRL requirement.
This module challenges students to be creative in identifying a new business opportunity and in examining the viability of all aspects of the idea in the real world context e.g. testing potential customers’ views. As a result of the feedback received and enquiries carried out, the idea will change and develop over the duration of the module. Throughout the module, students are required to not only apply the business development theory taught but also to continuously reflect on how they have applied the theory and the skills and knowledge gained from their work. This reflective dimension promotes the development of practical attributes for employment and career progression.
The QAA Benchmark on Business and Management (2015) emphasises the attribute of “entrepreneurship” and of “the value of real world learning”. In terms of promoting work related skills, the module specifically focuses on practical techniques for generating and developing new business ideas and so develops creative thinking. In addition, it requires students to examine market potential and prepare a “pitch” as if seeking investment. The module requires a high level of self-reliance to pursue their business idea. Students develop an understanding of the role of new ideas in business start-ups, business growth and development.
These skills and techniques are of practical relevance to anyone considering starting a new business, working for a Small or Medium sized Enterprise (SME) or taking on an intrapreneurial role within a larger organisation where the business environment is constantly evolving and producing new challenges and opportunities.
For those students keen to go beyond this module and start their own business, they can apply to the Accelerator for access to “seed” money and advice and support.
The module enables students to undertake an appropriate short period of professional activity, related to their course at level 6, with a business or community organisation and to gain credit for their achievements. The activity can be a professional training, a volunteering activity, employment activity, an activity within the School of Computing and Digital Media Virtual Business Environment (VBE), placement or business start-up activity.
For the purpose of this module – the VBE will be also be recognised as ‘the employer’.
It is expected student should work for 150 hours which should be recorded clearly (in a learning log for instance) in the portfolio. The 150 hours can be completed in 25 working days in a FT mode, or spread over a semester in a PT mode.
Students should register with the module leader to be briefed on the module, undergo induction and Work Based Learning planning and to have the Work Based Learning approved, before they take up the opportunity. It is essential that students are made aware that both the “Work Based Learning agreement” and relevant “health and safety checklist” where applicable need to be approved before starting the learning activity.
The module aims to provide students with the opportunity to:
• gain a useful experience of the working environment and the career opportunities available on graduation.
• undertake a work-based project appropriate to their academic level.
• enhance and extend their learning experience by applying and building on their academic skills and abilities by tackling real life problems in the workplace.
• enhance professional and personal development.
Completing this degree will give you the skills needed to work in a variety of IT professions. You could find employment in computer-aided design (CAD), cyber security, forensic computer analysis, games development, software engineering, search engine optimisation (SEO), IT consultancy, web development and data analysis amongst many others.
This is a four-year degree course with a built-in foundation year (Year 0). It's the perfect route into university if you don't meet the necessary entry requirements for the standard undergraduate degree. You'll graduate with a full undergraduate degree with the same title and award as those who studied the three-year course.
Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.
Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.
Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.
Government guidance for EU students currently states that, as an EU national, you will be eligible for the home fee and to apply for Student Finance if your course starts in the 2020-21 academic year, which includes courses beginning in January/February 2021, provided you meet the residency requirements. This is subject to change based on decisions made by the UK government – please check the latest government guidance for EU students for the most up-to-date information.
January 2021: This course is available to start in January. UK/EU applicants: Call our hotline on 0800 032 4441 or complete our fast-track application form.
If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.
If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.
If you're applying for a degree starting in January/February, you can apply directly to the University.
The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.
If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course. If you're a UK/EU applicant applying for full-time study you must apply via UCAS unless otherwise specified.
UK/EU applicants for part-time study should apply direct to the University.
Non-EU applicants for full-time study may choose to apply via UCAS or apply direct to the University. Non-EU applicants looking to study part-time should apply direct to the University. If you require a Tier 4 (General) student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.
Please select when you would like to start:
Computer Science graduate Sarujan Rajaratnam discusses the 'bittersweet' experience of finishing his degree, and the sense of achievement he feels today.
The prestigious accreditation scheme means the qualifications gained by London Met graduates are recognised by the computing industry for their high quality and rigorous standards.
Students, staff and external guests attended three of the School’s biggest annual events - SEND 2019, the School Summer Show 2019, and Final Cuts.
The School of Computing and Digital Media's Summer Show will be held on 6 - 7 June in the world famous Graduate Centre. Events to celebrate the School will take place from 6 - 14 June.
Professor in Computer Science and Head of Intelligent Systems Research Centre