Our Digital Media MA course will enable you to take advantage of the dramatic rise in career opportunities within the digital media sector. You’ll learn skills in interactive media content creation, interactive design, digital media production, social media management, digital media project management and much more.
You might be an experienced professional from the design, media, public relations or marketing sectors who's looking for a career change or promotion. You could be a graduate who would like to progress towards research and PhD studies. Or maybe you’re simply someone who has an interest in digital media. Whatever your background or future ambitions, our professionally-oriented course will help you work towards your goal.
As the interactive media industry reaches its maturity, employers are searching for qualified professionals with a diverse range of skills and knowledge. Our master’s course will help you develop the expertise employers are looking for.
You’ll study current topics in areas of design including:
You’ll develop skills in relevant multimedia software including Adobe Creative Cloud to ensure your practical skills are in line with the latest thinking and practices in digital media.
We’ll teach you how to manage successful projects. This will begin with the assessment and selection of the appropriate tools and software applications for producing a digital media project. You'll also learn how to develop digital media and social media strategies.
You’ll then study how to manage production teams and communicate effectively in a professional media environment. By the end of the programme you should be able to confidently navigate the complexity of the international digital media and creative industries.
Assessment methods on our course include interactive projects, design portfolios, presentations, essays, reports and a final dissertation and / or project.
You will be required to have:
If you have a lower qualification grade but substantial relevant experience in the design, media or communications industries you're still encouraged to apply. You’ll be asked to provide a written summary of your work history demonstrating its relationship to the aims of the course.
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).
To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.
If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.
The modules listed below are for the academic year 2021/22 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 1 modules include:
This module introduces students to good practice in the management of interactive projects and explores issues in team management, client handling, outsourcing and asset management, copyright and legal issues, the planning and production life-cycle, budgets and marketing.
This module aims to enable students to research, plan and develop their final Digital Media Research Project. The module addresses issues about the research tradition in digital media, which might include the design-led research tradition in digital media production. Students will acquire research skills, including research project planning, evaluation of relevant literature, research and project evaluation methodologies, data analysis and, when relevant, planning of the production of digital research-led digital projects and the process of managing research and development in digital media productions.
• To enable students to research into a particular topic or issue within the chosen field of study.
• To enable students to acquire research methods skills, which might include research methods skills applied to a practice-led project.
• To enable students to produce a research project proposal and plan for their research project.
• To consolidate and advance skills and knowledge in the research, execution and presentation of a Digital Media Research Project.
TITLE: Principles of Digital Media
BRIEF DESCRIPTION: This module will provide students with a detailed understanding of the
contexts and practices of multimedia; introduce them to the production of a multimedia project;
and develop awareness of the communicative possibilities of multimedia.
ASSESSMENT: Interactive image series(50%)+2,000 word essay (50%)
This module explores the use of digital media technologies and digital media applications for business
and society. The module also focuses on best practices in digital media consultancy and on how to
develop digital media strategies for a client group.
Students will evaluate and analyse current and future trends in the digital media industries and identify
the application of communication technology to business and everyday life. Students will learn to
evaluate and address the needs of a client group and produce e-solutions appropriate for such needs.
This module explores how the forms of written narrative, historically rooted in printed literature, may now be reimagined through the exciting potentials of digital media. It stimulates students to experiment with how their own writing practice and ideas about literature, storytelling and persuasive communication might take new directions in response to the many ongoing innovations in online and electronic platforms for textual production and publication. The module supports students to enhance their individual profile, range and critical self-awareness as a writer in contemporary creative and/or professional domains.
The module will provide opportunities for students to develop their own writing practice in relation to digital transformations of narrative and rhetorical technique, form and effect. It will also develop students' conceptual, critical and experiential understanding of the current state of the field of electronic literature and digital forms of narrative writing.
This module provides students with practical experience in the production
of digital video and relevant digital media theory with specific reference to current trends and
developments in broadcast, cinema and online media.
Students will be encouraged to expand the critical and conceptual framework in which they
develop their own work by applying and challenging existing conventions and theories of digital
video production in their own work.
ASSESSMENT:Presentation (10%)+Digital Video Project(50%)+Critical Report(30%)
This module introduces students to the role of digital games in the digital media industry, it explores various applications of digital games in entertainment, education, business, marketing and advertising. It analyses gamification practices as well as key game design practices and game design theories.
The module addresses issues in game histories, game genres and gaming cultures, the evolution of technologies and delivery platforms, the impact of game industry changes on game design practices. Students will explore current trends in game design and game research, gamification approached and applications, they will evaluate game design and gamification tools and production techniques. Students will apply game design and gamification principles and theories to the design and conceptualisation of an interactive game or a gamified experience.
• To enable students to evaluate the historical, technological and theoretical frameworks in game design and gamification theory and practice.
• To enable students to plan and conceptualise a digital game or a gamified experience
Interaction design is an expanding field increasingly concerned with end user requirements, user experiences and their everyday practice. Digital networks and portable devices have changed the way we work, play and interact with each other. This module provides an introduction to the theoretical and practical issues that underlie interaction design for end users of digital products. Students will be introduced to the key concepts of Human Computer Interaction (HCI), user-centred design approaches and design research methods as well as practically implementing these principles and methods. From gathering use requirements to assembling high fidelity prototypes this module will enable students to develop practical as well as analytical skills necessary for digital project development on different platforms.
Students will learn to place their skills in, and understanding of, journalism in relation to today’s multimedia digital environment. They will develop their writing, production and design skills to a professional level, learning how to adopt creative approaches to creating journalistic stories across platforms, including social networking services such as Twitter, blogs and online journalism. Students will be asked to build multimedia applications, blogs, websites and ways of working that engage the audience in more interactive and participatory ways.
Specifically, the module will introduce students to the writing skills and technical demands of online, audio and visual journalism. Students will be asked to develop and deliver news stories working individually and as part of a team.
This module will provide students with a detailed understanding of the contexts and practice of internet publishing and will introduce them to the production of a website. The module will examine questions of internet technologies, social context, and the production process.
The module enables students to undertake an appropriate short period of professional activity, related to their course at level 7, with a business or community organisation and to gain credit for their achievements. The activity can be a volunteering activity, employment activity, or an activity within the University or its entrepreneurship facility, Accelerator.
It is expected student should work for 200 hours which should be recorded clearly (in a learning log for instance) in the portfolio. The 200 hours can be completed in a FT mode, or spread over a semester in a PT mode.
Students should register with the module leader to be briefed on the module, undergo induction and work related learning planning and to have the work related learning agreement approved, before they take up the opportunity. It is essential that students are made aware that both the “work related learning agreement” and relevant “health and safety checklist” where applicable need to be approved before starting the placement.
The module aims to provide students with the opportunity to:
• Gain a useful experience of the working environment and the career opportunities available on graduation.
• Undertake a work related project appropriate to their academic level.
• Enhance and extend their learning experience by applying and building on their academic skills and abilities by tackling real life problems in the workplace.
• Enhance professional and personal development.
"I enjoyed the full-time postgraduate course and met amazing people, made friends from across the globe and studying at London Met made me realise that there could be a place for me in academia."
Cinar Aydogan, Digital Media MA graduate. Cinar has continued onto a PhD in Digital Media at London Met. You can read more about his experience here.
“The teacher is awesome. She’s really passionate and I’ve learnt a lot from her. She guided me in the right direction and gave me lots of useful advice. Before I graduated I got an internship with JP Morgan as an UI and UX designer so I’m continuing on to my future job and I’m really grateful.”
Yu Hsuan Chen, Digital Media MA graduate
"The most valuable thing I took from the course was the professional approach to creative work. Sometimes it’s easy to forget how to be professional in a competitive environment and the London Met brought that back to me. The course prepared me to be able to present my concepts, ideas and treatments with a much more solid rationale and strong arguments, with the right research etc, which I believe are basic best practices when you aim to be a competent professional.
Alejandro Negueruela, Digital Media MA graduate, now UK Video Lead at FinTech startup TransferWise.
“I had the opportunity to meet people from South Korea and Russia, and I’m still friends with many of them. The study experience was really good and the lecturers were all very approachable. The type of subjects we were studying were really interesting and there were a lot of opportunities to research and to create our own paths.”
Silvia Destefanis, Digital Media MA graduate
Our graduates have gone to work for companies including Red Bull Media House and Miniclip. Their roles have included digital media producer, digital media manager, freelance graphic designer and junior account manager.
As a graduate of our Digital Media MA, you'll be well suited to work in:
Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.
Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.
Use the apply button to begin your application.
If you require a Student visa and wish to study a postgraduate course on a part-time basis, please read our how to apply information for international students to ensure you have all the details you need about the application process.
You are advised to apply as early as possible as applications will only be considered if there are places available on the course.To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.
Please select when you would like to start:
Fiona French, Course Leader of Games Programming at London Met, reports back on a recent event exploring augmented reality in games.
Digital Media student Omar Badawy is a finalist in the Chortle Student Comedy Awards 2021.
A collaborative film made by Digital Media Associate Lecturer Joel Chernin and Fine Arts MFA alumna Shanzay Subzwari highlights the juxtaposing rhetorics of pandemic politics.
Digital Media student Omar Badawy is a finalist in the 2020 Chortle Student Comedy Awards, having won the London category.
23-25 June 2020
Online festival will showcase outstanding film and media work from students of the school of Computing and Digital Media.
Run by lecturer Suzanne Cohen, the museum animation project at Camden Summer University provides opportunities for young people on the autistic spectrum to make and develop films.
Congratulations to our 2017/18 Academic Excellence Award winners. We are proud of your achievements and wish you all the best for the future.
An exciting new Cyber Security Research Centre will launch at London Met with the aim to foster and nurture the University’s strong entrepreneurial culture.
A TV show has been produced by London Met students to commemorate International Women’s Day.
Suzanne Cohen has been nominated for Into Film’s Educator of the Year Award for her work with Camden Summer University.
The University hosted an exclusive film screening of England is Mine offering students an insight into the film industry.
Disrupt Mag walks away with the big prize...
Disrupt Mag beat off the competition to win London Met Accelerator's coveted Best Brand/Most Commercial Potential Award, with cash and mentoring prizes.
The NSS results in the School of Media, Culture and Communication show that it is going from strength to strength and that the students who study in it are too.