Fees and key information

Course type
Undergraduate
UCAS code
W221
Entry requirements
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Why study this course?

Our Illustration and Animation BA degree is industry-focused. It will help you develop your creativity and hone the skills you'll need to practise as an illustrator and animator. With an emphasis on digital platforms, as well as more traditional forms of illustration, the course embraces ongoing developments in the way illustration is practised, no longer confined to the page, but inhabiting a dynamic, three-dimensional digital world.

Built on a foundation of narrative, drawing and image-making, the fundamental skills of illustration and animation are taught through a variety of mediums. You’ll benefit from studio-based learning, industry partnerships and be encouraged to publish your work throughout your studies.

You’ll study in our unique studio system in East London and make use of an unrivalled range of creative facilities to make your work — including photographic studios, printmaking, ceramics and woodworking studios, and technology including 3D printing, Risograph printing and laser-cutting.

Whether you're creating a zine, a narrative for a start-up or a short film for digital publishing, this course is about telling stories and connecting with a variety of audiences.
A defining feature of the course is its focus on cross-disciplinary projects, allowing you to use a huge range of different mediums.

You'll typically work on several client-led briefs throughout your studies. You'll be encouraged to move between conventional illustration, animation and modern graphic technologies, with an emphasis on communicative and expressive drawing, screen-printing, printmaking, bookbinding, letterpress, drawn and stop motion animation, projection mapping, as well as digital and 3D illustration, using the latest industry-standard software.

The course prides itself on producing versatile makers in both artistic and commercial work. A typical destination for graduates may be in the field of illustration, animation, advertising, film and television, publishing, immersive theatre, visual effects or art installation.

You’ll learn through our dedicated studios, curated by leading practitioners such as Nous Vous, Rachel Gannon, Emily Evans, Studio Cecilie and Gilles. We can provide excellent links to the industry and anticipate new developments in the field while also maintaining a respect for tradition. A high-profile lecture series – the Hothouse Talks – offers you the chance to engage with visionaries in the field of illustration and visual communication.

Study illustration and animation in a modern context

This course embraces ongoing developments in the way illustration is practised, no longer confined to the page, but inhabiting a dynamic, three-dimensional digital world

Become a versatile maker in both artistic and commercial work

A typical destination for graduates may be in the field of illustration, animation, advertising, film and television, publishing, immersive theatre, visual effects or art installation

Use a huge range of different mediums

A defining feature of the course is its focus on cross-disciplinary projects

Course modules

The modules listed below are for the academic year 2024/25 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year* 1 modules

Year 2 modules

Year 3 modules

Critical and Contextual Studies 1 (Visual Communication)

This module currently runs:
all year (September start) - Tuesday afternoon

(core, 30 credits)

The module aims to orient and critically engage you in the history and theory of your discipline, to examine its scope, conventions, and broader social and material context in culture and practice. The overarching purpose of this is to enable a greater ability to think through and develop your studio practice, enriching it with knowledge and ideas gained from study of the contexts in which it is framed. You will be encouraged to explore issues relevant to your own background and identity.

The module will help you to reflect on what you see and experience, and to find connections between different ideas that have shaped your discipline. In particular, the module investigates how ideas about practice in your field might be framed, for example in relation to history, the economy, cultures, society and the environment, through both theory and practice. You will be encouraged to question received ideas and to broaden your thinking and understanding of the global and previously marginalised contexts and histories of your discipline. The current and historic practice, impacts and implications of your discipline in relation to matters of sustainability, equity and accessibility will also be a focus of your studies.

The module will begin to introduce you to a range of academic skills needed to produce a graduate level study (a dissertation) in your final year. It will help you to develop and define your own interests, and to reflect on and take responsibility for the development of your own learning.

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Message and Meaning

This module currently runs:
all year (September start) - Monday morning
all year (September start) - Monday
all year (September start) - Monday morning
all year (September start) - Monday morning

(core, 30 credits)

When you apply your carefully learned skills and knowledge of theory and principles, work takes on meaning. Communicating a message authentically with your audience and creating impact visually does not happen by accident. This module is where you learn to take control of that process.

Through a series of project briefs, you will learn to navigate the creative process from concept to delivery of finished outcomes. Project briefs will provoke you to tackle a problem or meet a need by applying technical skills and creative thinking.

You will learn the fundamental skills for interpreting and responding to a project brief, gaining an understanding the terminology of the project brief as well as the different component parts of a brief, with a particular focus on the requirements of an academic project brief set in the context of a university degree course, for example the assessment outcomes, bibliography and reference materials expected. This sets you on a sound course to be able to successfully navigate future briefs and academic assignments and to feel confident in eventually generating self-initiated briefs at higher levels of study.

The module introduces you to design research methods as the foundation of the project development process. Clear connections are made between theory (learnt in the Critical and Contextual Studies module CP4021), principles (learnt in module DN4002) industry knowledge (learnt in DN4001) and practice.

Through academically supported practical studio sessions, you will be guided through a range of discipline-specific, carefully structured project briefs developed to help you in bringing your unique personal responses to socially aware, current and stimulating provocations. You will learn to identify aims and objectives, learn techniques for idea generation, and gain sketchbook practice skills. You will be expected to develop an iterative design process, testing ideas, reflecting, identifying areas for improvement, articulating actions and adapting and improving your work.

During this module you will:

• Learn about the anatomy of a brief document, and how to confidently unpick and understand a set creative project brief;

• Make connections between your theory and practice, basing your work on original and creative ideas that you are able to clearly explain and present;

• Understand how to identify an audience for your work and communicate with the audience in an appropriate, authentic and effective way;

• Discover and practice strategies for applying your technical skills to create meaning in your work, with a focus on the skills and mediums relevant to your course discipline;

• Understand what it means to use an iterative process in your creative work and the value of testing, reflecting and problem solving as part of your process.

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Skills and Principles

This module currently runs:
all year (September start) - Friday afternoon

(core, 30 credits)

This module enables emerging graphic designers, illustrators and animators to explore and gain fundamental working knowledge of the core skills and principles of their subject. You will take part in introductions to craft and digital workshops and learn the processes of making needed for visual communication.

Gaining an understanding of core skills and tools is achieved through the framework of design principles, enabling you to make important connections between the process of making and the process of designing.

You will learn how skills and tools can help you to implement decisions about colour, form, proportion, movement, repetition, hierarchy and negative space to create convincing visual outcomes.

The module runs alongside the project module DN4004 ‘Message and Meaning’, and equips you with the necessary skills to successfully and confidently respond to creative project briefs. You will engage in workshops that introduce a basic working knowledge of software and digital tools, then to extend that learning by applying it to short briefs and challenges.

In this module, you will be introduced to a range of physical and analogue making tools and equipment, including inductions in facilities such as photography, printmaking, and animation equipment and workshops, as well as studio-based processes such as drawing, mark-making, book-binding, publication-making, model-making and sketchbook skills.

The skills learned in this module provide and essential foundation for independent discipline specific learning in levels 5 and 6.

The module will include:

• Use of essential digital tools and software appropriate to your course and discipline at a basic level;

• Working safely and effectively in a range of creative workshop settings and using physical and analogue making tools and techniques;

• Key knowledge of design principles and understanding how to apply that in responding to creative briefs and set tasks;

• Documenting and presenting your learning in a clear and considered way;

• Reflecting upon your learning and its effective application in practice;

• Terminology relating to key tools, processes and principles, and the ability to contextualise this knowledge in relation to contemporary discipline specific practice.

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Work Ready Level 4

This module currently runs:
all year (September start) - Friday morning

(core, 30 credits)

Preparation for your future as a professional practitioner starts here. The journey from level 4 to graduation and success in employment is supported from your first week on the course. This work-related learning module is the first of three modules preparing you for employment and is followed at level 5 with Work Ready 2; and level 6 with Work Ready 3.

The course as a whole encourages you to consider yourself as active and valuable players in your industry – as students you are the future of your chosen professional sector. This module is about helping you to understand and feel comfortable and confident in that world and to think about your future as a responsible and well-informed representative of your discipline.

During this module you will:

• Discover your motivation and your individual voice as a creative practitioner, and begin the process of learning to articulate your ambitions and achievements;
• Situate your creative practice in the wider context of your discipline and the working world;
• Understand your responsibilities as a creative practitioner, both to your colleagues and clients, but also to the wider world;
• Get to know the vocabulary and environments of the working world specific to your creative discipline and how it connects to professional practices and job roles;
• Learn how to connect to and feel an active part of the creative industries.

The module creates opportunities for you to understand, encounter and connect with the world of professional practitioners through talks, visits and other touchpoints such as industry competitions, events, and print, digital and social media. You will investigate the work of relevant contemporary global practitioners in visual communication, learn how to analyse and reflect on their work and connect it to your own professional goals and ways of working. You are encouraged to become a self-aware practitioner, to think about the ethical implications of your work and your responsibility as a designer playing an active role in the world.

You will be introduced to the terminology and professional formats required for professional presentation, self-promotion and working practices, for example, through the professional portfolio, CV, website, showreel, and pitch deck. You will be able to access advice on identifying and cultivating transferable skills that are required in the working world, such as teamworking tools and strategies, time-management, communication skills, collaborative working practices.

Throughout the module, knowledge, understanding and skills are supported by an active learning approach and through reflective practice. You will actively connect work-related learning to project briefs in other modules and begin to synthesise the real-world situations in this module with your own practice.

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Critical and Contextual Studies 2 (Visual Communication)

This module currently runs:
all year (September start) - Thursday afternoon

(core, 30 credits)

Critical and Contextual Studies 2 continues to orient and critically engage you in the history and theory of your discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice. It builds on studies undertaken in Level 4 and prepares you as independent thinkers to be capable of selecting an appropriate topic and producing a sustained piece of independent study in the form of a dissertation in Level 6.

The module continues the process of constructing and questioning knowledge about your discipline, its history, contexts, and professional and ethical dimensions. It introduces and rehearses the analytical and discursive skills you need to become critically aware of the authorities, objects and practices in your field and able to express and debate the issues attaching to them. You will consider the roles and responsibilities of professionals in your field and examine the ethical questions relevant to the discipline, becoming conversant with current debates in the subject. You will consider the priorities and points of view of the industry, the client, the designer, the consumer or user, the critic and wider society.

You are encouraged to think critically and creatively and to take responsibility for the development of your own learning. The module recognises that you are an active contributor to the process of learning: what you as a student bring to the construction and evaluation of knowledge matters – and how effectively you construct and evaluate that knowledge depends on how well you understand the field of your discipline as outlined above.

Critical and Contextual Studies for second year students is structured in order to foster confidence, through applying analytical skills to a growing body of knowledge and expressing this through debate, discussion and public presentation. Dialogue and exchange between students and tutors takes place in informal in-class settings and ensures that student experience and cultural and social capital is expressed and valued.Critical and Contextual Studies 2 continues to orient and critically engage you in the history and theory of your discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice. It builds on studies undertaken in Level 4 and prepares you as independent thinkers to be capable of selecting an appropriate topic and producing a sustained piece of independent study in the form of a dissertation in Level 6.

The module continues the process of constructing and questioning knowledge about your discipline, its history, contexts, and professional and ethical dimensions. It introduces and rehearses the analytical and discursive skills you need to become critically aware of the authorities, objects and practices in your field and able to express and debate the issues attaching to them. You will consider the roles and responsibilities of professionals in your field and examine the ethical questions relevant to the discipline, becoming conversant with current debates in the subject. You will consider the priorities and points of view of the industry, the client, the designer, the consumer or user, the critic and wider society.

You are encouraged to think critically and creatively and to take responsibility for the development of your own learning. The module recognises that you are an active contributor to the process of learning: what you as a student bring to the construction and evaluation of knowledge matters – and how effectively you construct and evaluate that knowledge depends on how well you understand the field of your discipline as outlined above.

Critical and Contextual Studies for second year students is structured in order to foster confidence, through applying analytical skills to a growing body of knowledge and expressing this through debate, discussion and public presentation. Dialogue and exchange between students and tutors takes place in informal in-class settings and ensures that student experience and cultural and social capital is expressed and valued.

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Skills and Enquiry

This module currently runs:
all year (September start) - Thursday morning

(core, 30 credits)

This module follows on from the Level 4 skills module, and supports and equips you to develop your understanding and use of processes to a more sophisticated level. Whether you are working with digital tools or analogue processes, having a deep understanding of both puts you in the best position to realise your creative vision as a graphic designer, illustrator and animator.  

In this module you will build on your prior learning in the basics of relevant software and digital tools, as well as practical processes such as printmaking, photography and stop motion animation. At level 5 you begin to innovate and push boundaries, and to test where these tools and processes can take you creatively. This learning can then be applied to your creative design projects in other modules. 

The module guides you in how to establish a sound creative process, using techniques of idea generation, testing and iteration and thinking through making. You will be able to create connections between analogue and digital processes, to understand that the foundations and vocabulary of software are rooted in analogue forerunners. 
Through this module you will be equipped to experiment and take risks with processes and understand the value of experimenting with tools and materials as a starting point for idea generation, as well as using them to execute outcomes to a highly finished professional level.  

During this module you will:

• confidently and safely learn and work in some of our specialist workshop settings independently as well as with academic or technical support;

• build on basic making skills and processes to begin innovating and adapting tools and technology;

• assimilate skills learning with wider creative practice, exercising initiative and testing boundaries;

• begin to develop a critical and reflective approach to the use and application of making skills, tools and processes.

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Voice and Vision

This module currently runs:
all year (September start) - Tuesday
all year (September start) - Tuesday morning

(core, 30 credits)

This module gives you the opportunity to bring your individual perspective to the purposes that visual communication is used for in the world. You will be supported to bring together your skills, ideas and unique creative perspective in a professional and impactful way and to carefully consider your position and role as visual communicators in the world, developing a sense of your responsibilities as graphic designers, illustrators and animators. The purpose of the module is to equip you with practical experience and knowledge of how to successfully respond innovatively and ethically to creative project briefs, to connect a message to an audience in an effective way.
You will work in a studio setting, working collaboratively and individually, supported by tutors, to respond to a range of discipline and level-appropriate briefs, some of which will include live briefs and collaborations with external partners, gaining experience in how to conceptualise, plan and produce design outcomes that challenge and innovate in the areas of graphic design, illustration and animation. You will assimilate learning from other modules, working independently to deploy your understanding of when and how to apply the appropriate skills and tools to give shape to and communicate a creative vision. You will pursue reflective practice, applying what you have learned from analysing examples in order to support your design decisions, articulating ideas effectively and with reference to wider global creative practice in graphic design, illustration and animation.
The module also prepares you for independent learning and working, which is required at the next level of study (Level 6), ensuring that you can assimilate creative and critical thinking with practical and technical skills, and project management strategy.
Typically the module will cover:

• understanding the commercial environment, context and potential purposes and applications of design practice;

• developing a distinct personal voice and approach to your discipline, acquiring confident design research skills, analysing precedents and using case studies;

• issues such as the use and reception of language, methods of structuring information, both text and image, appropriate tone of voice, hierarchy, sequence and materials and processes;

• working across various formats and media such as publication and poster design, moving image formats, exhibition design, information design, recognising and debating the theoretical and ethical context;

• conceptualising, planning and producing design outcomes that exploit the breadth of visual communication for a defined purpose, exploring and extending practice, creatively and technically.

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Work Ready Level 5

This module currently runs:
all year (September start) - Friday afternoon

(core, 30 credits)

At the same time as you deepen your understanding of your creative process and enhance your skills in other studio practice modules, Work Ready Level 5 continues the journey of getting you prepared for employment when you graduate. With ‘professional practice’ as its focus, this module prepares you for the profession you will graduate into, ready to be an active part of the industry.

The module is intended to enable graphic designers, illustrators and animators to experience and understand real-world working practices of their respective creative sectors. The programme of talks, visits, workshops, competitions and projects that reflect real-world situations enables the consolidation of disciplinary professional and creative skills, alongside a growing understanding of entrepreneurialism and collaborative approaches to working. During this module you will have the opportunity to discover and interrogate the various professional jobs and roles available to you upon graduation, to start defining the type of creative role you would like to achieve, and to shape your practice and portfolio to work towards those goals. You will discover what it is like to work as a freelancer, to set up a creative business, quote for and cost your work, manage your time effectively and to navigate tax and legal matters relating to your discipline.

The emphasis is on boosting your employability attributes and demystifying industry practices, media and terminology to ensure that you feel confident about your path into work from graduation and beyond. Working on a range of projects and tasks, you will gain transferable skills such as networking, teamworking, pitching, and giving and receiving professional feedback. The module supports those teamworking and collaboration skills through practical projects applied to real-world problems and opportunities. You will have the opportunity to participate in industry-specific events, visits and exhibitions and to use your reflection on this experience to develop your own ‘brand’ or approach to self-promotion. You will begin to compile and design a professional portfolio, showreel (where appropriate) and CV with the aim of obtaining a work placement in Level 6 and employment upon graduation.

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Critical and Contextual Studies 3: Dissertation (Visual Communication)

This module currently runs:
autumn semester - Wednesday morning
autumn semester - Wednesday afternoon

(core, 30 credits)

Critical and Contextual Studies (CCS) in Level 6 offers you an opportunity to understand and explore the historical, social, cultural and economic factors which influence, and provide a context for, the development of architecture, art and design practice. Building on critical and academic skills gained during two years of previous study, the module encourages you to develop an awareness of issues around which there is some debate, uncertainty or contest. Based on this awareness, you will develop a set of research questions which constitute the topic of your study. This topic can be theoretical, historical, or technical and you may, with guidance, decide to engage with an area of scholarly interest outside the territory of your degree course.

You will develop your topic and respond to your research questions in the form of an extended critical study or Dissertation (6,000–7,000 words). Through this study you demonstrate that you can thoroughly research a topic, use appropriate methods of investigation, and work in a methodical and organised way to develop a coherent argument or line of thought. Teaching and Learning on the module is designed to support you in this process through a combination of tutorials and one to one supervision; as well as a series of formative and summative assessments which prepare you for the final submission.

The final form and presentation of your Dissertation can reflect a broad range of approaches to research and writing. It may include visual materials or other non-written forms of presentation as long they support your enquiry and comprise an integral part of the whole.

The final form and presentation of your Dissertation can reflect a broad range of approaches to research and writing. It may include visual materials or other non-written forms of presentation as long they support your enquiry and comprise an integral part of the whole. By prior approval at the start of the module, your research can be part practice-based, and include primary research and fieldwork.

By virtue of the sustained, independent nature of the learning and substantial final output, the dissertation is also intended to prepare you for possible postgraduate study.

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Major Project: Illustration and Animation

This module currently runs:
all year (September start) - Thursday morning

(core, 30 credits)

Over the course of your level 6 studies you will reach a point as a practitioner when your practice - and eventually your portfolio - is defined by your own interests, discipline focus and professional ambitions. In the Major Project module you will assimilate your years of prior learning and apply it to a significant body of work. You will define your individual creative identity and situate your practice in the wider context of the professional illustration and/ or animation sector.

In this module you will define, develop, test, iterate and execute an ambitious and significant project of highly-resolved discipline-specific work. Encompassing project development from problem finding, through idea and concept generation to the application of your practical skills for realisation and presentation in professionally recognised formats, you will use and record your independent project planning and management skills in preparation for your career launch.

A negotiated and approved proposal will confirm your individual project. Using creative exploration and experimentation you will generate, develop, research, conceptualise, visualise, test and model your proposals using material investigation in digital and analogue processes.

Feedback from tutors, visiting professionals and practitioners as well as peers will help you to ensure that your proposal meets a valid need, reaches a professionally-recognised quality standard and achieves the purpose intended. With an emphasis on individual authorship, the module requires that you critique and reflect upon your work in progress and understand its position in the creative sector. The module emphasises self-direction and personal focus whilst acknowledging external and professional trends, expectations and constraints.

During this module you will:

• devise and research a subject-specific project proposal;

• defend the project proposal using your research as evidence;

• exercise project planning, management, research and development skills in an academic and professional context;

• exercise decision making and problem solving showing that you have understood and managed complex and ambitious tasks;

• work independently, self-reflectively and with concern for the ethical issues and principles attached to your project;

• show understanding of your particular strengths, interests and position in the field, and your potential for further development;

• achieve outcomes of a professional standard of realisation and presentation.

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Skills and Innovation

This module currently runs:
all year (September start) - Thursday afternoon

(core, 30 credits)

In this module you will work with a high degree of independence in the selection and application of appropriate tools, materials and processes for visual communication.

There is an emphasis on innovation and experimentation, specifically your individual ambitions to test boundaries and take creative risks to make advances in exploring and applying discipline-specific tools. ‘Tools’ might be interpreted as physical implements for drawing, printmaking, publication-making, stop-motion animation or other, but also digital tools in the context of software workspaces and use of digital apps.

How can you adapt and work in an innovative way and on a granular level with the ‘tools of your trade’ as an illustrator, animator or graphic designer? How can your deep understanding of the qualities and limitations of materials, and possibilities offered by processes, aid your problem-solving and decision-making as a graphic designer, illustrator and animator? These are questions you will be supported to formulate, explore and answer in relation to your own practice as you continue to investigate the possibilities of our making workshops and digital facilities.

You will gain insights from module tutors and visiting practitioners about how experimentation forms part of the creative research and development process; then reflect on this and establish strategies for building research and development into your practice. This practice will directly feed into developing and finalising work for the Major Project module.

Thinking through making and visual experimentation as a research method is encouraged and supported. You will evidence your work in analogue and digital sketchbooks and through a portfolio of experimental and developmental work, along with evidence of reflection and self-critique.

During this module you will:

• explore the purpose and methods of research and development in the context of the creative industries and your own practice.

• work with an increasing level of innovation and experimentation with tools, materials and process;

• reflect on and critique your work in order to invent, test, iterate and refine visual approaches;

• develop further confidence in using experimentation and creative risk-taking with materials and processes as part of thinking through making and as a research method for visual communication;

• take the initiative in selecting the materials and processes that are relevant to your discipline, practice, project aims and professional ambitions; and devise an individual approach to using those materials and processes.

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Work Ready Level 6

This module currently runs:
spring semester - Friday

(core, 30 credits)

This module prepares you for entry to the workplace, self-employment or progression to higher study through experience of professional portfolio development and presentation, experience of working in industry contexts, and of related promotional and self-promotional activities. It helps you to assess not only your position within the creative design sector but also to define your individual creative strengths and potential, and to confidently identify your route to future success. You will build on existing professional practice skills, working at a level equivalent to industry standards in teamworking, presenting, pitching and creative responses to briefs and competitions.

Through practice, you will establish a sound process for research, design development and production using recognised sector-specific strategy and practice. A program of lectures, workshops, seminars and assignments, will prompt the investigation and analysis of the forms, properties and qualities of a wide range of professional practice fundamentals, for example, digital portfolios, self-branding and promotion, event design and management, costing, copyright laws and offline and online content creation.

You will be supported to develop networking skills, through specially arranged workshops and talks with industry professionals and successful graduates from the course, as well as outside the University at industry events. You will be shown how to reach out to potential employers for work placements, internships and job opportunities.

You will experience work-related learning through live exhibition, competition or simulated consultancy or work placement. You will refine a range of transferable skills in communication, management, research and analysis and will be encouraged to reflect and report on the work-relevant skills that you have developed throughout. These skills are advantageous for all graduates and include (for example): action planning, contribution to professional meetings, entrepreneurship, acting as a consultant, goal setting, negotiating, networking, project management, self-appraisal and team working. Activities undertaken in this module will help to prepare you for the launch of your individual design practice during the final degree show and subsequent employment applications.

During this module you will:

• research, analyse, and adapt your practice for sector-specific professional conventions in relation to real-world employment, exhibition or competitive situations;

• develop professional entrepreneurial processes for the generation, development, testing and pitching of concepts in response to specified clients and audiences;

• plan and manage self-promotion activities and exhibition, client or employer project pitching from inception to delivery, within commercial timeframes, developing strategies to maximise your chances of success;

• employ professional standards in the manipulation of appropriate media for the communication and presentation of your design identity and specific concepts;

• review competitor practices in relation to employment preparation or freelance self-promotion and build enterprise strategies for consultancy practice.

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Course details

In addition to the University's standard entry requirements, you should have:

  • a minimum of grades BBC, one of which should come from a relevant subject area in the arts, humanities or social sciences (or a minimum of 112 UCAS points from an equivalent Level 3 qualification in a relevant art and design subject)
  • a portfolio ready for review (see below for more information)
  • GCSE English at grade C/grade 4 or above

If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing our Illustration and Animation (including foundation year) BA (Hons), or Art and Design (including foundation year) BA (Hons).

We encourage applications from international/EU students with equivalent qualifications. We also accept mature students with diverse backgrounds and experiences.

Suitable applicants living in the UK will be invited to a portfolio interview. Applicants living outside the UK will be required to submit a portfolio of work via email.

Portfolios and interviews

Your portfolio should be selective, but have enough work to show a range of your interests and talents. We are interested in seeing how you develop a project from beginning to end, not only finished work.

If you cannot bring certain pieces of your work to your portfolio interview, please take photographs and include them.

Physical portfolio

If you are coming in person to your interview we strongly suggest bringing a physical portfolio of work.

Things to bring:

  • Sketchbooks – we love to see your sketchbooks with ideas and notes, even if they are messy.
  • Examples of the development of a project from start to finish and the final outcome.
  • Some work that you are really proud of and want to talk about.
  • Some work that shows you experimenting with different processes.
  • Illustration and Animation BA applicants are particularly encouraged to show sketchbooks that have drawing and image making in them.

Digital portfolio

If you are submitting an online application, please follow these guidelines.

Things to include:

  • Scans or photographs demonstrating items from the list above.
  • Storyboarding for motion-based work.
  • Also include scans of sketchbook pages showing development.

Be sure to check the resolution and overall quality of your image to ensure submissions are not pixelated.

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa (previously Tier 4) you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

You'll be assessed through project work, essays, individual practice and a final portfolio project including a dissertation. There are no examinations.

Upon successful completion of the degree, you’ll be equipped with the skills and attributes required to succeed in the complex and diverse world of illustration in the design and visual communication industries. Possible career destinations include publishing, editorial, graphic design, advertising, web-design, authorship and self-publication, concept design, film and theatre and freelance/commission-based illustration.

We currently have three locations in Holloway, Aldgate and Shoreditch. As we evolve as a University, we'll be reviewing the use of these spaces to ensure all our students have access to the facilities and study areas they need to succeed. This means the campus where this course is taught may change over time.

The experience of our students will always be our top priority and we'll notify applicants and students of any changes to their teaching location at the earliest opportunity.

If you study your undergraduate degree with us, as a graduate of London Met, you'll be entitled to a 20% discount on a postgraduate course if you continue your studies with us.
* exclusions apply

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Follow our School of Art, Architecture and Design on Twitter, Facebook and Instagram to stay up to date with everything that's happening in our creative community.

For an insight into life in the Visual Communication cluster, you can also follow our @vc_ldnmetarts Instagram accounts.

Discover Uni – key statistics about this course

Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.

How to apply

If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.

If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

Are you from outside the UK? Find out how to apply from your home country

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