Fees and key information

Course type
Postgraduate
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Why study this course?

Are you fascinated by distinct materials and the objects they form, both decorative and functional? Are you drawn in by the effect of items that ‘just sit’? Challenge yourself to think harder about your work and where it belongs in the wider world.

This course will train you to harness more sophisticated design and research skills, which will serve as a starting point for you to develop your design language and truly engage with meaning and context. You’ll find that experimentation and radical thinking are central to learning at this level. Live projects will drive your ambitions and you’ll deepen and strengthen your practice with social and collaborative interactions.

Within our challenging and supportive framework this Jewellery and Silversmithing master’s course is both specialised and flexible in the creative license it offers. This course will see you:

  • enable design innovation through the application of research and conceptual analysis
  • question the function and meaning within your work
  • hone your making skills with access to a wide range of equipment and professional staff, whatever your preferred material
  • develop your distinct creative voice and learn to communicate this unique offer to clients
  • work on interdisciplinary live projects with real clients and established studios, recognising both the power and the responsibility of being a creative thinker
  • engage your understanding of present and future contexts in relation to your practice
  • leave the course ready to launch into a career which follows your ambitions as a designer
  • join a community of designers spearheading the culture of sustainable practice as you take your knowledge and skills to the wider commercial arena

Benefitting from a teaching and learning strategy centered around set projects, you’ll learn experientially through active learning principles. In order to gain the most out of the course you’ll be encouraged to situate your practice in a global professional context whilst also being challenged and guided by academic tutors to develop your own distinct style as a designer and maker. Discourse about the nature, practice and problems of design will mean you reflect on your own process and engage with industry as well as the research community of jewellery and silversmithing.

The course focuses closely on developing practice in relation to what is required for commercial success, whilst also framing this in the broader context of positive social impact. You’ll graduate a flexible and resilient jeweller or silversmith (or a designer in a similar field), ready to define your unique place in the industry. You’ll also be supported to apply your skills across broader design arenas.

Studying with a core team of academic teaching staff who have strong links to industry, along with high-profile visiting lecturers who are active at the forefront of their practice, you’ll grow your understanding of professionalism in your sphere. Motivated by ‘real-world’ projects, there are opportunities to rehearse design processes and strategies for client briefs provided by our partners. Ideas will develop through feedback from leading industry practitioners. Studio practice is supported by formal delivery of supporting theory and research methods in dedicated modules which serve to enrich and add depth to your work.

 

As a student of our School of Art, Architecture and Design, you’ll become a member of a vibrant community that nurtures intellectual and creative skills. At the heart of the School’s open culture is its embracing of cross-disciplinary ways of thinking and working. The course runs from London Met’s Aldgate campus, situated in a true hub of London’s creative community. Along with the University’s own fantastic workshops and opportunities to learn from other disciplines, you’ll discover culture and inspiration on your doorstep, with easy access to East London’s many galleries, studios and its thriving design culture. Our facilities are excellent: with fine metals workshops and access to tools for larger scale metals, wood, ceramics and textiles, you’ll have every opportunity at your fingertips.

Your master’s course will culminate in an exhibition and further opportunities to promote your work.

Get real-world project experience

You'll have the chance to work on interdisciplinary live projects with real clients and established studios, recognising both the power and the responsibility of being a creative thinker

Become a reflective, well-informed designer

Discourse about the nature, practice and problems of design will mean you reflect on your own process and engage with industry as well as the research community of jewellery and silversmithing

Take your career prospects to the next level

You’ll graduate a flexible and resilient jeweller or silversmith (or a designer in a similar field), ready to define your unique place in the industry

Course modules

The modules listed below are for the academic year 2024/25 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year modules

Design Project Development

This module currently runs:
all year (September start) - Thursday afternoon
all year (September start) - Thursday morning

(core, 40 credits)

This module asks you to apply research methods acquired in DN7024 Research Methods: Success in Design to the development of your Major Project. The module is core for a number of MA Design courses, in order to foster cross- and interdisciplinary working with the advantages of knowledge exchange and innovation finding that such working practices bring.

The conduct of a design development project and process will be rehearsed in the first part of the module though a set project, normally with a ‘live’ client. Through this project, you will receive a brief, research its problems, contexts and opportunities for design interventions and present a persuasive design proposition to the client. You will evidence your developing skills as a designer capable of the sophisticated and evidence-based interrogation of a problematic scenario with all its ambiguities and uncertainties. Through applied research methods and investigatory practice, you will discover, select, test, evaluate and apply design strategies through which your emerging individual approach to the design research and development process will be constructed. If carried out thoroughly, this structured process will enable and result in an effective, convincing, realistic and original design.

Opportunities arising from emerging social, environmental, economic and technological contexts will be sought, and worthwhile and defensible projects leading to an identifiable ‘good’ will be expected. You will be encouraged to engage in both evidence-led process and speculative and discursive enquiry, building a comprehensive knowledge of the current state of the context of your discipline and interests. You will be expected to show good self- and project-management throughout, planning, monitoring and reviewing progress, reframing the project as required when the iterative design process reveals new and unexpected challenges and opportunities.

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Project as Professional Practice: Jewellery and Silversmithing

This module currently runs:
summer studies - Thursday afternoon
summer studies - Thursday morning

(core, 60 credits)

This module asks you to present a fully developed jewellery and/ or silversmithing proposal using a range of industry standard written and representational formats and techniques, including effectively collated and presented research material, to a public and professional audience. It specifically builds on research and preparatory work carried out in DN7017 Design Research for Practice, and DN7018 Design Project Development, and will address a problem or scenario approved by the course team as worthwhile and leading to successful fulfilment of the course learning outcomes.

The context for your project should be researched in the widest possible sense, and presented with a full set of supporting evidence through which you will test and prove the viability, validity and applicability of your designs, in an evidence-based audit of probable outcomes and relative success.

The module and project will enable you to prove your ability successfully to negotiate highly complex problems and situations, to engage in both speculative and well-grounded evidence-based design processes, and to generate valid, applicable and innovative outcomes. You will communicate your individual approach as a designer, your discipline-specific abilities and your professional attributes in an appropriate and convincing manner, in order to enhance your career opportunities upon graduation.

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Research Methods: Success in Design

This module currently runs:
all year (September start) - Monday morning

(core, 40 credits)

This module develops your abilities to identify, evaluate for suitability, synthesise and apply design research methods in support of your practice. It supports the acquisition of a body of research methods and a range of methodological approaches that can be adapted and applied to a wide variety of design challenges, providing the intellectual and technical skills necessary to test and validate design proposition, development and realisation through the collection, appraisal, interrogation and synthesis of bodies of evidence relevant to the design ‘problem’ and its context.

Research tools and methodologies must be carefully selected and applied, and their results appraised for validity in relation to the method and the subject of study, in order to avoid the risk of failure in design and the potentially serious or even dangerous consequences of such failure. You will therefore be introduced to a range of design research methods and asked to consider both their suitability and limitations, including ethical and environmental concerns, for application to research for practice in design.

The study of research methods themselves will be followed by study of exemplars that reveal success and perhaps more interestingly failure in design, seeking to understand the factors in terms of research and development (or their omission) that contributed to that success or failure. The study of these precedents will lead to a greater understanding of the potential but also the potential pitfalls of applied research methods for design, especially when they are applied without proper consideration or caveats as to the scope of their validity or applicability.

The aim is to produce design researchers who not only understand how to research for design, but whose first instinct is always to seek to find the tested and proven evidence base for designing, before embarking upon design development.

The module aims to:

• raise awareness of the beneficial impact of rigorous design research by demonstrating through examples how the quality of the design process and outcomes can be enhanced through the application of valid research methods;
• enable you to critically select and assemble appropriate research methods and methodological approaches into well-constructed design research programmes for application to practice;
• enable the achievement of original findings and proposals through the application of design research methods and methodological approaches to design development and practice;
• strengthen both your ability to work independently as a research active practitioner and your confidence to think and act critically, challenging received ideas and preconceptions.

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Charismatic Objects

This module currently runs:
autumn semester - Monday afternoon

(alternative core, 20 credits)

This module asks you to look beyond your work as a designer and focus on how objects are consumed and how they acquire emotional values that extend beyond their usefulness or any aesthetic qualities. As such, Charismatic Objects asks you to consider the consumer or end user and in doing so aims to make you a better designer, by helping you make decisions that are evidence-based.

Almost as far back as the human creation of objects can be traced, it is possible to find evidence that made objects have been prized for properties other than their usefulness, whether that evidence is found in ornament and decoration or the care and reverence with which they were made and looked after or buried with the deceased. This reveals that humans do have relationships with objects and if that is the case, it necessarily follows that those objects must have an impact of some sort on their owners and users. This module asks you to investigate the nature of these artefactual properties and the relationships they have with people.

You will be asked to make a study of an artefact, collection or scheme that has such properties and discover how they were deliberately imbued in the object or have subsequently become associated with it. You will describe the nature of the relationship between the object and its makers, owners or users in order better to understand how you as a designer may effect such properties and relationships through your designs.

This will require contextual study of the individuals and societies that produced and consumed the chosen objects or schemes. Examples from a range of relevant historical or global contexts will be deployed in order that their purpose and embodied and various implied meanings are accurately understood. The context for the study will be the academic territory of material culture and those aspects of ethnography and social and cultural studies that it encompasses. The systems and relationships between people and objects will be studied to discover how and why they are endowed (purposefully or otherwise) with meaning, narrative, belief, emotion, memory, ritual purpose, deterioration or other properties, and how this may change through time and ownership, and how this impacts on human senses and perception. The practices of recycling and upcycling will be studied and the new meanings that attach to objects’ afterlives will be considered.

Following this study, you will propose a design for an object or scheme for an individual, group or society, that has purpose and meaning beyond the utilitarian or merely aesthetic, persuasively making the case that the object will have the meaning and effect on the users as intended.

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Design for Change

This module currently runs:
spring semester - Monday afternoon

(alternative core, 20 credits)

Design for Change focuses on the interaction of people with the designed environment and material culture, and the design characteristics that create meaningful relationships and affect thinking and behaviour. The title of the module recognises that a working definition of what a designer does is, fundamentally, to effect change.

People, objects and environments mutually influence each other, the purpose of this module is to create scenarios through which strategies for understanding these dynamics, and testing and refining design that alters and enhances these experiential relationships can be developed.

When change is deliberately intended or accidentally effected on people in any way, the responsibility to act with care, sensitivity and secure knowledge and information and within an ethical framework is clear. Therefore, the projects undertaken in this module will be founded in deep and rich research into the impact of design on users. You will research the numerous ways, obvious, subtle and covert, in which designed artefacts and environments affect human thinking, behaviour, emotions, relationships and wellbeing. You will adopt well-established research methods, and where appropriate, construct or synthesise their own. Data will be evaluated and analysed before becoming the foundation for a design process that will be collaborative and consultative at its core. People, whether they are clients, consumers or members of society in general, do not necessarily have the means to express, understand, safely and ethically design or construct the answer to their needs. The role of the designer is to expertly mediate between all the parties, conflicting objectives, needs and desires at play in any given project and ensure the best possible outcome through all the constraints imposed on the project.

Different projects might seek to allow, enhance or transform thinking, behaviour or experience. Whatever the brief, you will be expected to research, model and test your design development, always seeking to design while holding the interests of the various parties involved in an ethical balance. Innovation is expected, as is the creation of an individual approach to design. This will arise through a personalised application of sector-specific industry standard research methods to the briefs set. The challenge will be to fulfil the task set while expressing creative identity in solutions for complex and sometimes ambiguous situations.

The module aims to:

• enable you to identify and understand the cognitive, sensory, psychological, ethical and social factors that are entailed in relationships with objects and environments;
• engage you with theories about human/ environmental relationships;
• equip you to research and analyse the impact of existing or proposed designs on people and communities;
• provide you with the opportunity to design a collaborative, human-centred design research process;
• test understanding of the issues and abilities in design research in practice and present process and outcomes convincingly.

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Material Culture

This module currently runs:
autumn semester - Monday afternoon

(alternative core, 20 credits)

Material Culture will examine the world of things as an important area for research as well as a way of conducting research. That is, it will consider how people design as well as use, collect, appropriate and curate material objects in a variety of environments and how they are used to help create identities. It will address why consumers desire certain commodities. At the same time, we will consider Material Culture Studies as a key methodological approach for researching design practice. The module will use objects as primary research tools to consider how we make sense of the physical world and how objects acquire a variety of meanings for their users, often in unintended ways. As such it will draw on a range of disciplinary approaches, which could include ethnography, Marxism, psychoanalysis, actor-network theory, etc. as well as social history. These ideas will be considered in our weekly meetings and you will be asked to bring in an object or image to contribute to the group discussions; these will go towards compiling a personal portfolio of examples for assessment.

A close analysis of objects and images in relation to a range of theories will enable you to develop knowledge and skills as a reflective practitioner. You will be able to take a single object and use it as the basis for a small exhibition and catalogue entry in order to consider the wider context of material culture operates in different environments and how individuals and societies value, use and curate objects in a number of different ways.

You will develop an ability to analyse your own research and writing in a critical manner with the opportunity for interim weekly oral feedback from the tutor and peers in response to objects and images produced for discussion which will eventually comprise assessment item one.

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Course details

You'll be required to have:

  • a first class or good upper second class honours degree in a relevant field (eg jewellery, silversmithing, metalwork, accessories, 3D, design craft, etc), or an equivalent EU/ international qualification.

Applicants will also be expected to present a portfolio and provide a statement demonstrating their ambition for the subject area and for studying at postgraduate level.

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa (previously Tier 4) you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

You'll be assessed through portfolios of written, research, visual and physical project work, all directly related to the requirements of practice in the field.

This MA will conclude with a major project in which you'll frame an area of study, formulate your own argument or theoretical position and produce an independent body of work. The project challenges you to investigate a topic that interests you and which will test your creative ambition. This work will be exhibited at the MA graduation show in our central London location.

This postgraduate degree in Jewellery and Silversmithing could lead you onto a range of careers including:

  • jewellery designer
  • silversmith
  • designer-maker
  • educator
  • researcher
  • journalist
  • project manager
  • strategist
  • studio manager 

Students and graduates from our design courses have worked for renowned brands such as Shaun Leane, Azza Fahmy, Alexander McQueen, Daphne Guiness, Harrods, Harvey Nichols, Selfridges and completed commissions for  Amanda Colman, Uma Thurman, Kim Kardashian and Rita Ora.

We are delighted to see how our students flourish after graduating. Work from our alumni can be found in the V&A Museums Permanent Collection, Irish State Collection, Worshipful Company of Goldsmiths Collection, National Museum of Scotland and many others.

We currently have three locations in Holloway, Aldgate and Shoreditch. As we evolve as a University, we'll be reviewing the use of these spaces to ensure all our students have access to the facilities and study areas they need to succeed. This means the campus where this course is taught may change over time.

The experience of our students will always be our top priority and we'll notify applicants and students of any changes to their teaching location at the earliest opportunity.

If you've already studied your undergraduate degree with us, as a graduate of London Met, you'll be entitled to a 20% discount on any further study with us.
* exclusions apply

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Follow our School of Art, Architecture and Design on Twitter, Facebook and Instagram to stay up to date with everything that’s happening in our creative community.

For a taste of life in the jewellery and silversmithing workshop, you can also follow @jewellery_londonmetarts.

How to apply

Use the apply button to begin your application.

If you require a Student visa and wish to study a postgraduate course on a part-time basis, please read our how to apply information for international students to ensure you have all the details you need about the application process.

When to apply

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

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