Data-driven AI and Storytelling in Games

About this event

Alex Whittaker is a games industry professional, whose field of expertise includes interactive storytelling in the context of computer games. In this open seminar, Alex discussed data-driven artificial intelligence and how it can be levered to generate narratives. He showcased a prototype tool that generates stories based around the characters of Romeo and Juliet and their respective families and friends.  The stories are both character and event-driven and thus remain plausible renditions of events in Verona.

Alex completed a BSc in Genetics at UCL in 1989, then moved into bioinformatics, working with Cancer Research UK and then GlaxoSmithKline. He completed an AMSc in Artificial Intelligence at QMUL in 1998 and then moved into the games industry, working first with Sony Psygnosis on Playstation titles. He went on to work with several other developers, including a significant amount of time with Eidos on the Championship Manager franchise. Alex has maintained a strong interest in games and interactive storytelling and is now working in that field.

AI generated image of Romeo and Juliet as robots on balconies in the moonlight

Image: AI-generated image of Romeo and Juliet as robots on balconies in the moonlight.

Organiser

Dr Fiona French

Details

Date/time

Friday 24 February 2023, 2.00pm-4.00pm

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Location

In-person, Tower Building Graduate Centre, London Metropolitan University, 166–220 Holloway Road, London, N7 8DB

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