Games Programming - BSc (Hons)

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Why study this course?

The Games Programming BSc degree will enable you to develop the specialist knowledge and key skills needed to join this thriving industry. You’ll be joining a supportive and friendly community of highly motivated games students who work hard to achieve their goals.

More about this course

You'll start by building a strong base in C++ programming, with mathematics and physics for game development, as well as gaining skills in console hardware architecture and game design. As you progress through the degree you'll use different graphics libraries and engines to make 2D and 3D games. 

You'll develop specialist skills in physical computing, virtual reality and artificial intelligence while becoming proficient in a range of relevant programming and scripting languages.

Each year there are core modules on this course that enable artists and programmers to work together and achieve common goals - designing and producing innovative games. This aspect of the student experience is highly commended by our games industry partner TIGA and our industry steering group, as it mimics professional practice.

We actively encourage you to engage in public competitions and gaming events such as gamejams, and we hold an annual Summer Show where students at all levels have the opportunity to showcase their work to a wider professional audience.

Visit our creative technology blog to see some fantastic work from our students.

Assessment

You will be assessed primarily by coursework assignments. On-going assessments are also taken during set (timetabled) classroom times.

Assessments will include peer review, opportunities
for Quality Assurance (QA), detailed feedback and guidance from tutors.

Coursework, presentations and group work will require you to:

  • meet programming briefs
  • demonstrate an understanding of work flow and project management
  • demonstrate good communication skills
  • write and present reports on development
  • demonstrate subject knowledge and research techniques.

The proposed course assessment schedule for this new degree will conform to the agreed assessment tariff.

Professional accreditation

The School of Computing and Digital Media (SCDM) is a member of the games industry body TIGA. An aim of this new degree is to improve
the potential for possible submission for future TIGA accreditation.

Fees and key information

Course type
Undergraduate
UCAS code GG48
Entry requirements View

This course is subject to validation.

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Entry requirements

In addition to the University's standard entry requirements, you should have:

  • a minimum of grades CCC in three A levels (or a minimum of 96 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)
  • GCSE English and Mathematics at grade C/grade 4 or above (or equivalent)

Applicants with relevant professional qualifications or extensive professional experience will also be considered on a case-by-case basis.

All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

Accelerated study

It may be possible to gain credit for any courses or relevant work experience you've gained prior to your course at London Met. This process, known as the Accreditation of Prior Learning (APL), avoids the duplication of learning and will enable you to gain exemption from certain parts or levels of a course. 

There are two different types of APL. The first is Accreditation of Prior Certificated Learning (APCL): If you hold a prior qualification, for example, from another university, this may exempt you from part of your course.

The second type is Accreditation of Prior Experiential Learning
(APEL): Similarly, if you've taken work, paid or voluntary, that has resulted in learning skills or knowledge equivalent to a module you'll be studying, you may apply for Accreditation of Prior Experiential Learning.

Modular structure

All are 30-credit modules, unless otherwise stated.

Year 1:

  • Game Design
  • 3D Modelling
  • 2D Game Programming
  • Computer Gaming Hardware Architectures

Year 2

  • Modelling and Texturing
  • Digital Toy Design
  • Game Portfolio
  • C++ Programming for Games

Year 3

  • Project
  • Advanced Scripting for Graphics and Games (15 credit)
  • Work Related Learning II (15 credit)
  • Prototype Development
  • Artificial Intelligence (15 credit)
  • AI for Games (15 credit)

After the course

For programmers, the degree opens up many potential career paths in the gaming and entertainment sector. You could work in game development as a programmer, level designer or game tester, or work with high-tech companies in the public and private sectors.

Previous graduates have joined companies such as:

  • Rare
  • Rocksteady
  • Media Molecule
  • Sky
  • BBC
  • ITV
  • Football Superstars
  • Sega
  • Lionheart
  • Sports Interactive

Graduates have also started their own businesses.

Additional costs

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Unistats - key information set

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How to apply

UK/EU applicants for September full-time entry must apply via UCAS unless specified otherwise.

Applicants for September part-time entry should apply direct to the University using the online application.

Non-UK and EU applicants for September entry may apply via UCAS, but may also apply directly through the University via the apply online button.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course.

Our UCAS institution code is L68.

Visit UCAS for more details

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