Fees and key information

Course type
Undergraduate
UCAS code
N500
Entry requirements
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Why study this course?

The Media and Marketing BA (Hons) degree is designed to give you an outstanding experience and understanding of the media, marketing and advertising industries, including hands-on experience of video production, television production and photographic work. The degree with equip you with the practical knowledge and insight to forge your career in media taking personal responsibility for creative projects and for crafting the media message.

The Media and Marketing BA (Hons) combines London Metropolitan University’s world-leading expertise in the media and media industries with this career-focused study of marketing and advertising. The media is ingrained in modern life with television, radio, print media, cinema and the internet as channels for information, education, politics art and entertainment. The degree explores how the media shapes the way we live and its influence on contemporary marketing and corporate communications.

You’ll learn about the principles of marketing including branding, product management, pricing strategies and advertising, and gain hands-on practice-based learning with our first-class media resources including video and television production, as well as classroom-based grounding in the media industries and corporate environments.

You’ll learn how to operate a camera, budget a marketing campaign and manage a creative team. Optional modules enable you to specialise in specific parts of the media or commercial industry, and your final project will enable you to demonstrate your skills and expertise to employers.

The course is also supported by trips and visits, guest lectures and various other activities.

You can get a taste for life at our School of Computing and Digital Media by taking a look at our showcase of recent student work.

Benefit from theoretical and practical teaching

This course blends in-depth theory with hands-on experience to give you a thorough understanding of every aspect of the media and marketing industry

Combine studies for a unique degree experience

This course combines our world-leading expertise in the media and media industries with this career-focused study of marketing and advertising

Specialise according to your interests

Optional modules enable you to specialise in specific parts of the media or commercial industry, and your final project will enable you to demonstrate your skills and expertise to employers

Course modules

The modules listed below are for the academic year 2024/25 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year* 1 modules

Year 2 modules

Year 3 modules

Communication and image

This module currently runs:
spring semester - Tuesday afternoon

(core, 15 credits)

In this module you will be introduced to the foundations of communications and image studies. The module explores different frameworks for understanding communications, and the role of the visual image in media, marketing and communications. It will introduce you to semiotics. You will also have the opportunity to apply your learning in the form of a photographic portfolio that will demonstrate theories of the image. The module combines theory and practice-based learning in a fully integrated way and provides a foundation to key theoretical ideas.

The module aims to:
• Provide you with an introduction to theories of communication and theories of the image.
• Promote your critical understanding of the role of images in communications, marketing and media.
• Develop your photographic practice and understanding the role of critical theories in media practice.
• Develop and encourage your confidence in the use of appropriate learning, analytical and discursive skills in both oral and written argument, and help you acquire key academic research skills.

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Digital Skills

This module currently runs:
spring semester - Thursday afternoon

(core, 15 credits)

In this module, you will be introduced to the creative digital skills required for an undergraduate degree and career path in the creative industries, digital media, and journalism.

This digital literacy module provides an introduction to the software and practical skills required to produce a creative online presence and build a professional profile. You will be encouraged to develop your media practice utilising a range of tools and software packages. These skills in image production, for game and web design, desktop publishing and micro-blogging will be utilised in the development and presentation of CV's, promotional materials, posters, and flyers. The work you do on this module will be presented in a portfolio of digital practice and expertise, and you will additionally develop important skills in managing data and media assets in creative digital packages.

You will be introduced to key aspects and notions of employability. You will make use of these skills, knowledge, and understanding to plan and develop your career. You will reflect on your personal attributes, and examine the essential skills demanded of your favoured occupation. You will be encouraged to make use of these skills and knowledge to begin building your professional network and to formally and systematically consider your career development goals and strategies.

You will explore the ways in which digital media has transformed the nature of work and the development of careers. You will be encouraged to employ critical methods in the understanding of and analysis of digital media in the workplace context and explore opportunities for developing digital and media careers.


This module aims to:
• Equip you with the digital skills needed to prepare and present your work in the appropriate manner for your chosen field.
• Develop data and file management skills fundamental to the creative and media industries.
• Develop reflective practices by reviewing the needs of a design brief.
• Build confidence working with digital files, applying a range of document design and editing techniques.
• Allow you to better present your work for its intended audience.

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Media and society

This module currently runs:
spring semester - Monday morning

(core, 15 credits)
No module details availableRead full details

Media genres

This module currently runs:
autumn semester - Tuesday afternoon

(core, 15 credits)

This module provides a comprehensive examination of diverse genres across various media formats. It explores the distinctive attributes and patterns defining specific genres as well as their form of production and consumption. A variety of genre media from films, TV series, comics, social media to video games serve as a platform to look at the significant role of genre in organising and distinguishing content across media. The exploration spans their evolution, adaptations to new technologies and how they are informed by global socio-cultural contexts.

Going beyond traditional media, the module examines the emergence of new genres from technologically mediated communicative processes and practices in contemporary digital media. From binge-worthy streaming to varied forms of digital contents, the module uncovers ways certain genres both attract and (di)satisfy audience expectations some resonating globally while others carving out niche fan bases inspiring participation.

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Media histories

This module currently runs:
autumn semester - Tuesday morning

(core, 15 credits)

In this module you will study the history of the mass media and learn about key theoretical arguments and debates that have emerged in response its rise. The module explores the development of press and publishing industries, photography, cinema, television, radio, the music industry and digital media by relating the technological changes to both their socio-cultural contexts and emerging theoretical perspectives. The module also provides you with a grounding in key academic skills including research, academic reading, and delivering presentations.

The module aims to:

• Provide you with an introduction to the study of media and its various rationales and methodologies.
• Promote your critical understanding of the history, content and structures of the media industries and examine the social, political and economic factors which shape them.
• Develop your understanding of the development of debates and theoretical contexts related to the media and media technologies.
• Develop and encourage your confidence in the use of appropriate learning, analytical and discursive skills in both oral and written argument, and help you acquire key academic research skills.

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Practice of Marketing

This module currently runs:
autumn semester - Monday morning
autumn semester - Wednesday morning
autumn semester - Friday afternoon
autumn semester - Friday morning
autumn semester - Wednesday afternoon

(core, 15 credits)

The module aims to provide an understanding of the theories of marketing and the practical application of the tactical tools of marketing in contemporary and technology driven organisations at local, national, regional and in a global context. In this module, students explore how different types of organisations deploy the marketing mix tools to implement their marketing strategy and to develop a competitive edge.


The module aims to:

● Provide an understanding of the theories involved in creating and delivering value to customers using the tactical tools of marketing.
● Explore the practical application of the marketing mix in product/services, public sector/non-profit sectors marketing.
● Develop students’ academic writing, application of knowledge and interpreting data skills.
● Develop students’ researching and analysing skills.

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Principles of Management

This module currently runs:
autumn semester - Monday morning
autumn semester - Monday afternoon
autumn semester - Wednesday morning
autumn semester - Wednesday afternoon
autumn semester - Thursday morning
autumn semester - Thursday afternoon
autumn semester - Friday morning
autumn semester - Friday afternoon

(core, 15 credits)

The focus of this module is management and the development of students as managers. Managers are crucial to getting things done, for example, they plan, organise, lead and coordinate the work of others in order to meet organisational goals efficiently and effectively. The challenges of managing in today’s ever-changing, increasingly uncertain, complex economic environment requires managers to have the knowledge, ability and skills to take action, such as managing information, delegating tasks, setting goals, building teams, motivating others and, along with numerous other activities, achieve organisational success.

The traditional view of the purpose and role of management in the world of work was to seek stability and efficiency in a top-down hierarchy aimed at achieving bottom-line results. In contrast, the contemporary management approach expects managers to engage in motivating people and harnessing their creativity, sharing information and power, leading change, and finding shared vision and values in an increasingly diverse and complex workplace.

Today’s managers require the knowledge and ability to draw on both traditional and contemporary approaches to management when formulating workplace decisions. They also need the skills, tools, and techniques to manage their own career trajectory based on the acquisition of sound employability skills and accompanying behaviours.

In addition to knowledge, the module focuses on developing students as managers
which involves the ability to interact with, and motivate, a diverse range of people.
The module aims are to:

  • enable students to identify and explain major developments in the history of managerial thought;
  • provide students with the opportunity to develop management, leadership and employability capability to enhance their individual potential;
  • develop students appreciation of the different management approaches that can be used when managing in uncertain and complex environments;
  • enable students to develop their management and employability skills, such as critical thinking and writing, interpersonal skills, self-management, communication, team-working, problem solving, and presentation skills, in order to maximise their competitive edge in the business world.
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Principles of Marketing

This module currently runs:
spring semester - Monday morning
spring semester - Monday afternoon
spring semester - Tuesday afternoon
spring semester - Wednesday morning
spring semester - Friday afternoon
spring semester - Friday morning

(core, 15 credits)

The module aims to provide an understanding of the marketing process in contemporary organisations and in the context of tangible goods and services. The service sector accounts for a significant proportion of GDP and employment in most developed economies and therefore it becomes essential for students to gain insight within the area. In this module, students are introduced to a range of marketing theories such as the marketing concept, consumer behaviour, business environmental analysis, marketing research, consumer insights applicable to tangible goods and services marketing.

The module aims to:
● Provide an understanding of the theoretical foundations and practical application of marketing
● Provide an appreciation of contemporary issues in marketing.
● Develop students’ academic writing, application of knowledge and data interpreting skills.
● Develop students’ researching and analysing skills.

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Contemporary television

(core, 15 credits)

This module provides a broad overview of institutions, economics, technologies, texts, audiences and production practices, relating to television broadcasting and its contemporary online successors. You will consider the technological and institutional histories of television in the UK and USA and examine differences between public service and commercial television broadcasting. You will examine the impact of regulatory changes, convergence with other technologies, and globalisation on the contemporary landscape of television. You will study some of television’s characteristic forms and examine their differences from other superficially similar media forms such as cinema

The aims of this module are to:

1. Introduce students to a range of a range of debates about the role of television in everyday life.
2. Encourage students to deploy critical methods of analysis from previous modules to television and develop these skills through examination of specific case studies.
3. Enable students to critically appraise the contemporary landscape of television
4. Explore changing concepts of the relationship between television forms, institutions and audiences

Digital Marketing

This module currently runs:
spring semester - Monday morning
spring semester - Thursday afternoon

(core, 15 credits)

8 Module description
In the current business environment, it is imperative that marketers keep pace with the dramatic and far-reaching changes fuelling digital transformation. This module is about appreciating the importance of the ever-evolving, dynamic digital marketing landscape. Within the digital marketing landscape you will be introduced to the digital marketing channels and their applications. You will be presented with theoretical frameworks and models, which are relevant to the analysis of the digital marketing practice. You will examine the development of supporting technologies for digital marketing and examines digital channels and their suitability for inclusion for effective integrated online and off line marketing programmes and campaigns. Search Engine Optimization (SEO), customer acquisition and retention, mobile marketing, email marketing, online PR, affiliate marketing, social media, video and multichannel marketing are all explored in detail. Additionally the importance of effective digital monitoring and measurement techniques that enable organisations to improve digital marketing effectiveness performance and planning will be explored Related legislation, regulation and codes of practice will also be examined
The module aims to –
• Develop students' understanding and knowledge of the issues in digital marketing.
• Provide students an understanding of the nature of digital marketing concepts and techniques, and the role of digital marketing in improving an organizations marketing effectiveness and planning.

The module builds on the acquisition of the following Skills
• Analysing data & problem solving
• Application of Knowledge and presenting Data
• Digital literacy and IT skills

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Marketing Communications

This module currently runs:
spring semester - Monday afternoon
spring semester - Friday afternoon

(core, 15 credits)

The module will enable you to gain a deeper knowledge and understanding of the nature and importance of integrated marketing communications and the individual purpose and characteristics of its component tools.

This module builds on Level 4 marketing modules knowledge and aims to define and explore the marketing communications process and the role of an integrated marketing communication approach in both traditional and digital communication formats, in achieving marketing objectives. The changing environment and impact of technology are explained as background for synthesis of the communications process.

In addressing QAA skill benchmarks for business and management, the module specifically focuses on the following areas:

1) Ability to conduct research into business and management issues.
2) Developing skills including identifying, formulating and solving business communication challenges.

More broadly, the module aims to assist students in the acquisition of the following skills:

- Academic writing and reading
- Analysing data/research
- Critical thinking and being creative
- Communicating/presenting, orally and/or in writing
- Digital Literacy and IT skills
- Commercial awareness, including corporate social responsibility

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Media and Communities

(core, 15 credits)

This module combines critical engagement with theories of community and participatory culture; study of how media have been used to rebel and empower; and training in research and media practice.

Students will study the theory and practice of community media, oral history, and documentary traditions. They will engage in interviewing, audio recording and editing. They will research community-based organisations and initiatives. They will use a range of media in researching, producing and presenting their own audio document.

The module aims to:
● Enable students to develop a critical understanding of participatory culture and contemporary citizenship, with particular focus on community media, including their use by different social groups, and community development
● Enable students to research into community-based organisations and initiatives
● Enable students to research, produce and present their own audio document

Social Media Strategies

(core, 15 credits)

There has never been a more exciting time to study social media strategies. Social media strategies now play out in every aspect of business, government and society today. This module offers a critical eye on social media strategies, identifying those that worked as intended and those that didn’t. Through looking at current examples of social media and social media strategies, you will learn what a strategy is and how best to deploy it for the agenda and goals of an organisation. Teaching methods include formal lectures, seminar discussion, student presentations and online material. Students will be expected to attend formal lecturers and take notes, read from primary and secondary source material and comment on their readings. They are expected to creatively engage with social media content creation as it embeds within an overall strategy of a particular industry. This module aims to:
● Enable students to evaluate key approaches to understanding current social media and strategy.
● Encourage students to develop critical awareness of their everyday experience of social media.
● Establish links between theoretical, technological, social and ethical aspects of social media.

Visual cultures

(core, 15 credits)

In This one-semester module aims to develop students’ appreciation for and understanding of research in relation to visual aspects of culture. The module provides students with methods and conceptual tools for approaching independent research into visual culture, including art, photography, film and television, and using for visual material as a research tool.

The module builds upon students prior knowledge of theories and debates relevant to visual works and materials, and it will encourage and facilitate the development of deeper engagement with, and understanding of this area of research. The module provides preparation for dissertation research involving visual culture using visual material within research.

You will develop knowledge pertinent to the understanding of visual culture within a scholarly context, including:
● understanding a variety of ways in which the visual can be understood
● appreciation of the value of visual material in different academic research contexts
● understanding the benefits and limitations of visual material
● appreciation of issues of visual rhetoric and the politics of images

The practical and intellectual skills gained are all transferrable and highly relevant to future employment in a wide range of areas, and particularly within parts of the cultural industries specifically concerned with visual materials.

Digital Project Management

(option, 15 credits)

This module is designed to enable students to appreciate and implement digital project management practices and tools, emphasizing the use of AI in creative and production processes. It covers a broad spectrum of topics essential for managing digital media projects, such as AI's role in enhancing creativity and efficiency, team dynamics, client interaction, outsourcing strategies, and asset coordination.

Students will be introduced to the planning and production lifecycle, with a particular attention to project management methods and the use of project management tools, including GenAI technologies. Students will acquire the skills necessary to evaluate critical aspects of digital project management issues. They will learn to effectively plan, organize, and execute projects, and learn digital and management skills which would then be applicable to their area of professional interest in media, cultural or creative industries or in industry more generally. The module offers hands-on experience in design team roles, allowing students to align their learning with their industry specialisations. This educational experience aims to equip future professionals with a deep understanding of digital project management in the creative industries, preparing them to manage innovative projects with confidence and expertise.

The module aims follow from the description, specifically:

- To enable students to evaluate digital media project management best practice.
- To allow students to experience design team roles according to their industry specialism.
- To enable students to plan and organise the production of a digital media project with relevant tools.
- To critically analyse the role of AI and other project management tools in project management.
- To enable students to take on various roles within a design team, allowing them to apply their knowledge in an industry relevant assessment.

Documentary Photography

(option, 15 credits)

This module provides an understanding of the history, theory and practices of documentary photography, and facilitates the development of key skills pertinent to contemporary practices of documentary photography. The module is weighted towards practice, and provides opportunities for students to develop photographic skills and/or enhance existing photographic skills, as well as their understanding of documentary photography. The module provides practical tuition in the skills of candid photography, portraiture, photographing objects in motion, and narrative photography; it will encourage and support students in the conception and development of their own documentary photographic projects. The module will facilitate students' critical reflection on their own practice as documentary photographers.

• You will become confident in the use of digital cameras in various modes, and for different purposes relevant to the practice of documentary photography.
• You will develop an understanding of the history of, and contemporary trends in documentary photography, and will be introduced to some of the key current debates about the status of documentary photography.
• You will be introduced to practices of editing and sequencing images, and final processing of images for publication using Adobe Lightroom and Photoshop.
• You will be encouraged to adopt a rigorous, critical perspective on your photographic practice.

Film and TV: Industry and Politics

(option, 15 credits)

This module examines the interplay between commercial and political concerns in the film and television industries by exploring key moments in the development of screen industries as well as more contemporary concerns.

You will explore critical, socio-cultural, industrial and political debates surrounding film and television, considering the implications of these issues for film and television analysis and practice.

You will investigate a range of conflicts and controversies around topics such as regulation, censorship and control, propaganda, moral panics, and the impact of political developments on film and TV.

The module aims to

• Provide students with an overview of the development of key aspects of the film and TV industries and their political and social contexts in the UK and elsewhere.
• Develop students’ knowledge of key industrial and political moments and their significance.
• Develop students’ understanding of conflicts and controversies within the field.
• Enable students to critically analyse film and TV in relation to relevant cultural and political contexts.

You will be introduced to a number of key issues and case studies in which political concerns, pressures, and ideologies impact on film and television industries, such as (but not limited to):

• Public Service Broadcasting, commercial television and streaming
• ‘Video nasties’ and the BBFC
• Censorship and Hollywood’s ‘Red Scare’
• The Hays Code
• Film and television propaganda
• 1970s paranoid conspiracy thrillers
• ‘#OscarsSoWhite’
• ‘State of the Nation’ Film and Television

Topics such as these will be investigated alongside screenings of relevant film and television programmes in order to situate the issues within a specific screen context and explore their current significance.

Note: This optional module may become unavailable if the student intake numbers are low.

International Business

This module currently runs:
autumn semester - Tuesday afternoon

(option, 15 credits)

This module enables students to understand and analyse the dynamics of international business operations and management; strategic issues and evolving world markets. The module explores the decision-making process behind the organisation and management of operations and resources within a global context.

International economic issues influence the formulation of trade and investment policies as well as business strategies. In recent years dramatic economic changes are arising on account of factors such as the Covid-19 pandemic, Brexit and the growing role played by emerging economies. The aim of this module is to give students a strong understanding of key theories, policies and issues which will be analysed in the light of current international debates.

This module provides opportunities for developing the student’s strategic thinking, understanding, analysis and assessment of a range of topical issues challenging international businesses in the global economy.

While the balance of geopolitical influences is tilting and the role and intervention of global institutions are being challenged, the business community still sees major economic groupings like Europe’s single market as useful launchpads to internationalisation. Hence, the module examines economic integration and trading blocs with a particular focus on the European Union (EU). The UK and EU competition policy will also be examined.

Using economic theories, the module aims to explain the development of international business, the globalisation process and challenges and debate.

The module also aims to develop students' employability skills, in particular: subject research; problem solving and application; academic writing; academic reading and critical thinking, evaluation, analysis and reflection.

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Podcast Production and Sonic Branding

(option, 15 credits)

In this module you will explore the techniques and practices in producing podcasts and developing audio branding. In doing so you will explore different creative approaches to working with audio and music as a means for branding in a range of different media.

In this practice-based module, you will learn to plan and structure podcasts, as well as develop an understanding, and skillset in audio editing; dialogue recording; and post-production techniques.

You will be introduced to a range of principles relating to the use of commercial music including sonic branding; jingles; and music licensing.

You will have the opportunity to work in groups as production teams, taking up specific working roles in the production of a podcast. In doing so, you will develop essential real-world working practices, including creating production diaries, and running sheets.

By planning and structuring the podcast, you will have the opportunity to develop a research topic, or subject of interest in a creative manner.

This module aims to:

• Explore principles of sonic branding in a range of media.
• Develop your knowledge of audio production and recording methods.
• Apply audio editing and production practices to create a professional podcast.
• Introduce potential career pathways in audio and podcast production.
• Enhance team working practices in audio projects.
• Develop a deeper understanding of music copyright.

Popular Music: History and Culture

(option, 15 credits)

In this module we will explores and seek to understand popular music with reference to its history, the local and global cultures that it has been produced in, and some critical theories that help to explain it. We will consider the history of popular music since the mid-twentieth century as well as discrete periods of its development - such as 1955-60, 1975-80 and the early 2000s - and the types of music that emerged and were popular during them, e.g. rock n’ roll, hip-hop, punk and EDM.

Different forms and phases of pop music will be thought about historically and factually, as well as in terms of the socio-cultural and socio-economic circumstances that accompanied them and that informed their musical and cultural features and styles. Theories that develop and deepen an understanding of all these aspects of pop music will be drawn on. We will, for example, examine both rock and rap with reference to theories of race and ethnicity, sociological theories and feminist theories. Non-Western as well as Western music forms, styles, cultures and subcultures will also be considered, including afrobeat, jungle, rai, highlife, reggae and K-pop. Less commercial or fashionable Western forms like folk, country and independent and experimental music will be considered too. Yet other theories will be applied to some or all of the above forms and will include music theory, genre theory, social and political theory, psychoanalysis and historical materialism.

Particular attention will be paid to certain historical and socio-cultural issues that are apparent and significant in contemporary pop music such as gender, ethnicity, sexuality and social class. We will also consider some or all of the following important aspects of popular music and culture: globalisation, the construction of star personas and celebrity, the nature of audiences (and fans and subcultures), economic and cultural convergence and integration and technological (especially digital) innovation and change, especially its effect on musical creation and distribution (streaming, home studios, social media, etc).

Module aims:
By the end of this module you will:
• be familiar with the general history of popular music
• be familiar with particular and significant periods in popular musical development
• have an informed and coherent sense of the significant socio-cultural and economic circumstances that both gave rise to and were affected by different periods and genres of popular history
• have a good general sense of global popular musical forms including non-Western ones
• be informed about and aware of the creative industries in which different musical forms are produced and used
• be able accurately and consistently apply theoretical ideas to popular musical phenomena
• have an accurate and informed sense of the way in which different musical forms have been affected by each other and by the wider culture they have been produced in, as well as the way that they might have affected that culture in turn
• have a good sense of the way in which popular music intersects with technology, especially how developments in the former change the latter

Styling and Journalism

(option, 15 credits)

In this module you will explore and practice styling within fashion journalism and related industries and critically analyse the relationship between the media and the fashion industry and the position of a multi-skilled fashion journalist and stylist within these industries. Thus, this module aims to develop both your practical skills expected by the fashion and media industries and the analytical skills implied by the higher education in journalism and fashion marketing.

Your practical training will focus on developing employable skills through producing styling and journalistic output in the variety of genres and formats that are expected by the industry – from researching, writing to brief and producing multimedia packages to resourcing looks and products to specific real-life briefs.

You will learn how to style to brief and to budget (for example, for cocktail parties, launch events, red carpets), how to promote your work through social media posts, and how to produce content on the intersection of journalism and styling, mainly through magazine articles and features. You will also learn how to critically analyse the work of others within the industry and examine the industry-specific and global cultural implications of their work.

In class, you will learn through a combination of lectures, practical classes and seminars, and weekly styling and journalism tasks. You will be assessed through a styling project presented through social media, a portfolio of 5 pieces of writing with multimedia elements, and an online journal.

Sustainability, Business and Responsibility

This module currently runs:
spring semester - Wednesday morning
spring semester - Wednesday afternoon

(option, 15 credits)

This module will address the critical issue of how current thinking on climate change and sustainability will impact on businesses and organisation. The need to create more sustainable organisations and businesses is fundamental to current and future organisational development strategies. It is necessary for students to understand the growing influence of the sustainability agenda on industry. This influence takes on many forms, from government policies and international agreements to the measuring the impacts of organisational practices on the ecology and communities. In the future, organisations, businesses, communities and individuals will be expected to understand and take responsibility for their economic, environmental and social impacts. This module will examine the current and future challenges. It will equip students to deal with the challenge of creating sustainable forms of business that operate within ecological and socio-economic limits.

It will explore the sustainability context, and how business practices will need to evolve to reflect the realities of operating within a globalised trading system that is striving to apply sustainability principles.

The overarching aim of the module is to ensure that students develop a full understanding of what is meant by sustainability, who decides what constitutes sustainability principles and how these principles are applied. It will explore the varied tools and techniques used to apply sustainability principles, by governments, business and communities, and the challenges and conflicts these present. Such appreciation will be developed progressively via more specific aims which are:

  1. To engage with the growing international debate and practice around sustainability, business and corporate social responsibility (CSR).
  2. To evaluate how this will challenge organisations and business.
  3. To examine tools and techniques for evaluating and implementing of sustainability
  4. To analyse the evolving policy frameworks within which business operates.
  5. To understand how changing environmental realities may affect business practice.

The module also aims to assist students in the acquisition of the following skills:
1. Academic reading
2. Researching
3. Problem-solving and decision making
4. Critical thinking and writing
5. Application of knowledge and presenting data
6. Academic writing

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Writing Short Films: Introduction to Screenwriting

(option, 15 credits)

This module provides an opportunity to study the art and craft of screenwriting via the short film. Screenwriting differs from other forms of creative writing because the screenplay is a vehicle for a production team to create a film. It requires a combination of visual imagination and engineering to create a good screenplay. Students need to learn the clues which enable an audience to follow the story via character creation and use of action, choice of locations, the tone, the use of genre and narrative pattern of their story. Via a mix of film analysis and writing their own script, students will have a basic grounding in this element of film production.

Advertising

(core, 15 credits)

The module examines the concept, practice and environment of advertising within marketing communications framework. The module introduces students to the relevant economic and organisational structures before embarking a critical analysis of how advertising is developed, produced, monitored and evaluated.

Brand Management

This module currently runs:
spring semester - Monday morning

(core, 15 credits)

This module provides a comprehensive and up-to-date understanding on brands, brand equity and strategic brand management. It outlines the concepts and framework of branding, which are crucial in designing, implementing marketing campaigns as well as activities to build, measure and manage brand equity. It provides students with the tools and techniques to improve long-term profitability via creating effective brand strategies.

Aims of the module:

  • Explore the role of branding from a corporate and consumer perspective.
  • Examine the theory of branding.
  • Develop students' understanding of the role played by marketing communications in the building and maintenance of brands.
  • Develop students’ researching and analysing skills.
  • Develop students’ critical writing, application of knowledge and decision-making skills.
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Creative Practice Dissertation Project

(core, 15 credits)

This module allows students to put into practice their research and project planning, based on learnings from the Autumn semester research module. They will develop a final project that encapsulates the learnings and aspirations from previous years of their course.

The project module should encase their own investigations and interests while targeting a specific audience defined in advance. The final output will happen in coordination with their course supervisor and will be course-specific.

This module allows students to demonstrate academic and/or professional skills compatible with their level of study as the project stimulates experimentation and innovation as part of their preparation for future academic or professional life.

The module aims to:

• deliver and plan a professional-level project in their area.
• help students choose areas of interest or affinity in their professional practice.
• enhance writing, research, pitching skills, as well as the development of specific artefacts specific to their course.
• equip students with the skills necessary to produce an independent body of work relating to their discipline that can enhance their employability by showcasing an independent body of work.
• prepare students for future independent practice.

Creative Research Dissertation Project

(core, 15 credits)

This module allows students to develop research and project planning that encapsulates learnings and aspirations developed throughout their course. It is expected that students can demonstrate a range of skills and techniques acquired during previous years. The project module should encase their own investigations and interests while targeting a specific audience defined in advance. This module allows students to demonstrate academic and/or professional skills compatible with their level of study as the project stimulates experimentation and innovation as part of their preparation for future academic or professional life.

The module aims to:
• develop skills of planning, research, and delivery of a professional-level project in their area.
• help students choosing areas of interest or affinity in their professional practice.
• enhance writing, research, and pitching skills.
• equip students with the skills necessary to produce an independent body of work relating to their discipline
• prepare students for future independent practice.

Genders, bodies and identities

(core, 15 credits)

This module explores the intersection of identity, gender, and the body within the world of media. It examines the complex ways media representations and communication shape and reflect individual and collective identities. By analysing various media outputs, ranging from traditional to digital, the module explores how media informs cultural and societal perceptions constructing and deconstructing gender and body conventions while also providing opportunities for resistance.

The module will look at social media, advertising, and diverse media forms including film, TV series, music videos and comics among others. It encourages engagement with conceptual theoretical frameworks like poststructuralism, gender theory, feminist media theory, masculinity studies, body studies and ‘crip’ theory. This facilitates an understanding of how gendered discourses and the cultural meanings assigned to bodies operate in different spheres with specific attention given to the production and reception of media representations of masculinities, femininities and dis/abled bodies.

This module aims to:
• Encourage students to actively discuss and rethink contemporary debates on identity, gender, and the body in media communications, challenging preconceptions for deeper understanding.
• Provide diverse critical and theoretical approaches to analyse the relationship between gendered and body identities and media practices.
• Facilitate a supportive environment to enhance students’ communication and research skills in media practices.

Urban Media

(core, 15 credits)

Urban Media promotes understanding urban spaces as media outlets in their own complexity while teaching the use of media devices and technology as a stepping stone for critical engagement with space, its histories and inequalities. This module provides students with critical knowledge to interpret and advance the use of media devices and infrastructure as tools to engage with urban environments. Lastly, Urban Media draws on methods to capture the city as the ultimate stage for cultural expression by taking on critical practice for creating new forms of conviviality.

The module aims to:

1. map and explore critical scholarship at the intersection between urban humanities, digital media, media and communications, and cultural studies.
2. problematise the notion of space and culture for the common good according to the latest technologies, its perceptions and purposes.
3. lead to an appreciation of the city in its sentient, digital, and post-digital environments.
4. investigate the media potential to inform citizens about the urban environment, its inequities, and intersections.
5. develop innovative approaches for a better rapport between populations and the urban equipment.

Arts, Culture and Lifestyle Journalism

(option, 15 credits)

Arts, Culture and Lifestyle Journalism delves into the intricacies of arts and culture reporting, exploring the interplay between traditional and digital formats. The module encompasses diverse artistic domains, including music, film, literature, art, architecture, dance, and theatre, also tailoring content to align with individual student interests and career aspirations. Beyond technical skills, the module thoroughly explores arts and culture journalism in its cultural, historical, global, and lifestyle aspects. This broader perspective encourages students to adopt self-reflective and critical viewpoints, fostering a nuanced understanding of the industry beyond conventional mediums and viewpoints.

The module aims to:

1. foster a nuanced understanding of the history, nature, and meaning of art, culture, and performance across diverse areas.
2. develop a critical knowledge of arts, culture, and lifestyle journalism routines.
3. delve into issues and debates within the arts and culture journalism landscape, including funding, criticism, and representation.
4. explore reporting and publishing trends illuminating current arts and culture movements.
5. ensure professional ethics and professional commitment to marginalised publics.

Audio Plug-in Coding

(option, 15 credits)

In this module, you will be introduced to the field of coding for audio plug-ins, a fast-growing employment market. By taking this module you will have the opportunity to develop simple plugins for audio applications such as Logic, Ableton Live, Pro Tools and Cubase, using VST, VST3, AU, AUv3, AAX and LV2 formats in an accessible way.

You will cover digital signal processing concepts in the context of coding and producing them within the JUCE framework. By doing so, exploring their application in music and audio scenarios, ultimately working towards developing them into audio plugin devices.

Throughout the course of the module, you will explore the JUCE framework and basic C++ coding for audio plug-ins in a series of workshops and exercises, where you will work to develop a range of simple audio devices for a final portfolio submission.

This module aims to:
• Introduce student's to C++ programming for music.
• Develop skills working in the JUCE framework, in order to create audio plugins.
• Develop skills in digital signal processing.
• Enable student's to produce simple audio plugins.

Career Development Learning

This module currently runs:
spring semester - Wednesday afternoon
autumn semester - Wednesday afternoon

(option, 15 credits)

The module enables students to undertake an appropriate, short professional activity related to their course at level 6 with a business or community organisation and to gain credit for their achievements. The activity can be professional training or certification, a volunteering activity, employment through internal or external work-based placements, research-related activities, business start-up projects, entrepreneurship programs and more. Please see the complete list of accepted activities on WebLearn.

Students are expected to engage in any one or combination of career development learning activities for a total of ~70 hours which should be recorded clearly in a tri-weekly learning log – part of the portfolio. The ~70 hours can be completed in ~30 working days in FT mode or spread over a semester in PT mode.

Students are expected to complete a total of ~150 hours, 70 hours of which is direct engagement in any one or combination of career development learning activities. Progress should be recorded clearly in tri-weekly learning logs which are part of the portfolio. The ~150 hours can be completed in ~35 working days in FT mode or spread over a semester in PT mode.

Students should register for the module to be briefed, undergo induction and module planning and have their career development learning activity approved before they take up the opportunity. Students must be made aware that both the "Learning Agreement" (LA) and relevant "Health and Safety (H&S) checklist", where applicable, must be approved before starting the learning activity. Activities started without prior explicit supervisor approval will not be accepted.

The module aims to provide students with the opportunity to:
• Gain a valuable experience of the working environment and the career opportunities available upon graduation.
• Sharpen critical thinking, creative problem-solving and the ability to articulate solutions correctly to decision-makers and budget-holders alike.
• Undertake a career development learning activity appropriate to their academic level to gain exposure and access to professional networks.
• Extend learning experience by applying and building on their academic skills and abilities by tackling real-life problems through enrichment and extracurricular programs related to student subject areas.
• Enhance existing skills and master new ones through a structured personal and Professional Development Plan (PDP).

Read full details

Digital Video Post Production

(option, 15 credits)

This module will examine, from an interdisciplinary perspective, techniques for video post-production. Students will analyse current trends in video post-production across a range of digital media industries; music, journalism, media, marketing, film and games. This module will examine and analyse traditional and modern visual special effects using examples from film, music video, television and games to illustrate the development of new techniques for post-production video editing. The role of AI in the video post-production techniques will also be explored. Practical exercises, lectures, and demonstrations will aid students in developing a wide spectrum of technical and analytical skills in the field of video post-production and visual special effects. Students will be expected to undertake all stages of the creative planning process to deliver an integrated digital video and audio project to complete the module. This module aims to:

● Develop and encourage confidence in the integration of appropriate editing software.
● Analyse the most effective approach to a variety of post-production problems.
● Work to a professional standard to an industry brief.

Students will be expected to undertake all stages of the creative planning process to deliver an integrated audio/video project.

Documentary Filmmaking

(option, 15 credits)

You will develop professional practices by working in small groups to produce a short documentary. The module will give an overview of the commissioning process and will include input from industry professionals.

You will be required to research, pitch, and develop a documentary proposal following industry guidelines and legal frameworks.

There will be an emphasis on how to film and work with documentary subjects (or characters) in an ethical way.

You will learn about a range of documentary modes, genres and techniques via screenings, discussion, and practice. Key figures and films will be explored as well as emerging styles and formats.

The module aims to:

• Provide students with an overview of approaches to documentary filmmaking.

• Give students practical experience of a range of documentary techniques such as sit-down interviews, vox pops and observational filming.

• Develop students’ understanding of how to research, develop and present a concept for a documentary for film or TV.

• Enable students to shoot, structure and edit a short documentary using appropriate audio and camera equipment and editing software.

Graphical communications

(option, 15 credits)

The module examines the multifaceted role of illustrations and graphic practices to effectively communicate ideas. It explores a variety of multimodal illustrations and graphic narratives to comprehend how graphical communication functions as a reflection, critique, and influential force in conveying visual messages through drawings and graphic language. The exploration spans a variety of mixed media encompassing both traditional and digital practices.

Through a multidisciplinary approach, the module explores how diverse graphical mediums interact with contemporary societal issues including but not limited to climate change, domestic violence, and war conflicts. The module explores a broad range of areas and mixed graphic content from typography and political signage, graphic humour and satire, political cartoons to iconography and graphic novels. Drawing on multidisciplinary perspectives from across theoretical frameworks including illustrations and comics theory, visual cultural studies to information design, the module places a strong emphasis on graphical communication to achieve compelling visual messages.

The module aims to:
• Encourage students to enhance their understanding of illustrations and the broader language of graphic content in media communicative practices.
• Facilitate the exploration of graphical messages in terms of aesthetics considerations and their significance in visual communication.
• Provide diverse critical and theoretical perspectives for the analysis and creation of messages through a graphical lens.

Interaction Design for Non-Humans

(option, 15 credits)

This module explores issues related to designing systems, environments, enrichment toys and tools for non-human animals, taking into account context, welfare needs and species-specific characteristics.

We will discuss briefs from animal experts, often in the contexts of zoos, sanctuaries and domestic settings, but also in other managed environments and in the wild. Students will collaborate in teams to work on designs and develop physical prototypes in response to the briefs.

You are expected to embrace a hands-on approach to design and development, as well as undertake relevant field trips and document your progress using a variety of media.

The module aims to provide you with the opportunity to:
• gain knowledge in the fields of Animal-Computer Interaction, Animal-Centred Computing and Experience Design for Non-human Animals.
• collaborate on a design project involving the development of an enriching experience for a non-human species.
• develop skills in ecological awareness, and species-specific physical, sensory and cognitive capabilities.
• enhance professional and personal development.

Please note that this optional module may become unavailable if the student intake numbers are lower than 10.

Media Industry Careers

(option, 15 credits)

This module represents core self-development activities: career planning, promotion of student work, and portfolio. It provides practical guidance for students in how to position themselves and their work with reference to their career goals and builds on student work in Level 5 Media Industry Roles module on personal promotional activity.
The module will include analysis of current trends and the changing media landscape, with a focus on diversity and representation across the industries, as well as encouraging engagement with local film and media organisations and activities.
Student research will inform the development of a career plan and the design of the portfolio of work (including show reel where relevant). Students will design the presentation of their work to prospective employers or funders in various formats including: CV, covering letter, website – format to be determined through the student’s research.

This module aims:
• to afford students the opportunity to realise the career-potential of their accumulated skills, subject knowledge and understanding. The skills will include identifying and researching career opportunities, mapping the requirements and benefits of the career against their own skills and motivations and then learning about and producing the evidence that will enable them to exploit that opportunity.

• to increase students’ understanding of the interrelationship between their practice and the contexts of their profession in the creative economy, and ‘market’ for their skills.

• to empower, enabling the graduate to exploit capacity and potential to shape the job and their professional field so that they may both contribute to and create social benefit from their career.

Postcolonial Cinema and Media

(option, 15 credits)

In this module you will explore postcolonial theory in relation to films and the media. Questions of representations are central to postcolonial studies as well as film and media studies. Drawing upon key concepts of postcolonial theory, you will discuss the question of representation and the reproduction of, or challenges to, dynamics of power in relation to questions of race, gender and class that are grounded in colonial discourses about self and Other. Through the adoption of a postcolonial lens in the analysis of selected films and media products in the Anglophone and Francophone sphere (including television and music), you will be able to identify the broader socio-historical, cultural, economic and political forces shaping narratives and aesthetics of representation. Topics include: colonial discourse analysis; strategies of oppression and oppositional discourses; the notion of nation and nationalism in relation to race and gender; the problems of empire, decolonisation and the postcolonial state.

This module aims to:

• Promote the application of a postcolonial framework to the analysis of films and media, with specific reference to the Anglophone and Francophone cultural production
• Identify and critically engage with the legacy of colonial discourses in narratives and aesthetics in films and media
• Enhance a critical understanding of the socio-political and cultural context within which films and media emerge and circulate
• Enhance students’ research skills and abilities to critically analyse films and media

We reserve the right to close optional modules due to low student uptake.

Queer Media, Culture and Politics

(option, 15 credits)

Queer Media, Culture, and Politics (QMCP) is a module that connects media pieces, cultural moments and political movements that have empowered lesbians, gays, trans, intersex, asexual, and other gender-fluid actors (henceforth, queer, LGBTQIA+) over time. The module aims to provide students with historical, political, and conceptual accounts to interpret the complexity of queer media in contemporaneity. The term “media” channels many styles of queer authorship within contexts, languages, and practices worldwide. Queer media encompasses different genres and formats, from literature to cinema, from visual arts to digital media.

The module aims to:
1. reassess the importance of past artists, movements, and political actors who have engaged with topics related to sexual and gender diversity, oppression, and liberation.
2. promote a well-informed, critical reading of contemporary forms of queer expression in the media.
3. increase the knowledge and repertoire about relevant queer artists and performers both in the West and in the Global South.
4. pave the understanding of queer culture as a pivotal event to promote societal awareness of LGBTQIA+ rights over the last decades.
5. understand the recent globalization and commodification of queer culture and propose alternatives.

Course details

In addition to the University's standard entry requirements, you should have:

  • a minimum of grades BBC in three levels (or a minimum of 112 UCAS points from an equivalent Level 3 qualification, eg BTEC National, OCR Diploma or Advanced Diploma)
  • English Language GCSE at grade C/grade 4 or above (or equivalent)

If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing our Media and Communications (including foundation year) BSc (Hons).

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa (previously Tier 4) you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

You’ll be assessed through a combination of different kinds of assessments, including coursework, reports, practice based work such as filming projects or poster presentation, and essays. There are a limited number of formal exams on the degree.

Our creative technologies and digital media graduates have gone on to exciting careers as content programmers, fashion copywriters, motion graphic designers, multimedia journalists and visual effects production assistants, radio presenters, studio runners and producers in companies such as D2 Interactive, TK MAXX, Motion Picture Company, Virtual Arts, Volant Media and We Are Capture.

If you study your undergraduate degree with us, as a graduate of London Met, you'll be entitled to a 20% discount on a postgraduate course if you continue your studies with us.
* exclusions apply

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Discover Uni – key statistics about this course

Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.

How to apply

If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.

If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

Are you from outside the UK? Find out how to apply from your home country

Find out more