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Fees and key information

Course type
Undergraduate
UCAS code
PPH9
Entry requirements
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Why study this course?

Taught by world-leading researchers with integrated media practice learning, this course allows you to gain a critical understanding of the role media play in social, economic, political and cultural life. You'll develop your expertise and practical skills in areas such as media, journalism, community radio, documentary making, advertising and social media.

Explore the relationship between the media and culture, identity and lifestyle, and globalisation with this degree. Combining media production and media analysis, you’ll study television, film, the internet, the press, popular music, social media and media audiences, as well as having the opportunity to develop your own media practice in photography, filmmaking and audio production.

This course will provide you with a critical understanding of the role media plays in social, economic, political and cultural life. You'll be taught by world-leading researchers and given presentations from industry experts and practitioners.

We organise regular lectures and presentations by industry experts and practitioners and educational visits to places like the London Film Festival and the British Board of Film Classification.

You can get a taste for life at our School of Computing and Digital Media by taking a look at our showcase of recent student work.

Expert teaching and a blended approach to learning

Taught by world-leading researchers with integrated media practice learning, this course allows you to gain a critical understanding of the role media play in social, economic, political and cultural life

Develop your understanding of many different areas of media

You'll develop your expertise and practical skills in areas such as media, journalism, community radio, documentary making, advertising and social media

Enrich your learning with industry advice and educational trips

We organise regular lectures and presentations by industry experts and practitioners and visits to places like the London Film Festival and the British Board of Film Classification

Course modules

The modules listed below are for the academic year 2024/25 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year* 1 modules

Year 2 modules

Year 3 modules

Communication and image

This module currently runs:
spring semester - Tuesday afternoon

(core, 15 credits)

In this module you will be introduced to the foundations of communications and image studies. The module explores different frameworks for understanding communications, and the role of the visual image in media, marketing and communications. It will introduce you to semiotics. You will also have the opportunity to apply your learning in the form of a photographic portfolio that will demonstrate theories of the image. The module combines theory and practice-based learning in a fully integrated way and provides a foundation to key theoretical ideas.

The module aims to:
• Provide you with an introduction to theories of communication and theories of the image.
• Promote your critical understanding of the role of images in communications, marketing and media.
• Develop your photographic practice and understanding the role of critical theories in media practice.
• Develop and encourage your confidence in the use of appropriate learning, analytical and discursive skills in both oral and written argument, and help you acquire key academic research skills.

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Digital Skills

This module currently runs:
spring semester - Thursday afternoon

(core, 15 credits)

In this module, you will be introduced to the creative digital skills required for an undergraduate degree and career path in the creative industries, digital media, and journalism.

This digital literacy module provides an introduction to the software and practical skills required to produce a creative online presence and build a professional profile. You will be encouraged to develop your media practice utilising a range of tools and software packages. These skills in image production, for game and web design, desktop publishing and micro-blogging will be utilised in the development and presentation of CV's, promotional materials, posters, and flyers. The work you do on this module will be presented in a portfolio of digital practice and expertise, and you will additionally develop important skills in managing data and media assets in creative digital packages.

You will be introduced to key aspects and notions of employability. You will make use of these skills, knowledge, and understanding to plan and develop your career. You will reflect on your personal attributes, and examine the essential skills demanded of your favoured occupation. You will be encouraged to make use of these skills and knowledge to begin building your professional network and to formally and systematically consider your career development goals and strategies.

You will explore the ways in which digital media has transformed the nature of work and the development of careers. You will be encouraged to employ critical methods in the understanding of and analysis of digital media in the workplace context and explore opportunities for developing digital and media careers.


This module aims to:
• Equip you with the digital skills needed to prepare and present your work in the appropriate manner for your chosen field.
• Develop data and file management skills fundamental to the creative and media industries.
• Develop reflective practices by reviewing the needs of a design brief.
• Build confidence working with digital files, applying a range of document design and editing techniques.
• Allow you to better present your work for its intended audience.

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Media and society

This module currently runs:
spring semester - Monday morning

(core, 15 credits)
No module details availableRead full details

Media genres

This module currently runs:
autumn semester - Monday morning

(core, 15 credits)
No module details availableRead full details

Media histories

This module currently runs:
autumn semester - Tuesday morning

(core, 15 credits)

In this module you will study the history of the mass media and learn about key theoretical arguments and debates that have emerged in response its rise. The module explores the development of press and publishing industries, photography, cinema, television, radio, the music industry and digital media by relating the technological changes to both their socio-cultural contexts and emerging theoretical perspectives. The module also provides you with a grounding in key academic skills including research, academic reading, and delivering presentations.

The module aims to:

• Provide you with an introduction to the study of media and its various rationales and methodologies.
• Promote your critical understanding of the history, content and structures of the media industries and examine the social, political and economic factors which shape them.
• Develop your understanding of the development of debates and theoretical contexts related to the media and media technologies.
• Develop and encourage your confidence in the use of appropriate learning, analytical and discursive skills in both oral and written argument, and help you acquire key academic research skills.

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Moving Image Practice

This module currently runs:
autumn semester - Monday afternoon

(core, 15 credits)

This is a highly creative and practical module which will introduce students of differing abilities to each of the fundamental stages of moving image (digital video) production, from development to filming to post-production, through a variety of weekly studio-based practice workshops and classroom exercises.

You will learn how to develop and pitch a short film based on study of genre and film style theory, how to prep your shoot through the use of storyboards and pre-production research, and then shoot and edit your project through knowledge of filmmaking acquired during the module.

The key skills and knowledge you will be expected to acquire and develop are:

• Understanding of moving image practice through the study of key filmmaking theories and principles such as visual composition, genre and film style (mise en scene, cinematography and editing)

• Understanding of digital video production techniques through study and practical workshop use of camera, lighting and editing technologies

• Understanding and experience of different production roles (director, producer, cinematographer, editor) and collaborative filmmaking through working in small film project groups

• Understanding and experience of professional industry methodology which will provide you with a range of potentially employable skills upon graduation

• Understanding and development of communication skills through learning how to present a film pitch, collaborative teamwork and critical reflection

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Sound Design for Linear Media

This module currently runs:
spring semester - Monday afternoon

(core, 15 credits)

Audio plays a key role in various forms of digital and visual media, and so this module aims to give a grounding in the fundamental theory and practices in audio recording, post-production, and sound design in linear media formats.

Through completion of this module, you will develop core transferable skills working in sound that will support practice in a range of media industries, including music production, film, television and games.

You will be introduced to a broad range of techniques in audio production for linear media formats, including, location and field recording, foley, tracklaying, sound design and audio mixing.

By taking this module, you will have the opportunity to complete a portfolio of exercises and projects that will develop your creative, experimental, and technical skill in working with sound. By reviewing existing works and evaluating the outcomes of your own projects, you will also develop critical listening and thinking skills.

Aims of the module:
● To devise the study of theory, literature, and techniques of audio for media
● To provide students with key skills and knowledge in audio production for linear media
● To explore practical, hands-on examinations of the technical and creative processes of sound design
● To develop students’ ability to describe working processes and to present work-in-progress for different audiences
● To develop students’ ability to be analytical, reflective, and critical.

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Writing and Research Skills

This module currently runs:
autumn semester - Thursday afternoon

(core, 15 credits)

This module will equip students on courses in creative technologies, media and journalism with essential transferrable skills of good writing and also introduce them to basic research and academic writing skills.

This module aims to develop good writing in a variety of ways, focusing on expectations and standards in the professional and academic environments; your studies on this module will include two major elements: good writing principles for your future profession, and academic writing skills for your higher education.

This way, you will first study what makes a good text: from the principles of clarity, brevity and simplicity to developing personal style. You will examine different types of texts, their communicative purposes and expectations in the professional world, as well as structure, narrative and storytelling principles, from emails and blogs to professional reports.

In the second part of this module, you will focus on a crucial skill in higher education: academic research, writing, and referencing. You will learn to search for, review and analyse information in academic and non-academic sources, extract relevant information, and use it to develop and support your argument in academic writing or other forms of presentation. You will examine and practice the specific language of academic writing, the structuring of academic texts and the goals and principles of academic referencing.

In addition, this module will help you develop confidence and creativity in writing, techniques to overcome writer’s block and ‘fear on a blank page’ and working in teams on creative and academics tasks to foster inclusive team-working skills.

In class you will learn through a combination of lectures and practical classes, with weekly writing tasks. You will be assessed through a series of blog posts, a written report and weekly online journal contributions.

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Contemporary television

(core, 15 credits)

This module provides a broad overview of institutions, economics, technologies, texts, audiences and production practices, relating to television broadcasting and its contemporary online successors. You will consider the technological and institutional histories of television in the UK and USA and examine differences between public service and commercial television broadcasting. You will examine the impact of regulatory changes, convergence with other technologies, and globalisation on the contemporary landscape of television. You will study some of television’s characteristic forms and examine their differences from other superficially similar media forms such as cinema

The aims of this module are to:

1. Introduce students to a range of a range of debates about the role of television in everyday life.
2. Encourage students to deploy critical methods of analysis from previous modules to television and develop these skills through examination of specific case studies.
3. Enable students to critically appraise the contemporary landscape of television
4. Explore changing concepts of the relationship between television forms, institutions and audiences

Media and Communities

(core, 15 credits)

This module combines critical engagement with theories of community and participatory culture; study of how media have been used to rebel and empower; and training in research and media practice.

Students will study the theory and practice of community media, oral history, and documentary traditions. They will engage in interviewing, audio recording and editing. They will research community-based organisations and initiatives. They will use a range of media in researching, producing and presenting their own audio document.

The module aims to:
● Enable students to develop a critical understanding of participatory culture and contemporary citizenship, with particular focus on community media, including their use by different social groups, and community development
● Enable students to research into community-based organisations and initiatives
● Enable students to research, produce and present their own audio document

Nation, migration and media

(core, 15 credits)

The module explores the cultural and ideological connections between media and global migration in the context of national transformations. It examines transnational migration, diasporas, and migrant cultures through a media and communications lens, looking at their intersections with media technologies in diverse national contexts. A variety of media outputs such as music, documentary film and news reporting provide a platform to emphasise the crucial role of media in shaping, reflecting and challenging discourses related to identity formation and representations of migrants and diasporic journeys.

Drawing on multidisciplinary perspectives from across theoretical frameworks including postcolonialism, subalternity, transnationalism, media studies and post-migration theory, the module engages with contemporary themes like racialisation, intersectionality, human mobility, national borders, ethno-nationalisms vis-à-vis media representations, migration narratives and cultural citizenship.

This module aims to:
• Provide a range of critical and theoretical perspectives to discuss, analyse and critique media narratives and representations.
• Encourage students to engage in textual and critical analyses exploring how media reflects and shapes socio-cultural perceptions of transnational mobility and nationhood.
• Provide a supportive environment to enable students to develop critical insights into how media contributes to an understanding of migration and diasporic cultures and their interplay with the concept of nation.

Stardom, Performance and Celebrity

(core, 15 credits)

In this module you will explore ideas related to stardom, performance and celebrity, considering their significance in relation to national film industries, cultural context and issues, transnational stardom, press reception, screen identity, forms of celebrity and image branding, and developing patterns of image construction.

Over the course of the module, you will explore how film industries from the United States, Europe and the Global South have developed strategies around stardom, how films have built and reinforced mythology related to individual stars and stardom itself, and the variety of ways in which star imagery might be constructed both on and off screen. In addition, you will consider the overlaps and distinctions between stardom, celebrity and contemporary image branding as part of 21st century consumer culture. A variety of case studies will be examined through the lens of cultural context, national and transnational stardom, and the cultural significance of stars and celebrities. The concept of performance will be examined in relation to the construction of stardom and celebrity and its impact on film, television and media culture. This approach enables consideration of both these broad concepts and their illustration through individual examples. Developing core skills of both primary and secondary research, you will critically analyse a topic of your choice using this approach. Examining stars, films and industries from early cinema to the present day, you will develop on this module an in-depth understanding of ideas of film stardom and performance nationally and internationally.

In this module you will:

• Explore and debate issues of stardom, performance and celebrity
• Examine definitions of stardom and celebrity as well as the various ways in which images are constructed
• Locate and critically analyse star and celebrity images within a cultural context
• Critically analyse the impact of performance on film and television narrative, media culture and audience reception
• Develop students’ skills in original research

Television Studio Practice

This module currently runs:
spring semester - Friday morning
spring semester - Friday afternoon

(core, 15 credits)

This module provides practice-based learning experience of television studio production, introducing students to the stages involved in planning, scripting and rehearsing an as-live television programme and providing experience of different roles in the television production process including performance roles and behind-camera production roles. Students will be encouraged to work collaboratively and reflectively.


The module aims to:
1. Enable students to gain experience of television studio production and develop skills in television studio practice
2. Enable students to develop a range of transferable skills in audio-visual production.
3. Encourage students to work collaboratively towards the production of an as-live television programme.
4. Encourage a critical, reflective and collaborative approach to practice-based media work

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Visual cultures

(core, 15 credits)

In This one-semester module aims to develop students’ appreciation for and understanding of research in relation to visual aspects of culture. The module provides students with methods and conceptual tools for approaching independent research into visual culture, including art, photography, film and television, and using for visual material as a research tool.

The module builds upon students prior knowledge of theories and debates relevant to visual works and materials, and it will encourage and facilitate the development of deeper engagement with, and understanding of this area of research. The module provides preparation for dissertation research involving visual culture using visual material within research.

You will develop knowledge pertinent to the understanding of visual culture within a scholarly context, including:
● understanding a variety of ways in which the visual can be understood
● appreciation of the value of visual material in different academic research contexts
● understanding the benefits and limitations of visual material
● appreciation of issues of visual rhetoric and the politics of images

The practical and intellectual skills gained are all transferrable and highly relevant to future employment in a wide range of areas, and particularly within parts of the cultural industries specifically concerned with visual materials.

Digital Project Management

(option, 15 credits)

This module is designed to enable students to appreciate and implement digital project management practices and tools, emphasizing the use of AI in creative and production processes. It covers a broad spectrum of topics essential for managing digital media projects, such as AI's role in enhancing creativity and efficiency, team dynamics, client interaction, outsourcing strategies, and asset coordination.

Students will be introduced to the planning and production lifecycle, with a particular attention to project management methods and the use of project management tools, including GenAI technologies. Students will acquire the skills necessary to evaluate critical aspects of digital project management issues. They will learn to effectively plan, organize, and execute projects, and learn digital and management skills which would then be applicable to their area of professional interest in media, cultural or creative industries or in industry more generally. The module offers hands-on experience in design team roles, allowing students to align their learning with their industry specialisations. This educational experience aims to equip future professionals with a deep understanding of digital project management in the creative industries, preparing them to manage innovative projects with confidence and expertise.

The module aims follow from the description, specifically:

- To enable students to evaluate digital media project management best practice.
- To allow students to experience design team roles according to their industry specialism.
- To enable students to plan and organise the production of a digital media project with relevant tools.
- To critically analyse the role of AI and other project management tools in project management.
- To enable students to take on various roles within a design team, allowing them to apply their knowledge in an industry relevant assessment.

Documentary Photography

(option, 15 credits)

This module provides an understanding of the history, theory and practices of documentary photography, and facilitates the development of key skills pertinent to contemporary practices of documentary photography. The module is weighted towards practice, and provides opportunities for students to develop photographic skills and/or enhance existing photographic skills, as well as their understanding of documentary photography. The module provides practical tuition in the skills of candid photography, portraiture, photographing objects in motion, and narrative photography; it will encourage and support students in the conception and development of their own documentary photographic projects. The module will facilitate students' critical reflection on their own practice as documentary photographers.

• You will become confident in the use of digital cameras in various modes, and for different purposes relevant to the practice of documentary photography.
• You will develop an understanding of the history of, and contemporary trends in documentary photography, and will be introduced to some of the key current debates about the status of documentary photography.
• You will be introduced to practices of editing and sequencing images, and final processing of images for publication using Adobe Lightroom and Photoshop.
• You will be encouraged to adopt a rigorous, critical perspective on your photographic practice.

Film and TV: Industry and Politics

(option, 15 credits)

This module examines the interplay between commercial and political concerns in the film and television industries by exploring key moments in the development of screen industries as well as more contemporary concerns.

You will explore critical, socio-cultural, industrial and political debates surrounding film and television, considering the implications of these issues for film and television analysis and practice.

You will investigate a range of conflicts and controversies around topics such as regulation, censorship and control, propaganda, moral panics, and the impact of political developments on film and TV.

The module aims to

• Provide students with an overview of the development of key aspects of the film and TV industries and their political and social contexts in the UK and elsewhere.
• Develop students’ knowledge of key industrial and political moments and their significance.
• Develop students’ understanding of conflicts and controversies within the field.
• Enable students to critically analyse film and TV in relation to relevant cultural and political contexts.

You will be introduced to a number of key issues and case studies in which political concerns, pressures, and ideologies impact on film and television industries, such as (but not limited to):

• Public Service Broadcasting, commercial television and streaming
• ‘Video nasties’ and the BBFC
• Censorship and Hollywood’s ‘Red Scare’
• The Hays Code
• Film and television propaganda
• 1970s paranoid conspiracy thrillers
• ‘#OscarsSoWhite’
• ‘State of the Nation’ Film and Television

Topics such as these will be investigated alongside screenings of relevant film and television programmes in order to situate the issues within a specific screen context and explore their current significance.

Note: This optional module may become unavailable if the student intake numbers are low.

Podcast Production and Sonic Branding

(option, 15 credits)

In this module you will explore the techniques and practices in producing podcasts and developing audio branding. In doing so you will explore different creative approaches to working with audio and music as a means for branding in a range of different media.

In this practice-based module, you will learn to plan and structure podcasts, as well as develop an understanding, and skillset in audio editing; dialogue recording; and post-production techniques.

You will be introduced to a range of principles relating to the use of commercial music including sonic branding; jingles; and music licensing.

You will have the opportunity to work in groups as production teams, taking up specific working roles in the production of a podcast. In doing so, you will develop essential real-world working practices, including creating production diaries, and running sheets.

By planning and structuring the podcast, you will have the opportunity to develop a research topic, or subject of interest in a creative manner.

This module aims to:

• Explore principles of sonic branding in a range of media.
• Develop your knowledge of audio production and recording methods.
• Apply audio editing and production practices to create a professional podcast.
• Introduce potential career pathways in audio and podcast production.
• Enhance team working practices in audio projects.
• Develop a deeper understanding of music copyright.

Popular Music: History and Culture

(option, 15 credits)

In this module we will explores and seek to understand popular music with reference to its history, the local and global cultures that it has been produced in, and some critical theories that help to explain it. We will consider the history of popular music since the mid-twentieth century as well as discrete periods of its development - such as 1955-60, 1975-80 and the early 2000s - and the types of music that emerged and were popular during them, e.g. rock n’ roll, hip-hop, punk and EDM.

Different forms and phases of pop music will be thought about historically and factually, as well as in terms of the socio-cultural and socio-economic circumstances that accompanied them and that informed their musical and cultural features and styles. Theories that develop and deepen an understanding of all these aspects of pop music will be drawn on. We will, for example, examine both rock and rap with reference to theories of race and ethnicity, sociological theories and feminist theories. Non-Western as well as Western music forms, styles, cultures and subcultures will also be considered, including afrobeat, jungle, rai, highlife, reggae and K-pop. Less commercial or fashionable Western forms like folk, country and independent and experimental music will be considered too. Yet other theories will be applied to some or all of the above forms and will include music theory, genre theory, social and political theory, psychoanalysis and historical materialism.

Particular attention will be paid to certain historical and socio-cultural issues that are apparent and significant in contemporary pop music such as gender, ethnicity, sexuality and social class. We will also consider some or all of the following important aspects of popular music and culture: globalisation, the construction of star personas and celebrity, the nature of audiences (and fans and subcultures), economic and cultural convergence and integration and technological (especially digital) innovation and change, especially its effect on musical creation and distribution (streaming, home studios, social media, etc).

Module aims:
By the end of this module you will:
• be familiar with the general history of popular music
• be familiar with particular and significant periods in popular musical development
• have an informed and coherent sense of the significant socio-cultural and economic circumstances that both gave rise to and were affected by different periods and genres of popular history
• have a good general sense of global popular musical forms including non-Western ones
• be informed about and aware of the creative industries in which different musical forms are produced and used
• be able accurately and consistently apply theoretical ideas to popular musical phenomena
• have an accurate and informed sense of the way in which different musical forms have been affected by each other and by the wider culture they have been produced in, as well as the way that they might have affected that culture in turn
• have a good sense of the way in which popular music intersects with technology, especially how developments in the former change the latter

Styling and Journalism

(option, 15 credits)

In this module you will explore and practice styling within fashion journalism and related industries and critically analyse the relationship between the media and the fashion industry and the position of a multi-skilled fashion journalist and stylist within these industries. Thus, this module aims to develop both your practical skills expected by the fashion and media industries and the analytical skills implied by the higher education in journalism and fashion marketing.

Your practical training will focus on developing employable skills through producing styling and journalistic output in the variety of genres and formats that are expected by the industry – from researching, writing to brief and producing multimedia packages to resourcing looks and products to specific real-life briefs.

You will learn how to style to brief and to budget (for example, for cocktail parties, launch events, red carpets), how to promote your work through social media posts, and how to produce content on the intersection of journalism and styling, mainly through magazine articles and features. You will also learn how to critically analyse the work of others within the industry and examine the industry-specific and global cultural implications of their work.

In class, you will learn through a combination of lectures, practical classes and seminars, and weekly styling and journalism tasks. You will be assessed through a styling project presented through social media, a portfolio of 5 pieces of writing with multimedia elements, and an online journal.

Writing Short Films: Introduction to Screenwriting

(option, 15 credits)

This module provides an opportunity to study the art and craft of screenwriting via the short film. Screenwriting differs from other forms of creative writing because the screenplay is a vehicle for a production team to create a film. It requires a combination of visual imagination and engineering to create a good screenplay. Students need to learn the clues which enable an audience to follow the story via character creation and use of action, choice of locations, the tone, the use of genre and narrative pattern of their story. Via a mix of film analysis and writing their own script, students will have a basic grounding in this element of film production.

Creative Practice Dissertation Project

(core, 15 credits)

This module allows students to put into practice their research and project planning, based on learnings from the Autumn semester research module. They will develop a final project that encapsulates the learnings and aspirations from previous years of their course.

The project module should encase their own investigations and interests while targeting a specific audience defined in advance. The final output will happen in coordination with their course supervisor and will be course-specific.

This module allows students to demonstrate academic and/or professional skills compatible with their level of study as the project stimulates experimentation and innovation as part of their preparation for future academic or professional life.

The module aims to:

• deliver and plan a professional-level project in their area.
• help students choose areas of interest or affinity in their professional practice.
• enhance writing, research, pitching skills, as well as the development of specific artefacts specific to their course.
• equip students with the skills necessary to produce an independent body of work relating to their discipline that can enhance their employability by showcasing an independent body of work.
• prepare students for future independent practice.

Creative Research Dissertation Project

(core, 15 credits)

This module allows students to develop research and project planning that encapsulates learnings and aspirations developed throughout their course. It is expected that students can demonstrate a range of skills and techniques acquired during previous years. The project module should encase their own investigations and interests while targeting a specific audience defined in advance. This module allows students to demonstrate academic and/or professional skills compatible with their level of study as the project stimulates experimentation and innovation as part of their preparation for future academic or professional life.

The module aims to:
• develop skills of planning, research, and delivery of a professional-level project in their area.
• help students choosing areas of interest or affinity in their professional practice.
• enhance writing, research, and pitching skills.
• equip students with the skills necessary to produce an independent body of work relating to their discipline
• prepare students for future independent practice.

Genders, bodies and identities

(core, 15 credits)

This module explores the intersection of identity, gender, and the body within the world of media. It examines the complex ways media representations and communication shape and reflect individual and collective identities. By analysing various media outputs, ranging from traditional to digital, the module explores how media informs cultural and societal perceptions constructing and deconstructing gender and body conventions while also providing opportunities for resistance.

The module will look at social media, advertising, and diverse media forms including film, TV series, music videos and comics among others. It encourages engagement with conceptual theoretical frameworks like poststructuralism, gender theory, feminist media theory, masculinity studies, body studies and ‘crip’ theory. This facilitates an understanding of how gendered discourses and the cultural meanings assigned to bodies operate in different spheres with specific attention given to the production and reception of media representations of masculinities, femininities and dis/abled bodies.

This module aims to:
• Encourage students to actively discuss and rethink contemporary debates on identity, gender, and the body in media communications, challenging preconceptions for deeper understanding.
• Provide diverse critical and theoretical approaches to analyse the relationship between gendered and body identities and media practices.
• Facilitate a supportive environment to enhance students’ communication and research skills in media practices.

Media Power and Politics

(core, 15 credits)

This module presents a critical review of key aspects of contemporary theory, research and practice in political communication and the mediatisation of politics. It shows how different actors compose a panorama of political communication that may be challenged and transformed by media and technologies. Using an interdisciplinary perspective, the module examines key theoretical concepts pertaining to political communication as normally understood in the West and also in the Global South. The module ultimately poses normative and empirical questions on how power is negotiated depending on the media, political actors, and their distinct contexts.

The module aims to:

● explore social and political scenarios where the media is an essential component of negotiation with power.
● introduce students to key developments in political communications and social movements in the UK and worldwide.
● make students engage with alternative forms of political communication.
● examine political communication in processes of international relations, citizenship, identity, nation branding, and the market.

Researching Media Audiences

(core, 15 credits)

This module critically examines the history of media audience research focusing on theoretical, methodological and ethical issues underpinning it. Students study different ways of theorising and researching media reception and interpretation. They evaluate and apply key theories and methods in designing and conducting their own piece of research.

In this module students will:

● develop a critical understanding of different historical and theoretical approaches to media reception and interpretation
● explore available strategies for researching audience reception and interpretation
● examine and evaluate existing research on audience reception, its history and context, and the methodologies that have informed it
● conceive, plan and conduct a short piece of research on media reception

Urban Media

(core, 15 credits)

Urban Media promotes understanding urban spaces as media outlets in their own complexity while teaching the use of media devices and technology as a stepping stone for critical engagement with space, its histories and inequalities. This module provides students with critical knowledge to interpret and advance the use of media devices and infrastructure as tools to engage with urban environments. Lastly, Urban Media draws on methods to capture the city as the ultimate stage for cultural expression by taking on critical practice for creating new forms of conviviality.

The module aims to:

1. map and explore critical scholarship at the intersection between urban humanities, digital media, media and communications, and cultural studies.
2. problematise the notion of space and culture for the common good according to the latest technologies, its perceptions and purposes.
3. lead to an appreciation of the city in its sentient, digital, and post-digital environments.
4. investigate the media potential to inform citizens about the urban environment, its inequities, and intersections.
5. develop innovative approaches for a better rapport between populations and the urban equipment.

Arts, Culture and Lifestyle Journalism

(option, 15 credits)

Arts, Culture and Lifestyle Journalism delves into the intricacies of arts and culture reporting, exploring the interplay between traditional and digital formats. The module encompasses diverse artistic domains, including music, film, literature, art, architecture, dance, and theatre, also tailoring content to align with individual student interests and career aspirations. Beyond technical skills, the module thoroughly explores arts and culture journalism in its cultural, historical, global, and lifestyle aspects. This broader perspective encourages students to adopt self-reflective and critical viewpoints, fostering a nuanced understanding of the industry beyond conventional mediums and viewpoints.

The module aims to:

1. foster a nuanced understanding of the history, nature, and meaning of art, culture, and performance across diverse areas.
2. develop a critical knowledge of arts, culture, and lifestyle journalism routines.
3. delve into issues and debates within the arts and culture journalism landscape, including funding, criticism, and representation.
4. explore reporting and publishing trends illuminating current arts and culture movements.
5. ensure professional ethics and professional commitment to marginalised publics.

Audio Plug-in Coding

(option, 15 credits)

In this module, you will be introduced to the field of coding for audio plug-ins, a fast-growing employment market. By taking this module you will have the opportunity to develop simple plugins for audio applications such as Logic, Ableton Live, Pro Tools and Cubase, using VST, VST3, AU, AUv3, AAX and LV2 formats in an accessible way.

You will cover digital signal processing concepts in the context of coding and producing them within the JUCE framework. By doing so, exploring their application in music and audio scenarios, ultimately working towards developing them into audio plugin devices.

Throughout the course of the module, you will explore the JUCE framework and basic C++ coding for audio plug-ins in a series of workshops and exercises, where you will work to develop a range of simple audio devices for a final portfolio submission.

This module aims to:
• Introduce student's to C++ programming for music.
• Develop skills working in the JUCE framework, in order to create audio plugins.
• Develop skills in digital signal processing.
• Enable student's to produce simple audio plugins.

Career Development Learning

This module currently runs:
spring semester - Wednesday afternoon
autumn semester - Wednesday afternoon

(option, 15 credits)

The module enables students to undertake an appropriate, short professional activity related to their course at level 6 with a business or community organisation and to gain credit for their achievements. The activity can be professional training or certification, a volunteering activity, employment through internal or external work-based placements, research-related activities, business start-up projects, entrepreneurship programs and more. Please see the complete list of accepted activities on WebLearn.

Students are expected to engage in any one or combination of career development learning activities for a total of ~70 hours which should be recorded clearly in a tri-weekly learning log – part of the portfolio. The ~70 hours can be completed in ~30 working days in FT mode or spread over a semester in PT mode.

Students are expected to complete a total of ~150 hours, 70 hours of which is direct engagement in any one or combination of career development learning activities. Progress should be recorded clearly in tri-weekly learning logs which are part of the portfolio. The ~150 hours can be completed in ~35 working days in FT mode or spread over a semester in PT mode.

Students should register for the module to be briefed, undergo induction and module planning and have their career development learning activity approved before they take up the opportunity. Students must be made aware that both the "Learning Agreement" (LA) and relevant "Health and Safety (H&S) checklist", where applicable, must be approved before starting the learning activity. Activities started without prior explicit supervisor approval will not be accepted.

The module aims to provide students with the opportunity to:
• Gain a valuable experience of the working environment and the career opportunities available upon graduation.
• Sharpen critical thinking, creative problem-solving and the ability to articulate solutions correctly to decision-makers and budget-holders alike.
• Undertake a career development learning activity appropriate to their academic level to gain exposure and access to professional networks.
• Extend learning experience by applying and building on their academic skills and abilities by tackling real-life problems through enrichment and extracurricular programs related to student subject areas.
• Enhance existing skills and master new ones through a structured personal and Professional Development Plan (PDP).

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Digital Video Post Production

(option, 15 credits)

This module will examine, from an interdisciplinary perspective, techniques for video post-production. Students will analyse current trends in video post-production across a range of digital media industries; music, journalism, media, marketing, film and games. This module will examine and analyse traditional and modern visual special effects using examples from film, music video, television and games to illustrate the development of new techniques for post-production video editing. The role of AI in the video post-production techniques will also be explored. Practical exercises, lectures, and demonstrations will aid students in developing a wide spectrum of technical and analytical skills in the field of video post-production and visual special effects. Students will be expected to undertake all stages of the creative planning process to deliver an integrated digital video and audio project to complete the module. This module aims to:

● Develop and encourage confidence in the integration of appropriate editing software.
● Analyse the most effective approach to a variety of post-production problems.
● Work to a professional standard to an industry brief.

Students will be expected to undertake all stages of the creative planning process to deliver an integrated audio/video project.

Documentary Filmmaking

(option, 15 credits)

You will develop professional practices by working in small groups to produce a short documentary. The module will give an overview of the commissioning process and will include input from industry professionals.

You will be required to research, pitch, and develop a documentary proposal following industry guidelines and legal frameworks.

There will be an emphasis on how to film and work with documentary subjects (or characters) in an ethical way.

You will learn about a range of documentary modes, genres and techniques via screenings, discussion, and practice. Key figures and films will be explored as well as emerging styles and formats.

The module aims to:

• Provide students with an overview of approaches to documentary filmmaking.

• Give students practical experience of a range of documentary techniques such as sit-down interviews, vox pops and observational filming.

• Develop students’ understanding of how to research, develop and present a concept for a documentary for film or TV.

• Enable students to shoot, structure and edit a short documentary using appropriate audio and camera equipment and editing software.

Graphical communications

(option, 15 credits)

The module examines the multifaceted role of illustrations and graphic practices to effectively communicate ideas. It explores a variety of multimodal illustrations and graphic narratives to comprehend how graphical communication functions as a reflection, critique, and influential force in conveying visual messages through drawings and graphic language. The exploration spans a variety of mixed media encompassing both traditional and digital practices.

Through a multidisciplinary approach, the module explores how diverse graphical mediums interact with contemporary societal issues including but not limited to climate change, domestic violence, and war conflicts. The module explores a broad range of areas and mixed graphic content from typography and political signage, graphic humour and satire, political cartoons to iconography and graphic novels. Drawing on multidisciplinary perspectives from across theoretical frameworks including illustrations and comics theory, visual cultural studies to information design, the module places a strong emphasis on graphical communication to achieve compelling visual messages.

The module aims to:
• Encourage students to enhance their understanding of illustrations and the broader language of graphic content in media communicative practices.
• Facilitate the exploration of graphical messages in terms of aesthetics considerations and their significance in visual communication.
• Provide diverse critical and theoretical perspectives for the analysis and creation of messages through a graphical lens.

Interaction Design for Non-Humans

(option, 15 credits)

This module explores issues related to designing systems, environments, enrichment toys and tools for non-human animals, taking into account context, welfare needs and species-specific characteristics.

We will discuss briefs from animal experts, often in the contexts of zoos, sanctuaries and domestic settings, but also in other managed environments and in the wild. Students will collaborate in teams to work on designs and develop physical prototypes in response to the briefs.

You are expected to embrace a hands-on approach to design and development, as well as undertake relevant field trips and document your progress using a variety of media.

The module aims to provide you with the opportunity to:
• gain knowledge in the fields of Animal-Computer Interaction, Animal-Centred Computing and Experience Design for Non-human Animals.
• collaborate on a design project involving the development of an enriching experience for a non-human species.
• develop skills in ecological awareness, and species-specific physical, sensory and cognitive capabilities.
• enhance professional and personal development.

Please note that this optional module may become unavailable if the student intake numbers are lower than 10.

Media Industry Careers

(option, 15 credits)

This module represents core self-development activities: career planning, promotion of student work, and portfolio. It provides practical guidance for students in how to position themselves and their work with reference to their career goals and builds on student work in Level 5 Media Industry Roles module on personal promotional activity.
The module will include analysis of current trends and the changing media landscape, with a focus on diversity and representation across the industries, as well as encouraging engagement with local film and media organisations and activities.
Student research will inform the development of a career plan and the design of the portfolio of work (including show reel where relevant). Students will design the presentation of their work to prospective employers or funders in various formats including: CV, covering letter, website – format to be determined through the student’s research.

This module aims:
• to afford students the opportunity to realise the career-potential of their accumulated skills, subject knowledge and understanding. The skills will include identifying and researching career opportunities, mapping the requirements and benefits of the career against their own skills and motivations and then learning about and producing the evidence that will enable them to exploit that opportunity.

• to increase students’ understanding of the interrelationship between their practice and the contexts of their profession in the creative economy, and ‘market’ for their skills.

• to empower, enabling the graduate to exploit capacity and potential to shape the job and their professional field so that they may both contribute to and create social benefit from their career.

Postcolonial Cinema and Media

(option, 15 credits)

In this module you will explore postcolonial theory in relation to films and the media. Questions of representations are central to postcolonial studies as well as film and media studies. Drawing upon key concepts of postcolonial theory, you will discuss the question of representation and the reproduction of, or challenges to, dynamics of power in relation to questions of race, gender and class that are grounded in colonial discourses about self and Other. Through the adoption of a postcolonial lens in the analysis of selected films and media products in the Anglophone and Francophone sphere (including television and music), you will be able to identify the broader socio-historical, cultural, economic and political forces shaping narratives and aesthetics of representation. Topics include: colonial discourse analysis; strategies of oppression and oppositional discourses; the notion of nation and nationalism in relation to race and gender; the problems of empire, decolonisation and the postcolonial state.

This module aims to:

• Promote the application of a postcolonial framework to the analysis of films and media, with specific reference to the Anglophone and Francophone cultural production
• Identify and critically engage with the legacy of colonial discourses in narratives and aesthetics in films and media
• Enhance a critical understanding of the socio-political and cultural context within which films and media emerge and circulate
• Enhance students’ research skills and abilities to critically analyse films and media

We reserve the right to close optional modules due to low student uptake.

Queer Media, Culture and Politics

(option, 15 credits)

Queer Media, Culture, and Politics (QMCP) is a module that connects media pieces, cultural moments and political movements that have empowered lesbians, gays, trans, intersex, asexual, and other gender-fluid actors (henceforth, queer, LGBTQIA+) over time. The module aims to provide students with historical, political, and conceptual accounts to interpret the complexity of queer media in contemporaneity. The term “media” channels many styles of queer authorship within contexts, languages, and practices worldwide. Queer media encompasses different genres and formats, from literature to cinema, from visual arts to digital media.

The module aims to:
1. reassess the importance of past artists, movements, and political actors who have engaged with topics related to sexual and gender diversity, oppression, and liberation.
2. promote a well-informed, critical reading of contemporary forms of queer expression in the media.
3. increase the knowledge and repertoire about relevant queer artists and performers both in the West and in the Global South.
4. pave the understanding of queer culture as a pivotal event to promote societal awareness of LGBTQIA+ rights over the last decades.
5. understand the recent globalization and commodification of queer culture and propose alternatives.

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Course details

In addition to the University's standard entry requirements, you should have:

  • a minimum of grades BBC in three A levels (or a minimum of 112 UCAS points from an equivalent Level 3 qualification, eg BTEC National or Advanced Diploma)
  • English Language GCSE at grade C/grade 4 or above (or equivalent)

Applications are welcome from mature students who have passed appropriate Access or other preparatory courses or have appropriate work experience.

Applications are welcome from mature students who have appropriate Access or preparatory courses or appropriate work experience, or those without formal qualifications who are able to demonstrate enthusiasm, commitment, and the ability to benefit from higher education.

If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing our Media and Communications (including foundation year) BSc (Hons).

Accelerated study

If you have relevant qualifications or credit from a similar course it may be possible to enter this course at an advanced stage rather than beginning in the first year. Please note, advanced entry is only available for September start. See our information for students applying for advanced entry.

Accreditation of Prior Learning

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

English language requirements

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa (previously Tier 4) you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements.

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

You're assessed via essays, reports, poster presentations, creative media work, individual and group research projects, and a final dissertation with regular supportive feedback.

Previous graduates have found employment in news organisations, advertising, digital media, education, market research, media production, public relations and publishing. Graduates can also go on to undertake postgraduate study.

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Discover Uni – key statistics about this course

Discover Uni is an official source of information about university and college courses across the UK. The widget below draws data from the corresponding course on the Discover Uni website, which is compiled from national surveys and data collected from universities and colleges. If a course is taught both full-time and part-time, information for each mode of study will be displayed here.

How to apply

If you're a UK applicant wanting to study full-time starting in September, you must apply via UCAS unless otherwise specified. If you're an international applicant wanting to study full-time, you can choose to apply via UCAS or directly to the University.

If you're applying for part-time study, you should apply directly to the University. If you require a Student visa, please be aware that you will not be able to study as a part-time student at undergraduate level.

If you're applying for a degree starting in January/February, you can apply directly to the University.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

To find out when teaching for this degree will begin, as well as welcome week and any induction activities, view our academic term dates.

Are you from outside the UK? Find out how to apply from your home country

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