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Games Modelling, Animation and Effects - BSc (Hons)

Why study this course?

This cutting-edge, innovative undergraduate degree will develop your computer graphics skills, both artistically and technically in areas including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering. The course will prepare you for a range of positions from concept, technical, texture and VFX artists to character/model builders, animators and graphic designers.

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This undergraduate degree in games modelling, animation and effects will enable you to gain an excellent education in the area of games development, with an emphasis on computer graphics (CG). As well as exploring concept concept artwork, 2D/3D assets, character models, animation, textures, VFX and rendering, you'll also develop problem solving, teamwork and communications skills, and an awareness of the ethical responsibilities that a technical artist must consider.

Each module has been designed with your career in mind. You’ll gain a solid knowledge of CG and a high level of appropriate techniques and relevant tools so that you can design and build computer games. The course also allows you to specialise and explore areas of personal interest, for example those used by modellers, animators, texture and visual effects artists, and build up a significant portfolio of work.

Opportunities exist to work on projects that simulate real industry team work while working on industry assignments and you can also collaborate with Computer Games Programming BSc (Hons) students on various projects.

There are also many placement opportunities and we have a strong list of professionals from games companies who visit us to share their tips, techniques and knowledge. The World of Work (WOW) Agency gives students and graduates the opportunity to enhance employment skills, gain real experience and earn while you learn through placements into real client driven projects.

Visit our website for creative technology, Think Make Play, to see some fantastic work from our students.


You're assessed via written reports, demonstrated artefact designs and solutions, individual/group assignment work and a final project with regular supportive feedback.

In addition to the University's standard entry requirements, you should have:

  • for entry in the 2016-17 academic year: a minimum of 220 UCAS points from two or more A levels, of which at least 80 points are in a numerate, science or technology discipline (or a minimum of 88 UCAS points from an equivalent Level 3 qualification, eg BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)
  • for entry in the 2017-18 academic year: a minimum of grades CCD in three A levels, one of which must be from a relevant subject (or a minimum of 88 UCAS points from an equivalent Level 3 qualification, eg BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)
  • GCSE English and Mathematics at grade C (grade 4 from 2017) or above (or equivalent)

Applicants with relevant professional qualifications or extensive professional experience will also be considered on a case by case basis.

All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

If you're studying full-time, each year (level) is worth 120 credits.

Year 1 (Level 4) modules include:

  • Drawing and Character Design
  • Digital Design and Image Making
  • Game Design
  • 3D Modelling

Year 2 (Level 5) modules include:

  • Moving Image and VFX
  • Advanced 3D Modelling and Animation
  • Modelling and Texturing
  • Digital Toy Design

Year 3 (Level 6) modules include:

  • Project
  • Games Asset Development
  • Long Work Related Learning
  • Visual Effects for Computer Graphics and Games

"The biggest surprise was that the course prepared me so well for other roles in the digital media industry other than just animator. It prepared me unexpectedly for work in the visual special effects industry where knowledge and skills in digital animation are so important. I gained skills and knowledge that would allow me to take on roles and responsibilities that I would never have gained exposure to had I just worked strictly as a junior animator and had not gone on to do this degree." Garvey Harris

"The course helped me develop crucial skills and techniques that I went on and use in my career. Perhaps the most notable skillset I was taught was the strong fundamentals of animation, both traditional and on a computer…" James Dower

The design of this course takes into account industry demand for computer graphics skills, both creative and technical, including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.

This degree provides career opportunities in the computer games industry and professional practice in a range of positions from concept, technical, texture, environment, VFX and technical asset artists, to graphics designers, character/model builders and character animators.

Our graduates have taken positions as programmers, artists, animators, designers and game testers at a variety of companies including BBC, ITV, Sky, Rocksteady Studios, Rare, Sega, Lionheart, Media Molecule (Sony), Sports Interactive, Framestore, The Mill and the Moving Picture Company (MPC). Some have also started their own small games studios.

The programme also provides excellent preparation for further research or study.

Dr Nigel Medhurst
School of Computing
Faculty of Life Sciences and Computing

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Unistats is the official site that allows you to search for and compare data and information on university and college courses from across the UK. The widget(s) below draw data from the corresponding course on the Unistats website. If a course is taught both full-time and part-time, one widget for each mode of study will be displayed here.

How to apply

UK/EU students wishing to begin this course studying full-time in September 2016 should apply by calling the Clearing hotline on .

Applicants from outside the EU should refer to our guidance for international students during Clearing.

Part-time applicants should apply direct to the University online.

If you're a UK/EU applicant applying for full-time study you must apply via UCAS unless otherwise specified.

UK/EU applicants for part-time study should apply direct to the University.

Non-EU applicants for full-time study may choose to apply via UCAS or apply direct to the University. Non-EU applicants for part-time study should apply direct to the University, but please note that if you require a Tier 4 visa you are not able to study on a part-time basis.

All applicants applying to begin a course starting in January must apply direct to the University.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

Fees and key information


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