Studio 2: The Black Box: Art, Apparatus and Not Knowing
Increasingly artists are confronted with technologies and systems whose internal operation appears mysterious to its users. We could say that the very tools on which our creative work depends are fundamentally opaque. While artists may have been able to express a certain understanding of analogue technologies (structuralist filmmakers for example), even a basic understanding of how digital technology works eludes the majority of its users. This raises a series of questions from how we might understand concepts of artistic agency and political/ethical implications of an ill-informed consumer class/market.
In science, computing and engineering, a black box is a device, system or object that can be viewed in terms of its inputs and outputs without any knowledge of its internal workings. Its implementation is "opaque" (black). Almost anything might be referred to as a black box: a transistor, an algorithm, a camera or the human brain. The late media theorist and philosopher Vilém Flusser thinks of the black box as much as a social abstraction as a technological phenomena. He used the term black box to describe the functioning technological device as the materialisation of a complex socio-economic regime that eludes the user.
This studio places the concept of the black box as a point from which we will navigate our exploration of art and technology. While the black box might suggest a poetic apparition of negativity, it also quite simply places the fact of not knowing at the centre of artistic production. This studio will encompass all media, and the emphasis is placed on how we are affected by and relate to technological processes. This studio is for students working in sculpture, performance, painting and printmaking as much as it is for those wanting to explore video, sound and photography.
Throughout this studio, we'll consider our personal experiences with the various modalities of technological opacity – from the obscured modes of production and accelerated obsolescence of consumer devices, to the invisibility of technical media and immateriality of data storage (micro-process, clouds etc) – in relation to wider artistic concerns. This studio does not consider a position of ignorance to be valued as somehow more creative; rather it actively acknowledges our interaction with technology as place of potential discovery.
Errors and glitches
What might be the digi-technological equivalent of the drip, the crack or the tear? We will examine so-called technological errors, glitches and examples of technical obsolescence to explore personal experiences of technology at the moment they lose transparency. These will be collected and brought together by the group from sources that might include personal anecdotes, YouTube tutorials and found objects from flea markets and eBay. We might also consider scenes from films and music that create moments of material rupture through self-reflexive strategies. These examples will be collated and discussed by the group and will form material to be made into individual projects for a group show at Christmas.
A series of seminars will introduce artists, artworks, exhibitions and key texts that engage in the issues raised in this studio. These seminars will be followed by corresponding practical workshops so that ideas and questions can be tested out in a supported practical environment.
Artists to look at
Lawrence Abu Hamdan, Cory Archangel, Ed Atkins, Katy Copper, Constant Dullaart, Holly Herndon, Lars Holdus, Thomas Hirschhorn, Oliver Laric, Nam June Paik, Jon Rafman, Harry Sanderson, Hito Steyerl, Miha Struklej, Ryan Trecartin.
- Michel Chion, Audio-Vision: Sound On Screen. Columbia University Press, 1994
- Wendy Chun, Programmed Visions: Software and Memory. The MIT Press, 2011
- Johnathan Crary, J, Suspensions of Perception: Attention, Spectacle and Modern Culture. The MIT Press, 1999
- Sean Cubitt, The Practice of Light, A Genealogy of Visual Technologies from Prints to Pixels. The MIT Press, 2015
- Vilem Flusser, Towards A Philosophy of Photography, Reaktion Books. 2000
- Vilem Flusser, Into The Universe Of Technical Images, University of Minnesota Press, 2010
- Friederich Kittler, Optical Media, Polity. 2010
- Lev Manovich, The Language of New Media. MIT Press, 2001
- Jussi Parikka, What is Media Archaeology? Polity, 2012
- Jeffery Sconce, Haunted Media: Electronic Presence from Telegraphy to Television, Duke University Press, 2000
- Paul Virilio, War and Cinema, The Logistics of Perception, Verso. 1989
- Harry Sanderson, Human Resolution, 2013
- Hito Steyerl, The Wretched of the Screen. Sternberg Press. 2012
Studio 1: The Divided Selfie
Mel Brimfield and Dr Jonathan Whitehall
Studio 1: The Divided Selfie sets out to explore artistic practices that engage with identities, self-perceptions and the role of these in our virtual and lived lives.
Studio 2: The Black Box: Art, Apparatus and Not Knowing
Galia Kollectiv and Patrick Ward
Studio 2: The Black Box: Art, Apparatus and Not Knowing explores the implications that come with not knowing how our digital technology actually works.
Studio 3: Acts of Resistance
Dr Andrea Medjesi-Jones and Dr Michael Stubbs
Studio 3: Acts of Resistance tackles the issues that artists face in the language and communication of painting.
Studio 4: Things, Objects and Non-Objects
Rosemarie McGoldrick and Bob and Roberta Smith
Studio 4: Things, Objects and Non-Objects examines the relationship between the artist and the objects they make.
Studios 5: New Frontiers
Ania Dabrowska and Spencer Rowell
The studio raises questions about the representational and non-representational in photographic media, inviting students to explore issues, ideas, senses, stories, rumours, myths, facts, fictions, dreams or other concerns that matter to them and relate to the theme through approaches that test the possibilities and limits of photographic media today, from analogue traditions through digital and post-digital to any combination of cross media practices or actions.
Studios 6: Making it Real
Mick Williamson and Sue Andrews
In Studio 6: Making it Real, we emphasise the mapping out of the student’s own position within the medium, from the development of their conceptual and critical confidence and understanding of the medium, to exploring and mastering techniques. The emphasis will then shift to taking the work from the realm of the studio into the real world in preparation for graduation and subsequent launch of students’ professional or postgraduate journeys with further emphasis on professional practice.