The music industry is transforming and this degree will teach you how and why. Designed to give you the skills, knowledge and contacts required for a successful career in the music and entertainment industry, on this degree, you’ll study unique, advanced modules co-delivered with prominent industry partners and gain hands-on experience in the field. You’ll also have access to exclusive training opportunities that will prepare you for your career.
In the most recent Destinations of Leavers from Higher Education (DLHE) survey, 100% of all 2017 graduates from this course were in work or further study within six months.
At London Met, we bring new skills and approaches to every aspect of the music business. Digital music marketing, live music, record operations and talent management are just some of the modules co-delivered in practical settings, while the study of music law, management, publishing and market analysis will equip you with the business skills you need to get ahead in the industry. Our industry partners and visiting professors will mentor your work in several modules and you may even gain exclusive access to Music Managers Forum (MMF) training.
You’ll have the opportunity to set up live events at London music venues and learn how to develop and sign artists and songwriters. You’ll also run music-marketing campaigns from our online labs and create new business models or have a go at running your own production projects. We’ll teach you how to analyse music genres and develop skills to license music and new music services. You’ll also learn about new global music markets and there will be study trip options to back this up with experience abroad.
Succeeding in the new music business is about advanced skills and industry access. This course, endorsed by visiting professors Erik Nielsen, Scott Cohen and Rob Dickins CBE, provides both through industry partnerships and professional expertise, giving you all the grounding you need for a successful career.
You’ll be assessed through essays, business reports, individual and group research projects and a final project. Teaching and learning methods include lectures, group tasks and workshops.
Techniques used during the workshops and group tasks will include brainstorming, idea generating, role-playing scenarios, case study analysis and project design.
In addition to the University's standard entry requirements, you should have:
These requirements may be varied in individual cases.
All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.
It may be possible to enter the course in Years 2 and 3 if you have a relevant Foundation Degree, Higher National Diploma (HND) or equivalent.
The modules listed below are for the academic year 2018/19 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 1 modules include:
This module aims to provide an overview of the music business. It does so by exploring the relevance of content and structure of the music business within the context of creative industries. It pays special attention to the structural and developmental aspects of the music business, its core business practices and support structures. This module covers both traditional and emerging business approaches and explores relationships between different players and key sectors within music business. Key sectors are also examined in broader industry contexts.
This module provides a basic understanding of the music business. It does so by examining key practices within the context of essential business skills. It also aims to introduce analytical tools used in business studies. This introductory module examines key skills across the essential fields of practice within traditional and new music business sectors, sub-sectors and start-ups.
Providing a robust understanding of key foundations of music business and essential business skills, this module also enables and encourages students to undertake independent study. Such independent study, coupled with key business principles of the music business will enable learners to develop an understanding of research and critical skills. By doing so, students will be able to become reflective learners. Embedded within this module are essential academic skills suited for Higher Education, which will find further application in the overall curriculum and study for the Degree.
Aims of the module:
This module aims to provide students with a wide-ranging foundation, essential for the understanding of music business. This should enable students to identify and prepare for a variety of career paths within the Music Business (Live, Recording, Publishing and Digital Sectors). It also enables students to understand the links within the broader context of Creative Industries, further enabling them to identify career prospects in neighbouring areas (events, media, PR, marketing etc.)
1. To introduce the essential understanding of what constitutes the modern Music Business within the context of Creative Industries by presenting the overall integration of diverse practices that form the complex field of the Music Business within its broader industry context.
2. To introduce students to the overall landscape of the Music Business within the context of creative, cultural and entertainment sectors, thus introducing them to their subject specialism.
3. to provide a solid foundation for further study of the complexities of the Music Industry and associated sectors and industries by introducing a comprehensive understanding of their critical aspects.
4. to introduce students to a range of key theories, basic analytical tools and essential methods needed for the further understanding of music business career pathways within the context of independent learning and personal professional development
5. To introduce the fundamental elements and interpret the roles of different players and markets in the music business and associated content industries.
The service sector has been growing significantly for more than fifty years to the extent that in the developed world, most people earn their living from producing services than making manufactured goods. In fact, well over three-quarters of the active population in the developed world work in service-related industries, including aviation and creative industries. Services therefore have a major impact on national economies.
The subject of Services Marketing has grown in response to this. Latterly, however, manufacturing and technology industries have also recognised the need to provide services not only as a means of adding value to the physical products they market, but also as the basis for a different orientation to the management of their businesses.
This module will address the key issues, concepts and models, which form the core of services marketing management theory and practice, focusing on aviation and creative industries.
The module aims to provide an understanding of the marketing management process in the context of aviation and creative industries. The module also aims to assist students in the acquisition of the following skills:
• Academic writing & reading
• Application of knowledge and presenting and interpreting data
• Communicating/Presenting, orally and in writing
• Inter-personal/Inter-cultural communication
The module aims to explore the nature of music publishing and copyright in the digital age, focusing on the management and exploitation of important music rights. Supported by the latest practice and industry commentary, we shall consider the recent disruption and development of the music business and how the future is being shaped by technology and consumer trends. The module will analyse the business activities of; major and independent publishers, songwriters and performers, as well as other key music publishing personnel. It will examine the various collection societies for handling copyright blanket licensing and other associated royalty collection and distribution.
1. To understand the importance and role of music publishing within the music and related industries
2. To introduce the major and independent music publishing organisations and corporates
3. To explain the internal operations of music publishing businesses.
4. To introduce the relationship between publishing and other music business income streams
5. Understand why the music and creative media industries are commonly known as the ‘copyright industries’
Combining aspects of popular music studies and critical/contextual business analysis, the first half of this module explores the development of popular music within the context of scenes and genres, looking at the interplay of cultural and commercial drivers behind creative enterprise. Popular music genres, youth cultures, music scenes, pioneering artists, classic albums, talent discovery, the role of independents, and the concept of artist development will all factor in.
Additionally, popular music will be explored in the context of marketable genres, artists and their business role, the development of repertoires and portfolios in a creative business context and the overall economic impact of creative change within the context of cultural/creative practice.
Methods will be introduced concerning critical awareness of audience reception, which will be further developed in the context of objectively measurable aspects of creativity, such as perception of music.
The second half of the module begins by considering globalisation in the music business and moves on to examine strategies and best practice for stakeholders in maximising the opportunities for successful commercial engagement with international markets. Particular emphasis will be given to developing an understanding of new and diverse market territories for the distribution and exploitation of music-based products and services. The emerging markets of China, India, Brazil, Mexico, and Nigeria will be critically examined from a management strategy perspective.
1. To develop students’ understanding of the evolution of popular music.
2. To introduce students to the various elements of popular culture.
3. To connect relevant economic concepts in production and consumption of popular culture to the creative dynamics and changes in styles, genres and modes of communication.
4. To understand the analytical tools at students’ disposal, including but not limited to critical theory, semiotics, music psychology and political economy of the creative industries.
5. To comprehensively introduce globalisation of music
6. To create an overview of the impact of global music repertoire
7. To introduce the context of global music licensing and market strategies
This module introduces students to essential components of revenue streams for music, media, entertainment and a variety of creative-content management across the creative and cultural industries. This integrative, introductory module addresses the gap in a number of curricula across CCI courses, where there is demand for such taught content. This module and its primary and principal approach will result in establishing a sound foundation of knowledge and understanding of key principles in new revenue stream generation awarded to creative managers across a number of CCI sectors.
Some of the most notable success stories of modernisation and change come from music and entertainment industries, forming the core of this module’s curriculum. Also, a number of digital platforms, leisure formats and creative experiences, devices and services will be presented as part of this module. Students will have the freedom to choose, under Tutorial guidance, the focus of their individual enquiry and research for assessment, designed to facilitate innovative learning focusing on carefully selected examples of best practice. Understanding of creative- and experience-economies, and an ability to read commissioned market reports form important business skills which student will attain through this original module, key to Music Business Students, and relevant to a number of CCI courses beyond music.
1. To familiarise students with key concepts in creative economies and the experience economy.
2. To provide students with the basic skills of contextualising and interpretation of market reports created and completed by some leading research firms, such as Mintel.
3. To introduce students to the notion of revenue streams based on the use and monetisation of cultural, artistic, musical and design content across creative industry sectors
4. To introduce students to basic principles of revenue generation in music, media, entertainment, games, and other creative content sectors and industries.
Year 2 modules include:
The live entertainment sector is the fastest growing part of the entertainment industries at present, and this trend is set to continue in the foreseeable future. The scale of mergers and acquisitions that have created global live entertainment giants such as Live Nation has contributed to this trend. Moreover, the trend of blending experiences across sectors, formats, genres and media has led to the growth in new types of blended events such as interactive streaming for theatre, special events, festivals, talent shows, competitions, and awards ceremonies (Google/YouTube music video awards) amongst others – a growing area of industry practice beyond music and events and encompassing fashion, culture, PR etc.
As one of the world’s entertainment industry capitals, London has a lot to offer students willing to embark on the practical training and learning in this area. To boost employability and enhance student experience, we have partnered with one of the most prestigious music venues in London and the world to create the means for enabling students to connect theory and practice in live and blended events environment. Whilst testing their knowledge and understanding, students develop entrepreneurial skills and learn the key aspects of the law, branding, marketing and management of live entertainment events, merchandising and venue- or set management. This module contains significant practice and team work will be at the centre of setting up real life events to network and present work to real industry clients, panels and investors with the aim of honing you skills to professional level and testing them in a market environment.
We attained considerable synergies already through existing partnerships with industry partners such as Club Fandango, Concert Live and MMF, enhancing employability and skills. We are set to continue broadening this collaborative approach that benefits students.
1. To introduce and apply the knowledge of venue management practice, live promotion, concert touring and booking methods.
2. To explore the live sector as a growth area of the international entertainment industry and explain the roles of agents and promoters in the UK and internationally.
3. To place the live entertainment and venue management within the context of the music, events and related creative businesses within the UK, Europe and worldwide
4. To assess budgetary and marketing priorities in promotion, exploring ticketing and booking procedures in use today
5. To address PR implications within the live sector, together with merchandising concepts, sponsorship and brands in live entertainment and venue management
6. To understand the use of technology in events promotion, dissemination and delivery: e.g. digital events marketing, live streaming and on-site creative entertainment (on set)
This module develops student’s knowledge of the music business by focusing on historical and contemporary issues and the acquisition of practical skills.
The module provides an intellectual framework for the management of the music business, within the UK and internationally. It uses case study examples and industry frameworks,and enables students to develop the necessary management competencies to operate successfully as managers and/or performers within the music business.
It will cover key areas from artist management activities, recorded music, digital technology, business planning, production, royalties, through to live music, distribution, promotion, copyright and management contract issues.
The aim is to provide students with a comprehensive understanding of the scope and nature of the music management processes, from the development of creative ‘product’, to its consumption by the end-consumer.
The module aims:
1. To explain the role of management and managers within the music business
2. To explain the contractual relationships and legal and financial implications
3. To enable students to understand how to manage the business affairs of performing artists, enterprises and start-up businesses in the music business
4. To develop the attributes of self-evaluation and a creative and ethical approach in a variety of contexts
This module begins by considering the contractual environment within the music business and associated sectors. Important contractual areas will be critically examined including management agreements, recording agreements, self-release and 360 degree deals, publishing agreements, production agreements, live performance agreements, sponsorship and merchandising agreements. The emphasis will be on enhanced practical understanding of contractual frameworks, best negotiating practice, and the role and use of legal agreements within the business imperatives of music companies and within the career strategies of artists and managers.
In addition, the broader “entertainment” business will be explored in relation to its evolving legal framework.
‘Skills, Methods and Analysis’ aims to equip students with knowledge and elementary skills of data collection, presentation and analysis utilised in management research. The module will be divided into three short parts focusing on skills (writing, referencing and research ethics), methods (sampling, qualitative and quantitative research methods) and analysis (coding and data presentation).
Through the series of practical exercises students will become familiar with the concept and variety of research methods available in the business and social research area. The module serves as an underpinning for the dissertation or consultancy projects in level 6. Additionally, on successful completion of the module, students who would like to try using research methods in practical setting, can choose an optional and self-funded ‘Applied Research with Field Course’ module in the Spring semester.
‘The Applied Research with Field Course’ is designed around the model of research-informed teaching, with emphasis on learning through problem-solving and self-managed projects. The module serves as an optional continuum to ‘Skills, Analysis and Methods’ module and aims to stimulate development of students’ ability to relate theoretical material to real world case study, making clear links between theory, research methodology, data collection and analysis.
For the length of the module, students cooperate and work in groups, to gather amount of data sufficient to complete their independent projects. Given the case study destination, students research relevant to their discipline aspects of the destination and decide on subject-specific problem to be investigated using primary research. In the next stage, students design research framework focusing on research question, suitable methodology and sampling. In the process, the encouragement is given to the use of mixed methodologies (interviews, surveys, audits, participant observation and visual methodologies) to enable students to practice in field a range of tools and develop skills of independent researcher. During the field course, students are expected to conform to the professional code of conduct.
Additionally, the module aims to create group cohesion and the sense of course belonging, which is fundamental to improving retention rates as well as overall levels of student satisfaction.
The aim of the module is to provide students with an opportunity to design research project and practice research skills in an unfamiliar environment, via residential field course. This serves as a practical underpinning for the dissertation module and ability to verify and address student’s individual strengths and weaknesses as a researcher.
Year 3 modules include:
This module provides a critical understanding of the interface between the creative industries and the artists who provide the underlying content for these industries. Specifically, record company A&R (Artist and Repertoire) roles and functions, and management functions, are examined and the underlying principles of successful A&R practice are distilled, from what is often erroneously considered to be an area of subjectivity. The module will examine the extent to which there is an objective, quantifiable process for the successful undertaking of A&R activities. Theoretical and practical components will shape the student's understanding of the critical functions of discovery, assessment, and development of talent within the creative industries. The expertise of Rob Dickins (LMBS Visiting Professor, former Chairman of Warners) will be provided through his involvement in the delivery of certain guest lectures, and will give students an insight into best and worst industry practice in this area. Particular emphasis will be given to developing an understanding of the new and diverse needs for creative talent in the evolving music industry. A&R skills are perhaps of greater importance than ever, even if they will be utilised increasingly outside of the traditional record company framework.
The skill sets associated with effective processes of discovering, assessing and developing creative talent are central to those required by the students of the music industry, but have wide transferable benefits for those studying other creative sectors such as fashion or events, and the module can therefore stand as an EoK module and also a study abroad module
The aim of this module is to prepare students for establishing their own enterprise operating in the digital media sector. It additionally provides an opportunity for students to develop new online projects for any media, communications or entertainment companies.
The core of the module lies in understanding online applications and how these create business and commercial opportunities.
Notably, the course will reflect the increasingly global dimension of the media sectors, with emphasis given to understanding the Internet and other digital media platforms and applications.
The course is practically focused on providing support and understanding of business and entrepreneurial environment, and how to become a digital media entrepreneur.
This module will analyse, scrutinise and critically evaluate new and conventional methods of the music business in both theory and practice, focusing on changing business models and creative business innovation. Theoretical models will be critically assessed within the unique context of music business with particular attention being paid to the monetisation of music through the utilisation of streaming, apps and networks. These methods, approaches and creative phenomena find application with regards to the transformation of modes of delivery, types of content, convergence of media and consumer devices. Opportunities and threats from within the music business and lateral phenomena (e.g. digital strategies) will be analysed through the prism of entrepreneurship and corporate decision-making in both practice and theory.
Students will be expected to critically evaluate business practices and market positioning, examine new sources of reliable research information regarding the new types of business customers and end users, and evaluate tactical alliances and shifts in music services and competing leisure markets.
Innovation and change are explored within the context of new business models, from traditional portfolio/catalogue development to new delivery models, to tactical alliances between and within emerging businesses. This will be done by utilising and challenging key concepts in strategic management and recognising the relevance of cultural knowledge in Research & Development in this area of creative industries. Case study research and business simulation methods will be encouraged in analysis, aiming to develop new approaches to business modelling and innovation in this ever-changing area of business practice. Best practice will entail synthesis in business modelling.
This advanced module aims to equip students with a refined and robust skillset for analysis, evaluation and implementation in business modelling and strategic practice.
1. To map and analyse patterns of change and development in innovative management practices through the transformation of music industries and music-related sectors
2. To explore specific contexts within which management of innovation takes place and fully contextualise the analysis of enterprising practice behind the development of new business models
3. To develop multidisciplinary synthesis of creative management, innovation and implementation in music experience/service portfolios, identifying multiple factors that shape music business modelling in practice
4. To address key conceptual solutions, operations and skills sets utilised for monetisation of cultural/creative value by means of innovation and strategic management within music business contexts
5. To apply the understanding of strategy and tactics within the context of music business innovation
The module will introduce students to intellectual property law and its impact on the entertainment industries. The module will pay particular attention to the economic value of Intellectual Property Rights (IPRs) and the modes of their commercial exploitation. The module will address the nature of intellectual property rights and the law which governs their exercise, including copyright, trade marks, passing off, confidential information, and patents. An emphasis will be placed upon teaching students how best to create, protect and monetise intellectual property across the entertainment sector.
The skill sets associated with effective processes of developing, protecting and exploiting IPRs are central to those required by the students of the music business, but have wide transferable benefits for those studying other creative and entertainment sectors such as fashion or events, and the module can therefore stand as an EoK module and also a study abroad module.
‘Research methods for dissertations and consultancy projects’ teaches social science research methods from a real-world perspective. Students can follow the dissertation or consultancy project pathway so to apply their understanding of research methods to a substantial piece of independent research.
This module looks at the relationship between the creative industries, events and cultural policies. It critically discusses notions of the creative class, the creative city and the experience economy which have been used to inform and support strategies in cultural and creative industries policies. It further investigates the role the creative industries play in urban as well as rural areas and it also explores ways in which cities have reinvented themselves as centres of leisure and culture consumption using major cultural infrastructure investment, events and festivals.
1. To critically assess and analyse the relationship between events, cultural policy and the creative industries
2. To provide students with an understanding of the role strategy and policy-making play in event-led and culture-led regeneration projects
3. To further develop students’ analytical and critical abilities and prepare them for the completion of an individual essay based on independent research
This sandwich placement module is undertaken as an additional 30 credits between Levels 5 and 6, extending students' undergraduate course programme to four years.
The module is designed to develop student employability and increase career prospects upon graduation. The sandwich placement year requires learners to undertake a minimum of 44 weeks full-time employment which is developmental and relates to their graduate career goals. Compulsory pre-placement preparation workshops and one to one support will be delivered by Placement Officers to provide guidance and assist students in their search for an appropriate placement. The placement must be in an industry relevant to their area of study, allow them to develop professionalism and to transfer learning from the classroom, and any previous employment to the placement workplace.
During the placement year, students will be supported in applying theoretical knowledge in a practical context, analysing business problems and proposing solutions, and identifying and articulating transferable skills and knowledge developed during the placement. Students will be expected to demonstrate improved understanding of their abilities and career goals, knowledge of the workplace organisation and professional awareness through reflective and reflexive learning.
Students will receive briefings prior to the placement and a post-placement debriefing. They will be supported remotely by a Placement Tutor who will provide guidance with assessment.
Student will not be registered on the module until they have secured a suitable placement that meets all the requirements.
The module is open to all Business and Management undergraduate course programmes.
This module is a 15 credit option module on the Undergraduate Scheme.
Increasingly managers at all levels of an organisation are required to manage projects, temporary endeavours undertaken to create a unique product or service. This module uses the Association of Project Management Body of Knowledge (APMBOK), https://www.apm.org.uk/body-of-knowledge/ - and therefore prepares students in the capabilities required for effective project management: managing resources, time, people, and the project as a whole. The module includes both the use of computer programmes for project management and approaches to managing people and leading and motivating teams.
Aims of the module:
The module will equip the student with an understanding of the complexities of managing projects in an uncertain world. The student will become familiar with the project business case, the detailed planning and the use of ‘WBS’ and the ’OBS’, resources issues and their management, the timeline, budgeting and cash flow as well as the eventual monitoring and control of the project through methods of tracking and monitoring. The student will study methods of managing people in the project with appropriate models of leadership, team behaviours and motivation and methods of conflict management and resolution.
If you’re studying full-time, each year (level) is worth 120 credits.
In Year 1, you’ll gain an in-depth grounding in the fundamentals of the music industry and creative digital platforms as well as economics, finance and marketing.
In Year 2, you’ll develop your skills with the study of core modules including live music, venues and merchandising and music and entertainment law, as well as a range of optional modules including a music industry practice project.
In Year 3, you’ll study a range of topics including intellectual property and music publishing. You’ll also enhance your skills through optional modules including creative practice and digital music business models.
Year 1 modules include:
Year 2 modules include:
Year 3 topics include:
You can find more about these modules in our course catalogue.
This degree course greatly increases your employment prospects and opportunities in the music business. This is an exciting time to enter the industry, as it transforms into an ever-more multifaceted field of practice that utilises digital platforms and new business models, a trend that is set to continue.
This course will equip you with the skills required for entrepreneurial practice and management. Typical job roles include but are not restricted to: record company executives, roles in digital music platforms and services, digital marketing and distribution roles, publishing managers, tour managers, artist managers, strategy advisers, venue and festival promoters, and marketing and PR consultants.
If you're starting your course in September 2018 or January 2019 your teaching location will change in summer 2019 when students studying at our Moorgate campus move to our campus in Islington.
At our Islington campus you'll benefit from state-of-the-art facilities, flexible teaching areas and a wide range of social spaces.
Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.
Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.
Unistats is the official site that allows you to search for and compare data and information on university and college courses from across the UK. The widget(s) below draw data from the corresponding course on the Unistats website. If a course is taught both full-time and part-time, one widget for each mode of study will be displayed here.
If you're a UK/EU applicant applying for full-time study you must apply via UCAS unless otherwise specified.
UK/EU applicants for part-time study should apply direct to the University.
Non-EU applicants for full-time study may choose to apply via UCAS or apply direct to the University. Non-EU applicants for part-time study should apply direct to the University, but please note that if you require a Tier 4 visa you are not able to study on a part-time basis.
The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.
If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.
Please select when you would like to start:
Rob Dickens CBE, one of the most influential names in the music industry, will discuss his fascinating career at London Met on Thursday 3 May. Tickets are free.
Dr David Rojas Rodríguez, a Visiting Researcher at the University, completed his International PhD in Music Management with the highest qualification in Spain.
London Metropolitan University hosted its annual celebration to celebrate the success of music and live entertainment students.
Music students present their ideas to panellist
Students present their ideas to industry experts
Francesco shares his London Met experience
Francesco Gaudesi who achieved amazing results in his Master of Philosophy (MPhil) Viva.
The transformation of entertainment businesses
Industry expert Adam Goodyer, CEO and co-founder of Concert Live and LiveStyled held an exciting guest talk at Guildhall.
Industry experts share their knowledge
An excellent industry event, featuring industry leaders in artist management and an array of experts in related fields.
Rethinking Strategy for Creative Industries
New book by London Met Senior Lecturer proposes a new approach to strategic thinking, supported and elaborated by opinion leaders, influencers, entrepreneurs and artists.
Finale of a great day for music students.