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Creative Music Technologies - BA (Hons)

Why study this course?

The Creative Music Technologies BA placed as the third highest National Student Survey achievement at London Met, with a satisfaction rating of 100% amongst its graduates. Our music provision has been recently redesigned to expand on the innovative application of knowledge and resources, and the strong technological and interdisciplinary core of our activities has been extended further, allowing for a much wider inclusion of participants across the University. The degree is designed to explore the music studio and live sound in innovative ways. It's ideal if you're interested in the use of new technologies in sound, music and media, from composing and producing studio-based works in a variety of styles and genres, through to interactive technology aimed at the creative industries and clients. You'll work on collaborative projects across multiple disciplines.

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Taught by highly specialised lecturers and researchers, this course will provide you with the tools and techniques you'll need to work with music, sound and media arts in a creative studio environment.

You'll have access to specialist software in-tune with the newest trends in the industry, equipping you to the most up-to-date technologies. Our set of professional post-production surround sound studios and live recording room are complemented by video editing suites and a music computer lab equipped with iMacs and MIDI keyboards. Our partnerships assure an impressive array of expertise from highly specialised lecturers and researchers. You’re not simply enrolling on a music degree, you're becoming part of an exciting new endeavour that extends its practice to all areas of the creative industries.

You'll have opportunities to collaborate with students on other courses including computer games (programming, modelling, animation and effects) and music business and live entertainment. We're also exploring possible synergies with digital media, dance, theatre and performance practice and education. Independent study and shared studios with other disciplines provide exciting opportunities for interdisciplinary hybrid projects.

Work-related learning modules have been introduced to provide a dynamic and direct connection between music and media arts. From short exercises to long-term projects, you'll focus on the interaction between the different disciplines in projects designed to help you express your creative interests and professional needs.

You'll have plenty of opportunities to travel for activities such as game and music festivals. Our lecturers are always proposing new ideas and promoting an integrated practice that surpasses the boundaries of the studio or the classroom. Guest lecturers complement the team on a regular basis, giving you an up-to-date view of a professional life in the industry. We're also working to develop relationships and partnerships with the audio industry.

Assessment

You'll be assessed through a portfolio of works, studio reports and research essays. In your final year you'll also produce a dissertation on a subject of your choice. There are no examinations.

In addition to the University's standard entry requirements, you should have:

  • a minimum of grades BBC in three A levels including relevant music subjects (or a minimum of 112 UCAS points from an equivalent Level 3 qualification, eg BTEC National)
  • English Language GCSE at grade C (grade 4 from 2017) or above (or equivalent)
  • Music GCSE at grade C (grade 4 from 2017) or above (or equivalent)

If you don't have a music GCSE qualification, then practical music experience may also make you eligible for application. This experience will be assessed in the portfolio interview.

Suitable applicants living in the UK will be invited to the portfolio interview. Applicants living outside the UK will be required to submit a portfolio of work via email.

We encourage applications from international/EU students with equivalent qualifications. We also accept mature students with diverse backgrounds and experiences. Formal qualifications are not always necessary since life and work experience can be considered. In such cases, we ask for a CV and supporting letter.

All applicants must be able to demonstrate proficiency in the English language. Applicants who require a Tier 4 student visa may need to provide a Secure English Language Test (SELT) such as Academic IELTS. For more information about English qualifications please see our English language requirements.

The modules listed below are for the academic year 2017/18 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:

  • This module currently runs:
    • all year (September start) - Tuesday afternoon

    This module offers students the opportunity to learn through engagement with practical projects in the studio. At the end of this module the student will have completed a substantial piece of work. In doing so, they will have travelled a journey through a production process that typically includes pre-production, experimentation, development and resolution.

    The module introduces students to the working practices of project work.

    At this level, the student selects a project from a menu of choices.

    This module is studied alongside and in integral relationship with MD4002 Media Skills and Practice 1.

    Read full details.
  • This module currently runs:
    • all year (September start) - Tuesday afternoon

    The module offers a sequence of three intensive programmes or ‘mini-blocks’, tailored to the interests of specific groups of students. The module engages the student in thinking about their subject area, how it is defined and practiced, the richness of its resources, and how it opens up questions of context. In particular the module investigates how context might be framed, for example culturally, historically, economically, socially, theoretically or through practice. Students are encouraged to see connections and reflect on what they see in ways that build skills of communication and help articulate ideas. The module also helps the student, through learning how to identify, access and use knowledge profitably, to become knowledgeable about their subject area, its extent, its language and conventions, its history and practice.

    The three mini-blocks have equally weighted single assessments. The assessments include a range of different modes of written assignments, for example, Patchwork, Case Study, or Essay.

    Read full details.
  • This module currently runs:
    • all year (September start)

    This is a subject discipline module, which explores the basics of interactive arts technologies. The focus will be on the package Cycling 74 Max (cycling74.com). From the basic programming with audio and video playback, to principles of controlling data flow, the basic sets of objects for processing numeric data, audio stream, Jitter matrix and Open GL will be studied. Adobe Photoshop and Illustrator will be studied to provide the basics for image construction.
    The module considers the creativity of the inquiring student at its core for the investigation on innovative ways to manipulate sound in real-time, or the development of innovative designs on interactive media.

    By experimental approach it acquaints students with the perceptual aspects of working in music combined with arts, and examines current research in this area to help build a repertoire of reference works. At this level, the student selects a project from a menu of choices: interactive installations, acoustic instruments with real-time audio processing, interactive games, or live sound systems; a wealth of possibilities is opened and shall be explored through engagement with chosen practical projects. Critical listening and seminar discussions will also be part of the module. At the end of this module the student will have completed an interactive piece of work through experimentation, problem-solving, in a continuous growing learning curve.

    This module is restricted to BA Creative Music Technologies students only

    Read full details.
  • This module currently runs:
    • all year (September start) - Friday afternoon
    • all year (September start) - Friday morning

    This module introduces the skills, tools and methods that form the foundations for future practice as an animator, filmmaker or music technologist.

    Students learn through engagement in a series of practical projects designed to gradually develop relevant skills in the student’s chosen area of specialisation. At the end of this module the student will have completed a workbook that contains a mini-portfolio of assignments and a narrative of the working practices they have engaged with. The workbook/portfolio is designed to be a window on the process and will also document the student’s practice in MD4001 Creative Studio Practice 1.

    Central to the module will be an exploration of the overlap between technology, creativity and self-reflective critical practice.

    This module is studied alongside and in integral relationship with MD4001 Creative Studio Practice 1. In addition, the module introduces four areas of development, the career dossier, career plan, show reel, and exhibition skills that run throughout the course.

    Read full details.

Year 2 modules include:

  • This module currently runs:
    • all year (September start) - Monday afternoon

    This module enables students to consolidate and build on the theoretical foundations laid down in parallel in modules at levels 4 and 5 through the planning, execution and critical reporting and review of a programme of practical work. The nature and scope of the practical work undertaken, which may focus on sound synthesis, MIDI arrangement, audio-electronics, interactive instrument design, recording, sound design or musical instrument making, will depend on specialism; in all cases, the module will foster in the students the ability to undertake independent, practical project work through formative and summative assessments, while at the same time, be able to reflect upon the work undertaken and develop the skills in presenting their own work to others.

    Read full details.
  • This module currently runs:
    • all year (September start) - Thursday morning

    The module offers a sequence of three intensive programmes or ‘mini-blocks’ tailored to the interests of specific groups of students. It provides a range of studies that address the character and conditions of cultural production including how they operate in practice. The module helps to prepare the student for their final-year dissertation and their future role as professionals and practitioners. The student encounters different perspectives on their subject area and undertakes different forms of coursework aimed at helping inform their choice of dissertation topic and approach.

    The module begins to situate the student within the process of constructing knowledge. This process may be approached from the point of view of the producer or consumer, the critic or the professional, the academic or the practitioner, in that there are a number of players involved. The module recognises that the student is also an active player in the process: what they bring to the construction of knowledge counts; and how effectively they construct it depends on how well they understand and interact with the field. To this end the module encourages the skills of reading and literacy as required – historical, analytical, textual, visual or technical – to help support rigorous and enterprising thought.

    The three blocks have equally weighted single assessments.

    Read full details.
  • This module currently runs:
    • all year (September start) - Thursday afternoon
    • all year (September start) - Friday afternoon

    This module develops the skills, tools and methods for future practice as an animator, filmmaker or music technologist. Further, students will be encouraged to experiment and to refine their choices of techniques and tools for different purposes.

    Students learn through engagement in a series of practical projects designed to further develop relevant skills in the student’s chosen area of specialisation. At the end of this module the student will have completed a workbook that contains a portfolio of assignments and a narrative of the working practices they have engaged with. The workbook/portfolio is designed to be a window on the process of making work and will also doc-ument the student’s practice in MD5001 Creative Studio Practice 2.

    Central to the module will be an exploration and deeper understanding of the overlap between technology, creativity and self-reflective critical practice. Further, the module engages the student in thinking about their developing practice and the contexts that frame and are changed by their work. This activity will be informed by the learning from the CCS module at level 5.

    This module is taught alongside and in integral relationship with MD5001 Creative Studio Practice 2. In addi-tion, the module extends the four areas of skills-development that were introduced at level 4 and run throughout the course. These are the career dossier, career plan, show reel, and exhibition.

    Read full details.
  • This module currently runs:
    • all year (September start) - Monday morning

    Students work in teams to to fulfil a toy-design exercise, and provide a prototype solution.

    Read full details.
  • This module currently runs:
    • all year (September start) - Thursday morning

    In this module students are introduced to the aesthetics and conventions of digital moving image making, as well as the processes of pre-production, production and post-production for digital video and VFX work. Students will collaborate in small production teams to make digital videos, they will also work independently on visual effects projects.

    Read full details.

Year 3 modules include:

  • This module currently runs:
    • all year (September start) - Wednesday afternoon
    • all year (September start) - Wednesday morning

    The module is framed in terms of a dissertation. The student undertakes an enquiry into a topic of his or her own choice and, based on this enquiry, develops an extended critical study. The module involves individual supervision designed to support the student’s ambitions and confidence in becoming an independent learner, building on techniques and knowledge developed in previous years, and providing scope for initiative and development. The dissertation demonstrates the student’s ability to thoroughly research a topic, use appropriate methods of investigation, and work methodically and productively.

    The subject matter of the dissertation can be theoretical, technical, or historical, should be closely related to the student’s main field of study and be complimentary to their practice. It may be envisaged as one of several different types: for example, visual, technical or other non-written material may form the subject of the enquiry and comprise an integral part of the whole; the dissertation may be professionally oriented and include field-work; or it might be academic and theoretical in its source material and methodology. Its form and approach can reflect a broad range of discipline-specific approaches based on discussion and agreement with the supervisor and/or course leader.

    Students may develop their topic independently or, as an option, within a specific dissertation Interest or Subject Group. Interest or Subject Groups will provide a short taught programme. They are offered on an annual basis and may incorporate:

    • research based specialisms
    • areas of scholarly interest in history and theory
    • industry related practice
    • workshop, digital or media based technical studies

    Read full details.
  • This module currently runs:
    • all year (September start) - Wednesday afternoon

    The module enables students to undertake an appropriate period of professional activity, related to their course at level 6, with a business or community organisation and to gain credit for their achievements. The activity can be a professional training, volunteering activity, employment activity, an activity within the Faculty of Computing Virtual Business Environment (VBE), placement, or business start-up activity.

    It is expected student should demonstrate 300 learning hours which should be recorded clearly (in a learning log for instance) in the portfolio. The 300 hours can be completed in 50 working days in a FT mode (likely in the summer period), or spread over two semesters.

    Students should register with the module leader to be briefed on the module, undergo induction and Work related Learning planning and to have the Work Related Learning plan approved before taking up the opportunity. It is essential that students are made aware that both the “Work Related Learning agreement” and relevant “health and safety checklist” where applicable need to be approved before starting the placement. Please note that “health and safety checklist” is relevant if students carry out learning activities externally.

    Read full details.
  • This module currently runs:
    • all year (September start) - Wednesday afternoon
    • spring semester - Wednesday afternoon
    • autumn semester - Wednesday afternoon

    The module enables students to demonstrate their acquired knowledge and skills through a systematic and creative investigation of a project work, either individually or as part of a group, in accordance with their course requirements. The topic of investigation will cover a broad spectrum of various analysis and techniques and will lead to a comprehensive and concise academic/industry-related report. Students will be assisted in exploring areas that may be unfamiliar to them and encouraged to develop innovative ideas and techniques. Students will be able to choose a project that may require the solution to a specific problem, creation of an artefact in a real-world environment or an investigation of innovative ideas and techniques related to an area within their field of study. Collaboration with outside agencies and projects with industrial, business or research partners/ sponsors will be encouraged.

    Read full details.
  • This module currently runs:
    • all year (September start) - Friday afternoon
    • all year (September start) - Thursday morning
    • all year (September start) - Tuesday afternoon
    • all year (September start) - Friday morning

    The purpose of this module is to permit intellectual and practical development at Level 6, of the skills, tools and methods of a professional-standard music technologist in order to help in the realization of the Final project in its parallel Atelier/Studio module. Working independently, under supervisory guidance, students are encouraged to experiment, thus making them to think critically about different aspects of music technology and its relationship with their specific path in the field.

    Central to the module is a deep understanding of the student’s creative and critical practice in relation to future employment, self-employment and other cultural contexts. Knowledge of these contexts will be gath-ered during the course at levels 4 and 5. This knowledge will be used to inform choices and decisions, quality and mode of presentation.

    Read full details.

If you're studying full-time, each year (level) is worth 120 credits.

Year 1 (Level 4) modules include:

  • Composing with Technology (core)
  • Introduction to Studio-Based Production Technologies (core)
  • Introduction to Interactive Arts (core)
  • Music and the Creative Industries (core)
  • Introduction to Events, Music, Sports and Tourism (option)

Year 2 (Level 5) modules include:

  • Advanced Production Technologies (core)
  • Applied Creative Music Technologies (core)
  • Music and Media Context and Cultural Musicology (core)
  • Advanced Composition (option)
  • Music and Multimedia Production (option)
  • Music Computing and Digital Audio (option)
  • Advanced Interactive Arts (option)
  • Digital Toy Design (option)
  • Moving Image and VFX (option)

Year 3 (Level 6) modules include:

  • Independent Study / Final Project (core)
  • Production Technologies (core)
  • Long Work Related Learning (core)
  • Dissertation (core)

This degree will provide you with creative and technical expertise to open up a wide range of career opportunities in the music and media industries.

You'll develop as a creative, flexible and reflective practitioner with employment and self-employment opportunities in sound recording, sound engineering and sound broadcast. You could even become a freelance composer, media artist or sound designer, or work in post-production, sound for film and video editing, sound and music for games, music production, or live sound such as sound for theatre, concerts and outdoors festivals. All these opportunities represent an important sector of employment for music and media graduates.

You may also choose a career in education or progress to postgraduate study and research.

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2018. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of- the-art facilities, flexible teaching areas and stunning social spaces.

Please note, in addition to the tuition fee there may be additional costs for things like equipment, materials, printing, textbooks, trips or professional body fees.

Additionally, there may be other activities that are not formally part of your course and not required to complete your course, but which you may find helpful (for example, optional field trips). The costs of these are additional to your tuition fee and the fees set out above and will be notified when the activity is being arranged.

Unistats is the official site that allows you to search for and compare data and information on university and college courses from across the UK. The widget(s) below draw data from the corresponding course on the Unistats website. If a course is taught both full-time and part-time, one widget for each mode of study will be displayed here.

How to apply

Applying for September 2017

UK/EU students wishing to begin this course studying full-time in September 2017 should apply by calling the Clearing hotline on .

Applicants from outside the EU should refer to our guidance for international students during Clearing.

Part-time applicants should apply direct to the University online.

If you're a UK/EU applicant applying for full-time study you must apply via UCAS unless otherwise specified.

UK/EU applicants for part-time study should apply direct to the University.

Non-EU applicants for full-time study may choose to apply via UCAS or apply direct to the University. Non-EU applicants for part-time study should apply direct to the University, but please note that if you require a Tier 4 visa you are not able to study on a part-time basis.

All applicants applying to begin a course starting in January must apply direct to the University.

When to apply

The University and Colleges Admissions Service (UCAS) accepts applications for full-time courses starting in September from one year before the start of the course. Our UCAS institution code is L68.

If you will be applying direct to the University you are advised to apply as early as possible as we will only be able to consider your application if there are places available on the course.

Fees and key information

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